Module: Bukkit::Server::Processing

Included in:
Bukkit::Server
Defined in:
lib/bukkit/server/processing.rb

Instance Method Summary collapse

Instance Method Details

#ambient_spawn_limitObject Also known as: getAmbientSpawnLimit



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# File 'lib/bukkit/server/processing.rb', line 34

def ambient_spawn_limit; end

#animal_spawn_limitObject Also known as: getAnimalSpawnLimit



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# File 'lib/bukkit/server/processing.rb', line 28

def animal_spawn_limit; end

#item_factoryObject Also known as: getItemFactory



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# File 'lib/bukkit/server/processing.rb', line 43

def item_factory; end

#monster_spawn_limitObject Also known as: getMonsterSpawnLimit



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# File 'lib/bukkit/server/processing.rb', line 25

def monster_spawn_limit; end

#primary_thread?Boolean Also known as: isPrimaryThread

Returns:

  • (Boolean)


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# File 'lib/bukkit/server/processing.rb', line 37

def primary_thread?; end

#schedulerObject Also known as: getScheduler



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# File 'lib/bukkit/server/processing.rb', line 19

def scheduler; end

#scoreboard_managerObject Also known as: getScoreboardManager



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# File 'lib/bukkit/server/processing.rb', line 46

def scoreboard_manager; end

#services_managerObject Also known as: getServicesManager



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# File 'lib/bukkit/server/processing.rb', line 22

def services_manager; end

#ticks_per_animal_spawnsObject Also known as: getTicksPerAnimalSpawns



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# File 'lib/bukkit/server/processing.rb', line 13

def ticks_per_animal_spawns; end

#ticks_per_monster_spawnsObject Also known as: getTicksPerMonsterSpawns



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# File 'lib/bukkit/server/processing.rb', line 16

def ticks_per_monster_spawns; end

#update_folderObject Also known as: getUpdateFolder



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# File 'lib/bukkit/server/processing.rb', line 7

def update_folder; end

#update_folder_fileObject Also known as: getUpdateFolderFile



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# File 'lib/bukkit/server/processing.rb', line 10

def update_folder_file; end

#warning_stateObject Also known as: getWarningState



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# File 'lib/bukkit/server/processing.rb', line 40

def warning_state; end

#water_animal_spawn_limitObject Also known as: getWaterAnimalSpawnLimit



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# File 'lib/bukkit/server/processing.rb', line 31

def water_animal_spawn_limit; end