Class: Burn::Fuel::Rom::Scene
- Defined in:
- lib/burn/fuel/rom/scene.rb
Constant Summary collapse
- BG =
Where to draw
0
- TEXT =
background palette (0x00-0x0f)
1
- PALETTE_X1 =
background palette (0x00-0x0f)
5
- PALETTE_X2 =
palette A for #screen and #paint method (whcih is a part background palette)
6
- PALETTE_X3 =
7
- PALETTE_Y1 =
9
- PALETTE_Y2 =
10
- PALETTE_Y3 =
11
- PALETTE_Z1 =
13
- PALETTE_Z2 =
14
- PALETTE_Z3 =
15
- SPRITE =
sprite palette (0x10-0x1f)
17
- PALETTE_DEFAULT =
0
- PALETTE_X =
palette expression for PPU Attribute table
85
- PALETTE_Y =
palette expression for PPU Attribute table
170
- PALETTE_Z =
palette expression for PPU Attribute table
255
- WHITE =
Color Control
0
- LIGHTBLUE =
1
- BLUE =
2
- PURPLE =
3
- PINK =
4
- RED =
5
- DEEPRED =
6
- ORANGE =
7
- LIGHTORANGE =
8
- DARKGREEN =
9
- GREEN =
10
- LIGHTGREEN =
11
- BLUEGREEN =
12
- GRAY =
13
- BLACK =
14
- DARKEST =
Light Control
0
- DARKER =
16
- LIGHTER =
32
- LIGHTEST =
48
Instance Method Summary collapse
- #color(palette, color, lightness = :lighter) ⇒ Object
- #fade_in ⇒ Object
- #fade_out(sec = 3) ⇒ Object
- #goto(scene_name) ⇒ Object
-
#initialize(resource_name, context) ⇒ Scene
constructor
A new instance of Scene.
- #inline(code) ⇒ Object
- #label(string, x = 0, y = 1) ⇒ Object
- #main_loop(rrb_source = nil) ⇒ Object
- #paint(dest, palette) ⇒ Object
- #play(song_title) ⇒ Object (also: #play_music)
-
#rand ⇒ Object
vcall-ish methods.
-
#range(x_from, y_from, x_to, y_to) ⇒ Object
utility methods.
- #screen(map, vars) ⇒ Object
- #show(string, x = 0, y = 0, *args) ⇒ Object
- #sound(effect_name) ⇒ Object (also: #play_sound)
-
#sprite(resource) ⇒ Object
def sprite_set(x,y,tile_number,palette=0) @context.instance_exec “oam_spr(#{x,#y,0x”+tile_number.to_s(16)+“,#palette,0);//0x40 is tile number, i&3 is palette”} end.
- #stop ⇒ Object
- #wait(interval) ⇒ Object
Methods inherited from DslBase
Methods included from Debug
Constructor Details
#initialize(resource_name, context) ⇒ Scene
Returns a new instance of Scene.
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# File 'lib/burn/fuel/rom/scene.rb', line 47 def initialize(resource_name, context) super(resource_name, context) end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class Burn::Fuel::DslBase
Instance Method Details
#color(palette, color, lightness = :lighter) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 68 def color(palette, color, lightness=:lighter) palette=Scene.const_get(palette.upcase) color=Scene.const_get(color.upcase) lightness=Scene.const_get(lightness.upcase) @context.instance_exec {@code_blocks.push "pal_col(#{palette},0x#{(lightness+color).to_s(16)});"} end |
#fade_in ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 55 def fade_in @context.instance_exec do [ "ppu_on_all();", "screen_fade_in();" ].each {|p| @code_blocks.push p} end end |
#fade_out(sec = 3) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 64 def fade_out(sec=3) @context.instance_exec {@code_blocks.push "screen_fade_out(#{sec.to_s});"} end |
#goto(scene_name) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 149 def goto(scene_name) @context.instance_exec do [ "ppu_off();", "set_vram_update(0,0);", #clear vram condition for #show "vram_adr(0x2000);", #clear nametable "vram_fill(0,1024);", #clear nametable "goto #{scene_name};" ].each {|p| @code_blocks.push p} end end |
#inline(code) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 199 def inline(code) @context.instance_exec {@code_blocks.push code} end |
#label(string, x = 0, y = 1) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 51 def label(string, x=0, y=1) @context.instance_exec {@code_blocks.push sprintf("put_str(NTADR(%d,%d),\"%s\");", x, y, string.upcase)} end |
#main_loop(rrb_source = nil) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 161 def main_loop(rrb_source=nil) rrb_source = File.open("#{@resource_name}.rrb").read if rrb_source.nil? || File.extname(rrb_source) == "#{@resource_name}.rrb" # preprocess - for show method, all parameters after the 3rd parameter must be converted to String. rrb_source = rrb_source.lines.map{|line| if /^[\s\t]*show/ =~ line then line.chomp.split(",").each_with_index.map{|data, i| if i>2 then '"' + data + '"' else data end }.join(",") else line.chomp end }.join("\n") @context.instance_exec(@context,@resource_name) do |c, resource| # preprocess [ "ppu_on_all();", "while(1){", "ppu_waitnmi(); //wait for next TV frame", ].each {|p| @code_blocks.push p} # parse ruby source code and process them partially p = Pxes::Cc65Transpiler.new(Ripper.sexp(rrb_source),c,resource) #require 'pp' #pp p @code_blocks.push p.to_c # postprocess @code_blocks.push "}" end end |
#paint(dest, palette) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 240 def paint(dest, palette) @context.instance_exec(@resource_name) do |resource| var_name="screen_#{resource}_color_#{@global.count}" @global.push "const unsigned char #{var_name}[6]={0x01,0x"+Scene.const_get(palette.upcase).to_s(16)+",0x01,"+sprintf("0x%.2x",dest.end-dest.begin)+",0x01,0x00};" @code_blocks.push "unrle_vram(#{var_name},0x"+(9152+dest.begin).to_s(16)+");" # 9152 is equivalent to 23C0 end end |
#play(song_title) ⇒ Object Also known as: play_music
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# File 'lib/burn/fuel/rom/scene.rb', line 76 def play(song_title) @context.instance_exec do @global << "extern const unsigned char music_#{song_title}[];" @code_blocks << "music_play(music_#{song_title});" end end |
#rand ⇒ Object
vcall-ish methods
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# File 'lib/burn/fuel/rom/scene.rb', line 254 def rand @context.instance_exec {@code_blocks.push "rand8()"} end |
#range(x_from, y_from, x_to, y_to) ⇒ Object
utility methods
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# File 'lib/burn/fuel/rom/scene.rb', line 262 def range(x_from, y_from, x_to, y_to) x_to = x_from if x_to.nil? y_to = y_from if y_to.nil? plots = [x_from,y_from,x_to,y_to].map do |v| if v.is_a?(String) && v.end_with?("px") then # x:0-255, y:0:239 v.to_i / 32 else v.to_i / 4 end end plots[1]*8+plots[0]..plots[3]*8+plots[2] end |
#screen(map, vars) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 211 def screen(map, vars) @context.instance_exec(@resource_name) do |resource| current_char = nil consective_count = 0 output = Array.new # the last character "\b" is just a dummy to finialize loop process (map.gsub(/(\r\n|\r|\n)/,"")+"\b").chars do |c| if current_char != c then if !current_char.nil? then if vars.keys.include?(current_char.to_sym) then output.push @pattern_table_index[vars[current_char.to_sym].to_sym] # user defined specific pattern else output.push 0 # blank pattern end # repeat to draw same pattern output.push 1, consective_count if consective_count>0 end current_char = c consective_count = 0 else consective_count += 1 end end @global.push "const unsigned char screen_#{resource}["+(output.count+3).to_s+"]={0x01,"+output.map{|p| sprintf "0x%.2x", p}.join(",")+",0x01,0x00};" # "unrle_vram" means "decode Run Length Encoding and set them to vram". @code_blocks.push "unrle_vram(screen_#{resource},0x2020);" # previously used 0x2000 but it doesn't display very first line of screen. end end |
#show(string, x = 0, y = 0, *args) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 87 def show(string, x=0, y=0, *args) @context.instance_exec(@resource_name) do |resource| nmi_plots = Array.new iChrCount=0 isRequireArgs=false vname = resource+"_nmi_list" init_name = resource+"_nmi_init" string.split(//).each do |c| if c=='%' then isRequireArgs=true next end nmi_plots.push [x+iChrCount,y] if nmi_plots.index([x+iChrCount, y]).nil? if !isRequireArgs then @code_blocks.push sprintf("#{vname}[%d]=%s;", nmi_plots.index([x+iChrCount,y])*3+2, sprintf("%#x", c.bytes.to_a[0]-32)) iChrCount+=1 else if c=='d' then @code_blocks.push sprintf("#{vname}[%d]=0x10+%s;", nmi_plots.index([x+iChrCount,y])*3+2, args.shift) iChrCount+=1 elsif c=='s' then args.shift.split(//).each do |d| nmi_plots.push [x+iChrCount,y] if nmi_plots.index([x+iChrCount, y]).nil? @code_blocks.push sprintf("#{vname}[%d]=%s;", nmi_plots.index([x+iChrCount,y])*3+2, sprintf("%#x", d.bytes.to_a[0]-32)) iChrCount+=1 end else raise "method #show can't take any data except for %d or %s. Please make sure you are passing correct 4th parameter." end end isRequireArgs=false end if nmi_plots.count>0 then # declaration for show method @global.push sprintf("static unsigned char #{vname}[%d*3];", nmi_plots.count) @global.push sprintf("const unsigned char #{init_name}[%d*3]={", nmi_plots.count) nmi_plots.each_with_index do |plot,i| @global.push sprintf("MSB(NTADR(%d,%d)),LSB(NTADR(%d,%d)),0%s", plot[0],plot[1],plot[0],plot[1],i<(nmi_plots.count-1)?",":"") end @global.push "};" @code_blocks.unshift "memcpy(#{vname},#{init_name},sizeof(#{init_name}));", sprintf("set_vram_update(%d,#{vname});", nmi_plots.count) end end end |
#sound(effect_name) ⇒ Object Also known as: play_sound
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# File 'lib/burn/fuel/rom/scene.rb', line 248 def sound(effect_name) @context.instance_exec {@code_blocks.push "sfx_play(SFX_#{effect_name.upcase},0);"} end |
#sprite(resource) ⇒ Object
def sprite_set(x,y,tile_number,palette=0)
@context.instance_exec {@code_blocks.push "oam_spr(#{x},#{y},0x"+tile_number.to_s(16)+",#{palette},0);//0x40 is tile number, i&3 is palette"}
end
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# File 'lib/burn/fuel/rom/scene.rb', line 207 def sprite(resource) @context.instance_exec {@code_blocks.push "sprite(&#{resource});"} end |
#stop ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 83 def stop @context.instance_exec {@code_blocks.push "music_stop();"} end |
#wait(interval) ⇒ Object
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# File 'lib/burn/fuel/rom/scene.rb', line 135 def wait(interval) #@context.instance_exec do # [ # "while(1){", # "ppu_on_all();", # "delay(#{interval});", # "ppu_off();", # "break;", # "}" # ].each {|p| @code_blocks.push p} #end @context.instance_exec {@code_blocks.push "delay(#{interval});"} end |