Class: CardGame::Player

Inherits:
Object
  • Object
show all
Extended by:
Forwardable
Defined in:
lib/cardgame/player.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(name) ⇒ Player

Returns a new instance of Player.



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# File 'lib/cardgame/player.rb', line 8

def initialize(name)
  @name = name
  @hand = []
end

Instance Attribute Details

#nameObject (readonly)

Returns the value of attribute name.



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# File 'lib/cardgame/player.rb', line 6

def name
  @name
end

Instance Method Details

#play(top_card) ⇒ Object

Select one or more of our cards (according to our playing strategy)

Note the the player has no further knowledge about the state of the game except the topmost card of the pile that is passed. If a player wants to implement more advanced strategies (e.g. by observing and counting the cards already played), we need to implement a notification mechanism that tells every player which card the current player played.

TODO Need to obey if top_card is a trump, unless we can trump that one TODO If the game system allows it, return two identical cards



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# File 'lib/cardgame/player.rb', line 27

def play(top_card)
  raise "There must be a card on the pile" if top_card.nil?
  
#      puts
#      puts "#{self} plays:"
#      puts "#{@hand.size} in hand and sees the top card #{top_card}"
  
  candidates = @hand.select{|card| top_card.rank == card.rank || top_card.suit == card.suit  || card.trump?}
  
  selected = candidates.sort_by{rand}.pop
  
  if selected.nil?
#        puts "Decided NOT to play"
  else
    selected.suit = Uno.suits.sample if selected.trump? #  TODO Improve suit selection to take our current hand into account
#        puts "Decided to play #{selected}"
    @hand.delete_if{|card| selected == card}
#        puts "Has #{@hand.size} left in hand."
  end
  
  # raise Uno.new(selected) if 1 == @hand.size
  raise UnoUno.new(self, selected) if 0 == @hand.size
  
  selected
end

#to_sObject



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# File 'lib/cardgame/player.rb', line 13

def to_s
  "Player #{@name}"
end