Class: Client
- Inherits:
-
Object
- Object
- Client
- Defined in:
- lib/client/client.rb
Overview
Networking part of the game clientside
Instance Attribute Summary collapse
-
#game_map ⇒ Object
readonly
Returns the value of attribute game_map.
-
#id ⇒ Object
readonly
Returns the value of attribute id.
-
#server_version ⇒ Object
readonly
Returns the value of attribute server_version.
-
#state ⇒ Object
readonly
Returns the value of attribute state.
Instance Method Summary collapse
- #connect(ip, port) ⇒ Object
- #disconnect ⇒ Object
-
#initialize(console, cfg, gui) ⇒ Client
constructor
A new instance of Client.
- #load_recording(recording_file) ⇒ Object
- #recording_playback_tick ⇒ Object
- #recording_record_tick(data) ⇒ Object
- #reset ⇒ Object
- #start_recording ⇒ Object
- #tick(client_data, protocol, tick) ⇒ Object
Constructor Details
#initialize(console, cfg, gui) ⇒ Client
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# File 'lib/client/client.rb', line 20 def initialize(console, cfg, gui) @id = nil @tick = 0 @state = STATE_MENU @cfg = cfg @gui = gui @console = console @console.log "LOAD #{@s}" @s = nil # network socket (set in connect() method) @recording_ticks = [] @recording_ticks_len = 0 @recording_file = 'autorec.txt' @is_recording = false @server_version = nil @game_map = nil # @force_send # used by client to send data regardless of what the gui # wanted to send @force_send = nil # state variables @req_playerlist = Time.now - 8 # return values @players = [] @flags = { skip: false, state: @state, gamestate: 'g', id: nil } @extra = nil # currently only used for download progress array end |
Instance Attribute Details
#game_map ⇒ Object (readonly)
Returns the value of attribute game_map.
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# File 'lib/client/client.rb', line 18 def game_map @game_map end |
#id ⇒ Object (readonly)
Returns the value of attribute id.
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# File 'lib/client/client.rb', line 18 def id @id end |
#server_version ⇒ Object (readonly)
Returns the value of attribute server_version.
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# File 'lib/client/client.rb', line 18 def server_version @server_version end |
#state ⇒ Object (readonly)
Returns the value of attribute state.
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# File 'lib/client/client.rb', line 18 def state @state end |
Instance Method Details
#connect(ip, port) ⇒ Object
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# File 'lib/client/client.rb', line 63 def connect(ip, port) reset @s = TCPSocket.open(ip, port) @s.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1) # nagle's algorithm- update_state(STATE_CONNECTING) start_recording if @cfg.data['autorecord'] end |
#disconnect ⇒ Object
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# File 'lib/client/client.rb', line 71 def disconnect return if @state == STATE_MENU return if @s.nil? @console.log 'disconnecting from server.' @s.close @s = nil reset end |
#load_recording(recording_file) ⇒ Object
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# File 'lib/client/client.rb', line 81 def load_recording(recording_file) recording_file = "#{@cfg.chichilku3_dir}recordings/#{recording_file}" @recording_ticks = [] @tick = 0 update_state(STATE_REC_PLAYBACK) File.readlines(recording_file).each do |data| @recording_ticks << data[0..-2] # cut off newline end # TODO: check if this .length lookup eats performance in ruby @recording_ticks_len = @recording_ticks.length @console.log "loaded recording containing #{@recording_ticks.size} ticks" end |
#recording_playback_tick ⇒ Object
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# File 'lib/client/client.rb', line 108 def recording_playback_tick if @recording_ticks_len <= @tick @console.log 'finished playing back recording' update_state(STATE_MENU) return [[], @flags, nil] end data = @recording_ticks[@tick] @tick += 1 @flags[:skip] = false # save protocol and cut it off msg = handle_protocol(data[0].to_i, data[1], data[2..-1]) [@players, @flags, msg, [@tick, @recording_ticks_len]] end |
#recording_record_tick(data) ⇒ Object
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# File 'lib/client/client.rb', line 101 def recording_record_tick(data) return unless @is_recording recording_file = "#{@cfg.chichilku3_dir}recordings/#{@recording_file}" IO.write(recording_file, "#{data}\n", mode: 'a') end |
#reset ⇒ Object
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# File 'lib/client/client.rb', line 55 def reset @id = nil @tick = 0 @state = STATE_MENU @players = [] @flags = { skip: false, state: @state, gamestate: 'g', id: nil } end |
#start_recording ⇒ Object
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# File 'lib/client/client.rb', line 94 def start_recording @recording_file = 'autorec.txt' rec_file = "#{@cfg.chichilku3_dir}recordings/#{@recording_file}" @is_recording = true File.delete(rec_file) if File.exist? rec_file end |
#tick(client_data, protocol, tick) ⇒ Object
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# File 'lib/client/client.rb', line 124 def tick(client_data, protocol, tick) return nil if @state == STATE_MENU # sleep(1) @tick = tick @flags[:skip] = false # send data to the server send_data(client_data, protocol) # get data from the server + implicit return data = fetch_server_data return nil if data.nil? recording_record_tick(data) # save protocol and cut it off msg = handle_protocol(data[0].to_i, data[1], data[2..-1]) [@players, @flags, msg, @extra] end |