Class: Bestguigui::Window
- Inherits:
-
Gosu::Window
- Object
- Gosu::Window
- Bestguigui::Window
- Defined in:
- lib/bestguigui_lab/window.rb
Overview
Fenêtre de base qui calcule le delta-time et délègue update/draw/ button_down à la scène courante (@scene). Hérite-en et implémente switch_scene(scene_type) pour construire tes scènes ; le constructeur se charge de lancer le splash screen du kit avant scene, sauf si splash_screen: false.
Bestguigui::Window.new(640, 480, scene: :main, title: 'Mon jeu') Bestguigui::Window.new(640, 480, scene: :main, splash_screen: false)
Instance Method Summary collapse
- #button_down(id) ⇒ Object
- #draw ⇒ Object
-
#initialize(width, height, scene:, splash_screen: true, title: nil) ⇒ Window
constructor
A new instance of Window.
- #switch_scene(scene_type) ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(width, height, scene:, splash_screen: true, title: nil) ⇒ Window
Returns a new instance of Window.
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# File 'lib/bestguigui_lab/window.rb', line 13 def initialize(width, height, scene:, splash_screen: true, title: nil) super(width, height) if splash_screen @scene = SplashScene.new(self, title: title, next_scene: scene) else switch_scene(scene) end end |
Instance Method Details
#button_down(id) ⇒ Object
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# File 'lib/bestguigui_lab/window.rb', line 37 def (id) @scene.(id) end |
#draw ⇒ Object
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# File 'lib/bestguigui_lab/window.rb', line 33 def draw @scene.draw end |
#switch_scene(scene_type) ⇒ Object
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# File 'lib/bestguigui_lab/window.rb', line 22 def switch_scene(scene_type) raise NotImplementedError, "implémente switch_scene(#{scene_type.inspect}) dans ta sous-classe" end |