Class: BCDice::GameSystem::Warhammer4
- Defined in:
- lib/bcdice/game_system/Warhammer4.rb
Defined Under Namespace
Classes: CriticalTable
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Warhammer4'- NAME =
ゲームシステム名
'ウォーハンマーRPG第4版'- SORT_KEY =
ゲームシステム名の読みがな
'うおおはんまあ4'- HELP_MESSAGE =
ダイスボットの使い方
"\u25A0 \u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u8868 (whctH, whctA, whctB, whctL, whctHU, whctAU, whctBU, whctLU)\n \"WH\u90E8\u4F4D \u9811\u5065\u30DC\u30FC\u30CA\u30B9\u4EE5\u4E0B\u30D5\u30E9\u30B0\"\u306E\u5F62\u3067\u6307\u5B9A\u3057\u307E\u3059\u3002\n \u90E8\u4F4D\u306F\u300CH(\u982D\u90E8)\u300D\u300CA(\u8155)\u300D\u300CB(\u80F4\u4F53)\u300D\u300CL(\u8DB3)\u300D\u306E\uFF14\u30AB\u6240\u3067\u3059\u3002\n \u9811\u5065\u30DC\u30FC\u30CA\u30B9\u30D5\u30E9\u30B0\u306F\u9811\u5065\u30DC\u30FC\u30CA\u30B9\u4EE5\u4E0B\u306E\u30C0\u30E1\u30FC\u30B8\u306E\u6642\u306BU\u3092\u3064\u3051\u307E\u3059\u3002\n \u4F8B\uFF09whctH whctAU WHCTL\n\n\u25A0 \u547D\u4E2D\u90E8\u4F4D\u8868 (WHLT)\n \u547D\u4E2D\u90E8\u4F4D\u3092\u30E9\u30F3\u30C0\u30E0\u306B\u6C7A\u5B9A\u3057\u307E\u3059\u3002(\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u7528)\n\n\u25A0 \u3084\u3063\u3061\u307E\u3063\u305F\uFF01\u8868 (WHFT)\n \u3084\u3063\u3061\u307E\u3063\u305F\uFF01\u8868\u3092\u30ED\u30FC\u30EB\u3057\u3066\u3001\u7D50\u679C\u3092\u8868\u793A\u3057\u307E\u3059\u3002\n\n\u25A0 \u795E\u3005\u306E\u5929\u7F70\u8868 (WHWGTx)\n \"WHWGT(\u539F\u7F6A\u70B9)\"\u306E\u5F62\u3067\u6307\u5B9A\u3057\u307E\u3059\u3002\n \u539F\u7F6A\u70B9\u3092\u7701\u7565\u3057\u305F\u5834\u5408\u306F\u3001\u539F\u7F6A\u70B9=0\u3068\u3057\u3066\u51E6\u7406\u3057\u307E\u3059\u3002\n \u795E\u3005\u306E\u5929\u7F70\u8868\u3092\u30ED\u30FC\u30EB\u3057\u3066\u3001\u7D50\u679C\u3092\u8868\u793A\u3057\u307E\u3059\u3002\n\n\u25A0 \u5C0F\u8AA4\u767A\u52D5\u8868 (WHMIT)\n \u5C0F\u8AA4\u767A\u52D5\u8868\u3092\u30ED\u30FC\u30EB\u3057\u3066\u3001\u7D50\u679C\u3092\u8868\u793A\u3057\u307E\u3059\u3002\n\n\u25A0 \u5927\u8AA4\u767A\u52D5\u8868 (WHMAT)\n \u5927\u8AA4\u767A\u52D5\u8868\u3092\u30ED\u30FC\u30EB\u3057\u3066\u3001\u7D50\u679C\u3092\u8868\u793A\u3057\u307E\u3059\u3002\n\n\u25A0 \u547D\u4E2D\u5224\u5B9A (WHx)\n \"WH(\u547D\u4E2D\u5024)\"\u306E\u5F62\u3067\u6307\u5B9A\u3057\u307E\u3059\u3002\n \u547D\u4E2D\u5224\u5B9A\u3092\u884C\u3063\u3066\u3001\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u304B\u30D5\u30A1\u30F3\u30D6\u30EB\u3067\u306A\u3051\u308C\u3070\u90E8\u4F4D\u3082\u8868\u793A\u3057\u307E\u3059\u3002\n \u4F8B\uFF09wh60\u3000\u3000wh(43-20)\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ Warhammer4
constructor
A new instance of Warhammer4.
- #result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Warhammer4
Returns a new instance of Warhammer4.
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# File 'lib/bcdice/game_system/Warhammer4.rb', line 48 def initialize(command) super(command) @round_type = RoundType::CEIL end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Warhammer4.rb', line 54 def eval_game_system_specific_command(command) roll_critical_table(command) || roll_attack(command) || roll_wrath_of_god_table(command) || roll_tables(command, TABLES) end |
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
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# File 'lib/bcdice/game_system/Warhammer4.rb', line 61 def result_1d100(total, _dice_total, cmp_op, target) return Result.nothing if target == '?' return nil unless cmp_op == :<= t10 = total / 10 d10 = target / 10 sl = d10 - t10 if total <= 5 && sl < 1 # 自動成功時のSLは最低でも1 sl = 1 elsif total >= 96 && sl > -1 # 自動失敗時のSLは最大でも-1 sl = -1 end result = if total <= 5 Result.success("自動成功") elsif total >= 96 Result.failure("自動失敗") elsif total <= target Result.success("成功") else Result.failure("失敗") end sl_text = format("(SL%+d)", sl) if (sl == 0) && (total > target) sl_text = "(SL-0)" end result.text += "#{sl_text} > #{result_detail(sl, total, target)}" return result end |