Class: Grid
- Inherits:
-
Object
- Object
- Grid
- Defined in:
- lib/cem/cruzzles.rb
Instance Attribute Summary collapse
-
#data ⇒ Object
readonly
Returns the value of attribute data.
Class Method Summary collapse
-
.from_points(point_array, bounding_box = true, char = 'x', empty = ' ', &block) ⇒ Object
Given a list of Point2D, will create a Grid that contains all points.
Instance Method Summary collapse
- #[](y, x = nil) ⇒ Object
-
#[]=(y, x, assign = nil) ⇒ Object
Array assignment to grid.
- #adja_index(x, y = nil) ⇒ Object
- #each(&block) ⇒ Object
- #each_with_index(&block) ⇒ Object
-
#initialize(x, y, default = 0, &block) ⇒ Grid
constructor
A new instance of Grid.
- #initialize_copy(orig) ⇒ Object
-
#map_a(&block) ⇒ Object
Maps each cell of the grid by the given block.
- #minmax(null = nil) ⇒ Object
-
#nsew_index(x, y = nil) ⇒ Object
Returns the Point2Ds in the directions NSEW as an array (no diagonals, see adja_index for this).
- #printBoard(overlay = nil) ⇒ Object
-
#select_valid(a) ⇒ Object
Will remove all invalid indices from the array.
- #sum(&block) ⇒ Object
-
#to_a ⇒ Object
returns a copy of the underlying 2D array, with linking to the content (rather than dup the content also).
- #to_s ⇒ Object
Constructor Details
#initialize(x, y, default = 0, &block) ⇒ Grid
Returns a new instance of Grid.
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# File 'lib/cem/cruzzles.rb', line 248 def initialize(x, y, default=0, &block) @data = [] if block case block.arity when 0 y.times { row = [] x.times { row << block.call() } @data << row } when 2 y.times { |iy| row = [] x.times { |ix| row << block.call(iy, ix) } @data << row } else raise end else # if no block given y.times { row = [] x.times { row << default } @data << row } # @data = [[default] * x] * y end end |
Instance Attribute Details
#data ⇒ Object (readonly)
Returns the value of attribute data.
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# File 'lib/cem/cruzzles.rb', line 246 def data @data end |
Class Method Details
.from_points(point_array, bounding_box = true, char = 'x', empty = ' ', &block) ⇒ Object
Given a list of Point2D, will create a Grid that contains all points.
By default the grid will be recentered using the ‘bottomleft’-most point. Set :bounding_box to false to get coordinates transferred as is.
By default all cells for which points are found are marked with an ‘x’. Set :char to another character or supply a block which receives the point and should return the character to use.
By default the empty cells are filled with spaces. Set :empty to something else to change this.
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# File 'lib/cem/cruzzles.rb', line 306 def self.from_points(point_array, bounding_box=true, char='x', empty=' ', &block) min, max = Point2D.minmax(point_array) if !bounding_box min = Point2D.new(0,0) end result = Grid.new(max.x - min.x + 1, max.y - min.y + 1, empty) point_array.each { |p| result[p-min] = if block block.call(p) else char end } return result end |
Instance Method Details
#[](y, x = nil) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 346 def [](y, x=nil) if x == nil # puts y.inspect if y.respond_to?(:x) && y.respond_to?(:y) return @data[y.y][y.x] end return @data[y] end if y.is_a? Range return @data[y].map { |row| row[x] } end return @data[y][x] end |
#[]=(y, x, assign = nil) ⇒ Object
Array assignment to grid.
grid[y,x] = a # Store a in row y and column x
grid[point2d] = a # Use point2d.y and point2d.x to store a
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# File 'lib/cem/cruzzles.rb', line 367 def []=(y, x, assign=nil) if assign == nil if y.respond_to?(:x) && y.respond_to?(:y) return @data[y.y][y.x] = x end return @data[y] = x end return @data[y][x] = assign end |
#adja_index(x, y = nil) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 424 def adja_index(x,y=nil) if y == nil if x.respond_to?(:x) && x.respond_to?(:y) y = x.y x = x.x else raise "Need Point2D with :x and :y or two parameters" end end result = [] if x > 0 if y > 0 result << Point2D.new(x-1,y-1) end result << Point2D.new(x-1,y) if y + 1 < @data.size - 1 result << Point2D.new(x-1, y+1) end end if y > 0 result << Point2D.new(x,y-1) end # result << Point2D.new(x,y) if y + 1 < @data.size - 1 result << Point2D.new(x, y+1) end if x + 1 < @data[0].size - 1 if y > 0 result << Point2D.new(x+1,y-1) end result << Point2D.new(x+1,y) if y + 1 < @data.size - 1 result << Point2D.new(x+1, y+1) end end return result end |
#each(&block) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 503 def each(&block) @data.each { |row| row.each { |cell| block.call(cell) } } end |
#each_with_index(&block) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 511 def each_with_index(&block) case block.arity when 2 @data.each_with_index { |l, y| l.each_with_index { |c, x| block.call(c, Point2D.new(x,y)) } } when 3 @data.each_with_index { |l, y| l.each_with_index { |c, x| block.call(c, y, x) } } else raise end end |
#initialize_copy(orig) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 288 def initialize_copy(orig) super @data = Marshal.load(Marshal.dump(orig.data)) # Do custom initialization for self end |
#map_a(&block) ⇒ Object
Maps each cell of the grid by the given block.
If block has…
- one parameter, passes the cell value
- two parameters, passes y and x
- three parameteres, passes y, x and the cell value
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# File 'lib/cem/cruzzles.rb', line 488 def map_a(&block) case block.arity when 1 @data.map { |row| row.map { |value| block.call(value) } } when 2 @data.each_with_index.map { |row, y| row.each_index.map { |x| block.call(y,x) } } when 3 @data.each_with_index.map { |row, y| row.each_with_index.map { |cell, x| block.call(y,x,cell) } } else raise end end |
#minmax(null = nil) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 326 def minmax(null=nil) min = nil max = nil @data.each_with_index { |l, y| l.each_with_index { |c, x| if c != null if min == nil || max == nil min = max = Point2D.new(x,y) end min = Point2D.new([min.x, x].min, [min.y, y].min) max = Point2D.new([max.x, x].max, [min.y, y].max) end } } return min, max end |
#nsew_index(x, y = nil) ⇒ Object
Returns the Point2Ds in the directions NSEW as an array (no diagonals, see adja_index for this)
Will not return Point2Ds in case we are at the boundary of the Grid
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# File 'lib/cem/cruzzles.rb', line 386 def nsew_index(x,y=nil) # puts "#{@data.size} x #{@data[0].size}" if y == nil if x.respond_to?(:x) && x.respond_to?(:y) y = x.y x = x.x else raise "Need Point2D with :x and :y or two parameters" end end result = [] if x > 0 result << Point2D.new(x-1,y) end if y > 0 result << Point2D.new(x,y-1) end if y + 1 < @data.size - 1 result << Point2D.new(x, y+1) end if x + 1 < @data[0].size - 1 result << Point2D.new(x+1,y) end return result end |
#printBoard(overlay = nil) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 539 def printBoard( = nil) result = "" @data.each_with_index { |l, y| l.each_with_index { |c, x| if pos = Point2D.new(x,y) if .has_key?(pos) result += [pos] end next else result += c.to_s end } result += "\r\n" } return result end |
#select_valid(a) ⇒ Object
Will remove all invalid indices from the array
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# File 'lib/cem/cruzzles.rb', line 418 def select_valid(a) a.select { |p| (p.x >= 0) && (p.y >= 0) && (p.y <= @data.size-1) && (p.x <= @data[0].size-1) } end |
#sum(&block) ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 531 def sum(&block) sum = 0 each { |cell| sum += block.call(cell) } return sum end |
#to_a ⇒ Object
returns a copy of the underlying 2D array, with linking to the content (rather than dup the content also)
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# File 'lib/cem/cruzzles.rb', line 472 def to_a return @data.flatten end |
#to_s ⇒ Object
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# File 'lib/cem/cruzzles.rb', line 465 def to_s printBoard() end |