Class: Build::Graph::Walker
- Inherits:
-
Object
- Object
- Build::Graph::Walker
- Defined in:
- lib/build/graph/walker.rb
Overview
A walker walks over a graph and applies a task to each node.
Instance Attribute Summary collapse
-
#count ⇒ Object
readonly
Returns the value of attribute count.
-
#dirty ⇒ Object
readonly
Returns the value of attribute dirty.
-
#failed_outputs ⇒ Object
readonly
Returns the value of attribute failed_outputs.
-
#failed_tasks ⇒ Object
readonly
Returns the value of attribute failed_tasks.
-
#monitor ⇒ Object
readonly
Returns the value of attribute monitor.
-
#outputs ⇒ Object
readonly
Returns the value of attribute outputs.
-
#parents ⇒ Object
readonly
Returns the value of attribute parents.
- #tasks ⇒ Object readonly
Class Method Summary collapse
Instance Method Summary collapse
- #call(node) ⇒ Object
- #clear_failed ⇒ Object
- #delete(node) ⇒ Object
- #enter(task) ⇒ Object
- #exit(task) ⇒ Object
- #failed? ⇒ Boolean
-
#initialize(logger: nil, &block) ⇒ Walker
constructor
A new instance of Walker.
- #run(**options) ⇒ Object
- #update(nodes) ⇒ Object
-
#wait_for_children(parent, children) ⇒ Object
A parent task only completes once all it’s children are complete.
- #wait_on_paths(paths) ⇒ Object
Constructor Details
#initialize(logger: nil, &block) ⇒ Walker
Returns a new instance of Walker.
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# File 'lib/build/graph/walker.rb', line 43 def initialize(logger: nil, &block) # Node -> Task mapping. @tasks = {} @update = block @outputs = {} @parents = {} # Failed output paths: @failed_tasks = [] @failed_outputs = Set.new @logger = logger || Logger.new(nil) @monitor = Files::Monitor.new(logger: @logger) end |
Instance Attribute Details
#count ⇒ Object (readonly)
Returns the value of attribute count.
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# File 'lib/build/graph/walker.rb', line 68 def count @count end |
#dirty ⇒ Object (readonly)
Returns the value of attribute dirty.
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# File 'lib/build/graph/walker.rb', line 69 def dirty @dirty end |
#failed_outputs ⇒ Object (readonly)
Returns the value of attribute failed_outputs.
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# File 'lib/build/graph/walker.rb', line 66 def failed_outputs @failed_outputs end |
#failed_tasks ⇒ Object (readonly)
Returns the value of attribute failed_tasks.
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# File 'lib/build/graph/walker.rb', line 65 def failed_tasks @failed_tasks end |
#monitor ⇒ Object (readonly)
Returns the value of attribute monitor.
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# File 'lib/build/graph/walker.rb', line 73 def monitor @monitor end |
#outputs ⇒ Object (readonly)
Returns the value of attribute outputs.
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# File 'lib/build/graph/walker.rb', line 63 def outputs @outputs end |
#parents ⇒ Object (readonly)
Returns the value of attribute parents.
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# File 'lib/build/graph/walker.rb', line 71 def parents @parents end |
#tasks ⇒ Object (readonly)
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# File 'lib/build/graph/walker.rb', line 61 def tasks @tasks end |
Class Method Details
.for(task_class, *args, **options) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 33 def self.for(task_class, *args, **) self.new(**) do |walker, node| task = task_class.new(walker, node, *args) task.visit do task.update end end end |
Instance Method Details
#call(node) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 81 def call(node) # We try to fetch the task if it has already been invoked, otherwise we create a new task. @tasks.fetch(node) do @logger.debug{"Update: #{node}"} @update.call(self, node) # This should now be defined: @tasks[node] end end |
#clear_failed ⇒ Object
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# File 'lib/build/graph/walker.rb', line 196 def clear_failed @failed_tasks.each do |task| self.delete(task.node) end if @failed_tasks @failed_tasks = [] @failed_outputs = Set.new end |
#delete(node) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 188 def delete(node) @logger.debug{">-< #{node.process}"} if task = @tasks.delete(node) @monitor.delete(task) end end |
#enter(task) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 146 def enter(task) @logger.debug{"--> #{task.node.process}"} @tasks[task.node] = task # In order to wait on outputs, they must be known before entering the task. This might seem odd, but unless we know outputs are being generated, waiting for them to complete is impossible - unless this was somehow specified ahead of time. The implications of this logic is that all tasks must be sequential in terms of output -> input chaning. This is not a problem in practice. if outputs = task.outputs outputs.each do |path| @outputs[path.to_s] = [] end end end |
#exit(task) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 159 def exit(task) @logger.debug{"<-- #{task.node.process}"} # Fail outputs if the node failed: if task.failed? @failed_tasks << task if task.outputs @failed_outputs += task.outputs.collect{|path| path.to_s} end end # Clean the node's outputs: task.outputs.each do |path| path = path.to_s if edges = @outputs.delete(path) edges.each{|edge| edge.traverse(task)} end end # Notify the parent nodes that the child is done: if parents = @parents.delete(task.node) parents.each{|edge| edge.traverse(task)} end @monitor.add(task) end |
#failed? ⇒ Boolean
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# File 'lib/build/graph/walker.rb', line 93 def failed? @failed_tasks.size > 0 end |
#run(**options) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 205 def run(**) yield monitor.run(**) do yield end end |
#update(nodes) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 75 def update(nodes) Array(nodes).each do |node| self.call(node) end end |
#wait_for_children(parent, children) ⇒ Object
A parent task only completes once all it’s children are complete.
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# File 'lib/build/graph/walker.rb', line 121 def wait_for_children(parent, children) # Consider only incomplete/failed children: children = children.select{|child| !child.complete?} # If there are no children like this, then done: return true if children.size == 0 # Otherwise, construct an edge to track state changes: edge = Edge.new children.each do |child| if child.failed? edge.skip!(child) else # We are waiting for this child to finish: edge.increment! @parents[child.node] ||= [] @parents[child.node] << edge end end return edge.wait end |
#wait_on_paths(paths) ⇒ Object
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# File 'lib/build/graph/walker.rb', line 97 def wait_on_paths(paths) # If there are no paths, we are done: return true if paths.count == 0 # We create a new directed hyper-graph edge which waits for all paths to be ready (or failed): edge = Edge.new paths = paths.collect(&:to_s) paths.each do |path| # Is there a task generating this output? if outputs = @outputs[path] # When the output is ready, trigger this edge: outputs << edge edge.increment! end end failed = paths.any?{|path| @failed_outputs.include? path} return edge.wait && !failed end |