Class: Grid

Inherits:
Object
  • Object
show all
Defined in:
lib/cem/cruzzles.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(x, y, default = 0, &block) ⇒ Grid

Returns a new instance of Grid.



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# File 'lib/cem/cruzzles.rb', line 187

def initialize(x, y, default=0, &block)
  
  @data = []
  
  if block
  
    case block.arity
    when 0 
      y.times {
        row = []
        x.times {
          row << block.call()
        }
        @data << row
      }
    when 2 
      y.times { |iy|
        row = []
        x.times { |ix|
          row << block.call(iy, ix)
        }
        @data << row
      }
    else
      raise
    end
  
  else # if no block given
  
    y.times {
      row = []
      x.times {
        row << default
      }
      @data << row
    }
    # @data = [[default] * x] * y
  end
end

Instance Attribute Details

#dataObject (readonly)

Returns the value of attribute data.



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# File 'lib/cem/cruzzles.rb', line 185

def data
  @data
end

Instance Method Details

#[](y, x = nil) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 254

def [](y, x=nil)
  if x == nil
    # puts y.inspect
    if y.respond_to?(:x) && y.respond_to?(:y)
      return @data[y.y][y.x]
    end
    return @data[y]
  end
  
  if y.is_a? Range
    return @data[y].map { |row| row[x] }
  end
  return @data[y][x]
end

#[]=(y, x, assign = nil) ⇒ Object

Array assignment to grid.

grid[y,x]     = a    # Store a in row y and column x
grid[point2d] = a    # Use point2d.y and point2d.x to store a


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# File 'lib/cem/cruzzles.rb', line 275

def []=(y, x, assign=nil)
  if assign == nil
    if y.respond_to?(:x) && y.respond_to?(:y)
      return @data[y.y][y.x] = x
    end
    return @data[y] = x
  end
  return @data[y][x] = assign
end

#adja_index(x, y = nil) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 332

def adja_index(x,y=nil)
  if y == nil
    if x.respond_to?(:x) && x.respond_to?(:y)
      y = x.y
      x = x.x
    else
      raise "Need Point2D with :x and :y or two parameters"
    end
  end

  result = []
  if x > 0
    if y > 0
      result << Point2D.new(x-1,y-1)
    end
    result << Point2D.new(x-1,y)
    if y + 1 < @data.size - 1
      result << Point2D.new(x-1, y+1)
    end
  end
  if y > 0
    result << Point2D.new(x,y-1)
  end
  
  # result << Point2D.new(x,y)
  
  if y + 1 < @data.size - 1
    result << Point2D.new(x, y+1)
  end
  if x + 1 < @data[0].size - 1
    if y > 0
      result << Point2D.new(x+1,y-1)
    end
    result << Point2D.new(x+1,y)
    if y + 1 < @data.size - 1
      result << Point2D.new(x+1, y+1)
    end
  end
  return result
end

#each(&block) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 412

def each(&block)
  @data.each { |row|
    row.each { |cell|
      block.call(cell)
    }
  }
end

#each_with_index(&block) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 420

def each_with_index(&block)    
  case block.arity
    when 2 
      @data.each_with_index { |l, y|
          l.each_with_index { |c, x|
            block.call(c, Point2D.new(x,y))
          }
        }
    
    when 3      
      @data.each_with_index { |l, y|
          l.each_with_index { |c, x|
            block.call(c, y, x)
          }
        }
    else
      raise
  end
end

#initialize_copy(orig) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 227

def initialize_copy(orig)
  super
  
  @data = Marshal.load(Marshal.dump(orig.data))
  # Do custom initialization for self
end

#map_a(&block) ⇒ Object

Maps each cell of the grid by the given block.

If block has…

- one parameter, passes the cell value
- two parameters, passes y and x
- three parameteres, passes y, x and the cell value


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# File 'lib/cem/cruzzles.rb', line 397

def map_a(&block)

  case block.arity
    when 1 
      @data.map { |row| row.map { |value| block.call(value) } }
    when 2 
      @data.each_with_index.map { |row, y| row.each_index.map { |x| block.call(y,x) } }
    when 3      
      @data.each_with_index.map { |row, y| row.each_with_index.map { |cell, x| block.call(y,x,cell) } }
    else
      raise
  end

end

#minmax(null = nil) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 234

def minmax(null=nil)
  min = nil
  max = nil
  
  @data.each_with_index { |l, y|
    l.each_with_index { |c, x|
     
      if c != null
        if min == nil || max == nil
          min = max = Point2D.new(x,y)
        end
        min = Point2D.new([min.x, x].min, [min.y, y].min)
        max = Point2D.new([max.x, x].max, [min.y, y].max)
      end
    }
  }
  
  return min, max
end

#nsew_index(x, y = nil) ⇒ Object

Returns the Point2Ds in the directions NSEW as an array (no diagonals, see adja_index for this)

Will not return Point2Ds in case we are at the boundary of the Grid



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# File 'lib/cem/cruzzles.rb', line 294

def nsew_index(x,y=nil)
  
  # puts "#{@data.size} x #{@data[0].size}"
  
  if y == nil
    if x.respond_to?(:x) && x.respond_to?(:y)
      y = x.y
      x = x.x
    else
      raise "Need Point2D with :x and :y or two parameters"
    end
  end

  result = []
  if x > 0
    result << Point2D.new(x-1,y)
  end
  if y > 0
    result << Point2D.new(x,y-1)
  end
  if y + 1 < @data.size - 1
    result << Point2D.new(x, y+1)
  end
  if x + 1 < @data[0].size - 1
    result << Point2D.new(x+1,y)
  end
  return result
end

#printBoard(overlay = nil) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 448

def printBoard(overlay = nil)

  result = ""
  @data.each_with_index { |l, y|
    l.each_with_index { |c, x|
     
      pos = Point2D.new(x,y)
      
      if overlay && overlay.has_key?(pos)
        result += overlay[pos] 
      else
        result += c.to_s
      end
    }
    
    result += "\r\n"
  }
  return result
end

#select_valid(a) ⇒ Object

Will remove all invalid indices from the array



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# File 'lib/cem/cruzzles.rb', line 326

def select_valid(a)
  a.select { |p|
    (p.x >= 0) && (p.y >= 0) && (p.y <= @data.size-1) && (p.x <= @data[0].size-1)
  }
end

#sum(&block) ⇒ Object



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# File 'lib/cem/cruzzles.rb', line 440

def sum(&block)    
  sum = 0
  each { |cell|
    sum += block.call(cell)
  }
  return sum
end

#to_aObject

returns a copy of the underlying 2D array, with linking to the content (rather than dup the content also)



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# File 'lib/cem/cruzzles.rb', line 381

def to_a
  return @data.flatten
end

#to_sObject



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# File 'lib/cem/cruzzles.rb', line 373

def to_s
  printBoard()
end