Class: BehaviorTree::Sequence
- Inherits:
-
ControlNodeBase
- Object
- NodeBase
- ControlNodeBase
- BehaviorTree::Sequence
- Defined in:
- lib/behavior_tree/control_nodes/sequence.rb
Overview
A sequence node.
Instance Method Summary collapse
Methods inherited from ControlNodeBase
#<<, #halt!, #initialize, traversal_strategy
Methods included from NodeIterators::AllNodes
Methods included from TreeStructure::Algorithms
#cycle?, #each_node, #repeated_nodes, #uniq_nodes?
Constructor Details
This class inherits a constructor from BehaviorTree::ControlNodeBase
Instance Method Details
#on_tick ⇒ Object
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# File 'lib/behavior_tree/control_nodes/sequence.rb', line 6 def on_tick tick_each_children do |child| return status.running! if child.status.running? if child.status.failure? halt! # Halt, but set success only to children, not to self. # Self status must be overriden to failure. status.failure! return end end # Both self and children have the status set to success. halt! end |