Method: CGLM::Vec3#rotate_mat4!
- Defined in:
- ext/cglm/rb_cglm_vec3.c
#rotate_mat4!(mat) ⇒ self
Rotate self by the given rotation or affine matrix. Places the result in
self and returns self.
matformat should be (no perspective):a b c x e f g y i j k z 0 0 0 w
466 467 468 469 |
# File 'ext/cglm/rb_cglm_vec3.c', line 466 VALUE rb_cglm_vec3_rotate_mat4_self(VALUE self, VALUE matrix) { glm_vec3_rotate_m4(VAL2MAT4(matrix), VAL2VEC3(self), VAL2VEC3(self)); return self; } |