Class: Berlin::Fake::Game
- Inherits:
-
Object
- Object
- Berlin::Fake::Game
- Defined in:
- lib/ai/fake.rb
Instance Method Summary collapse
- #buffer_moves ⇒ Object
- #generate_moves ⇒ Object
-
#initialize(number_of_ai) ⇒ Game
constructor
A new instance of Game.
- #pause ⇒ Object
- #run ⇒ Object
- #spawn ⇒ Object
- #turn ⇒ Object
Constructor Details
#initialize(number_of_ai) ⇒ Game
Returns a new instance of Game.
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# File 'lib/ai/fake.rb', line 220 def initialize(number_of_ai) @turn = 0 @city_nodes = Berlin::Fake::MAP_DEFINITION['nodes'].select{ |node| node['type'] == 'city' }.map{ |node| node['id'] } @ai_games = 1.upto(number_of_ai).map do |n| ai_name = "AI ##{n}" node = Berlin::Fake::GAME_STATE.detect{ |node| node['node_id'] == @city_nodes[n - 1] } node['player_id'] = ai_name node['number_of_soldiers'] = 5 ai_info = Berlin::Fake::GAME_INFO.dup ai_info['player_id'] = ai_name ai_info['game_id'] = n ai_game = Berlin::AI::Game.new ai_game.id = ai_info['game_id'] ai_game.map = Berlin::AI::Map.parse(Berlin::Fake::MAP_DEFINITION.merge('player_id' => ai_info['player_id'])) ai_game.player_id = ai_info['player_id'] ai_game.time_limit_per_turn = ai_info['time_limit_per_turn'] ai_game.maximum_number_of_turns = ai_info['maximum_number_of_turns'] ai_game.number_of_players = ai_info['number_of_players'] ai_game end player_name = "Player" player_info = Berlin::Fake::GAME_INFO.dup player_info['player_id'] = player_name player_info['game_id'] = 0 node = Berlin::Fake::GAME_STATE.detect{ |node| node['node_id'] == @city_nodes[number_of_ai] } node['player_id'] = player_name node['number_of_soldiers'] = 5 @player_game = Berlin::AI::Game.new @player_game.id = player_info['game_id'] @player_game.map = Berlin::AI::Map.parse(Berlin::Fake::MAP_DEFINITION.merge('player_id' => player_info['player_id'])) @player_game.player_id = player_info['player_id'] @player_game.time_limit_per_turn = player_info['time_limit_per_turn'] @player_game.maximum_number_of_turns = player_info['maximum_number_of_turns'] @player_game.number_of_players = player_info['number_of_players'] @state = Berlin::Fake::State.new(Berlin::Fake::GAME_STATE.dup) end |
Instance Method Details
#buffer_moves ⇒ Object
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# File 'lib/ai/fake.rb', line 292 def buffer_moves moves = {} [@player_game, *@ai_games].each do |game| player_moves = {} game.moves.each do |move| move[:player_id] = game.player_id ref = "#{move[:from]}_#{move[:to]}" player_moves[ref] ||= Berlin::Fake::Move.new(game.player_id, move[:from], move[:to], 0) player_moves[ref].number_of_soldiers += move[:number_of_soldiers] end moves[game.player_id] = player_moves.values end moves end |
#generate_moves ⇒ Object
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# File 'lib/ai/fake.rb', line 308 def generate_moves @ai_games.each do |game| game.reset! game.update(@turn, @state.as_json) Berlin::Fake::Random.on_turn(game) end @player_game.update(@turn, @state.as_json) @player_game.reset! Berlin::AI::Player.on_turn(@player_game) end |
#pause ⇒ Object
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# File 'lib/ai/fake.rb', line 273 def pause puts "Press any key to continue" gets end |
#run ⇒ Object
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# File 'lib/ai/fake.rb', line 262 def run puts Berlin::Fake::Display.new(@state).as_display pause while !@state.winner? && @turn < Berlin::Fake::GAME_INFO['maximum_number_of_turns'] turn pause puts Berlin::Fake::Display.new(@state).as_display pause end end |
#spawn ⇒ Object
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# File 'lib/ai/fake.rb', line 288 def spawn @state.spawn(@city_nodes) end |
#turn ⇒ Object
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# File 'lib/ai/fake.rb', line 278 def turn @turn += 1 generate_moves player_moves = buffer_moves @state.apply_moves(player_moves.values.flatten) spawn end |