Class: BCDice::GameSystem::NjslyrBattle

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/NjslyrBattle.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'NjslyrBattle'
NAME =

ゲームシステム名

'NJSLYRBATTLE'
SORT_KEY =

ゲームシステム名の読みがな

'にんしやすれいやあはとる'
HELP_MESSAGE =

ダイスボットの使い方

"\u30FB\u30AB\u30E9\u30C6\u30ED\u30FC\u30EB\n2d6<=(\u30AB\u30E9\u30C6\u70B9)\n\u4F8B\uFF092d6<=5\n(2D6<=5) \uFF1E 2[1,1] \uFF1E 2 \uFF1E \u6210\u529F \u91CD\u70B9 3 \u6E9C\u307E\u308B\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#result_2d6(total, _dice_total, dice_list, cmp_op, target) ⇒ Object

ゲーム別成功度判定(2D6)



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# File 'lib/bcdice/game_system/NjslyrBattle.rb', line 24

def result_2d6(total, _dice_total, dice_list, cmp_op, target)
  return Result.nothing if target == "?"
  return nil if cmp_op != :<=

  result = (total <= target ? Result.success("成功") : Result.failure("失敗"))
  result.text += juuten(dice_list)

  return result
end