Class: BCDice::GameSystem::Irisbane

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Irisbane.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Irisbane'
NAME =

ゲームシステム名

'瞳逸らさぬイリスベイン'
SORT_KEY =

ゲームシステム名の読みがな

'ひとみそらさぬいりすへいん'
HELP_MESSAGE =

ダイスボットの使い方

"\u25A0\u653B\u6483\u5224\u5B9A\uFF08 ATTACKx@y<=z \uFF09\nx: \u653B\u6483\u529B\ny: \u5224\u5B9A\u6570\nz: \u76EE\u6A19\u5024\n\uFF08\u203B ATTACK \u306F ATK \u307E\u305F\u306F AT \u3068\u7C21\u7565\u5316\u53EF\u80FD\uFF09\n\u4F8B\uFF09 ATTACK2@3<=5\n\u4F8B\uFF09 ATK10@2<=4\n\u4F8B\uFF09 AT8@3<=2\n\n\u4E0A\u8A18 x y z \u306B\u306F\u305D\u308C\u305E\u308C\u56DB\u5247\u6F14\u7B97\u3092\u6307\u5B9A\u53EF\u80FD\u3002\n\u4F8B\uFF09 ATTACK2+7@3*2<=5-1\n\n\u25A1\u653B\u6483\u5224\u5B9A\u306E\u30C0\u30E1\u30FC\u30B8\u5897\u6E1B\uFF08 ATTACKx@y<=z[+a]  ATTACKx@y<=z[-a]\uFF09\n\u672B\u5C3E\u306B [+a] \u307E\u305F\u306F [-a] \u3068\u6307\u5B9A\u3059\u308B\u3068\u3001\u6700\u7D42\u7684\u306A\u30C0\u30E1\u30FC\u30B8\u3092\u5897\u6E1B\u3067\u304D\u308B\u3002\na: \u5897\u6E1B\u91CF\n\u4F8B\uFF09 ATTACK2@3<=5[+10]\n\u4F8B\uFF09 ATK10@2<=4[-8]\n\u4F8B\uFF09 AT8@3<=2[-8+5]\n\n\u25A0\u30B7\u30C1\u30E5\u30A8\u30FC\u30B7\u30E7\u30F3\uFF08p115\uFF09\nSceneSituation, SSi\n"
ATTACK_ROLL_REG =
%r{^AT(TACK|K)?([+\-*/()\d]+)@([+\-*/()\d]+)<=([+\-*/()\d]+)(\[([+-])([+\-*/()\d]+)\])?}i.freeze

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Irisbane

Returns a new instance of Irisbane.



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# File 'lib/bcdice/game_system/Irisbane.rb', line 43

def initialize(command)
  super(command)

  @sort_barabara_dice = true
  @round_type = RoundType::CEIL
end

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/Irisbane.rb', line 50

def eval_game_system_specific_command(command)
  command = ALIAS[command] || command

  if (m = ATTACK_ROLL_REG.match(command))
    roll_attack(m[2], m[3], m[4], m[6], m[7])
  else
    roll_tables(command, TABLES)
  end
end