Class: BCDice::GameSystem::VampireTheMasquerade5th
- Defined in:
- lib/bcdice/game_system/VampireTheMasquerade5th.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'VampireTheMasquerade5th'- NAME =
ゲームシステム名
'Vampire: The Masquerade 5th Edition'- SORT_KEY =
ゲームシステム名の読みがな
'うあんはいあさますかれえと5'- HELP_MESSAGE =
ダイスボットの使い方
"\u30FB\u5224\u5B9A\u30B3\u30DE\u30F3\u30C9(nVMFx+x \u307E\u305F\u306F nVMIxHx)\n VMF\u30B3\u30DE\u30F3\u30C9\u306FHunger\u30C0\u30A4\u30B9\u3068\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3092\u500B\u5225\u306B\u6307\u5B9A\u3059\u308B\u3002\n VMI\u30B3\u30DE\u30F3\u30C9\u306FHunger\u30C0\u30A4\u30B9\u3092\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u306E\u5185\u6570\u3068\u3057\u3066\u6307\u5B9A\u3059\u308B\u3002\n\n \u4F8B\uFF1A\u96E3\u6613\u5EA62\u30019\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3067Hunger\u30C0\u30A4\u30B93\u500B\u306E\u5834\u5408\u3001\u305D\u308C\u305E\u308C\u4EE5\u4E0B\u306E\u3088\u3046\u306A\u30B3\u30DE\u30F3\u30C9\u3068\u306A\u308B\u3002\n 2VMF6+3\n 2VMI9H3\n\n \u96E3\u6613\u5EA6\u6307\u5B9A\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u6210\u529F\u3068\u5931\u6557\u3001Critical\u51E6\u7406\u3001Critical Win\u3001Total Failure\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n \uFF08Hunger\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Messy Critical\u3068Bestial Failure\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n \u4F8B) (\u96E3\u6613\u5EA6)VMF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Hunger\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)VMF(\u901A\u5E38\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)VMI(\u901A\u5E38\u30C0\u30A4\u30B9)H(Hunger\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)VMI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n \u96E3\u6613\u5EA6\u7701\u7565\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u5931\u6557\u3001Critical\u51E6\u7406\u3001Total Failure\u3001\uFF08Hunger\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Bestial Failure\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n \u5224\u5B9A\u6210\u529F\u3001Messy Critical\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n Critical Win\u3001\uFF08Hunger\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Bestial Failure\u3001Messy Critical\u306E\u30D2\u30F3\u30C8\u3092\u51FA\u529B\n \u4F8B) VMF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Hunger\u30C0\u30A4\u30B9)\n VMF(\u901A\u5E38\u30C0\u30A4\u30B9)\n VMI(\u901A\u5E38\u30C0\u30A4\u30B9)H(Hunger\u30C0\u30A4\u30B9)\n VMI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n \u96E3\u6613\u5EA60\u6307\u5B9A\uFF1ACritical\u51E6\u7406\u3068\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3092\u884C\u3044\u3001\u5168\u3066\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n \u4F8B) 0VMF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Hunger\u30C0\u30A4\u30B9)\n 0VMF(\u901A\u5E38\u30C0\u30A4\u30B9)\n 0VMI(\u901A\u5E38\u30C0\u30A4\u30B9)+(Hunger\u30C0\u30A4\u30B9)\n 0VMI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n"- DIFFICULTY_INDEX =
1- DICE_POOL_HUNGER_DICE_NO_INCLUDED_INDEX =
5- HUNGER_DICE_NO_INCLUDED_INDEX =
7- COMMAND_HUNGER_DICE_INCLUDED_INDEX =
9- DICE_POOL_HUNGER_DICE_INCLUDED_INDEX =
10- HUNGER_DICE_INCLUDED_INDEX =
12- NOT_CHECK_SUCCESS =
難易度に指定可能な特殊値
-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/VampireTheMasquerade5th.rb', line 60 def eval_game_system_specific_command(command) m = /\A(\d+)?(((VMF)(\d+)(\+(\d+))?)|((VMI)(\d+)(H(\d+))?))$/.match(command) unless m return '' end dice_pool, hunger_dice_pool = get_dice_pools(m) if dice_pool < 0 return "ダイスプール0のときにHungerダイスは指定できません。" end if hunger_dice_pool > 5 return "Hungerダイス指定は5ダイスが最大です。" end dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool) result_text = "(#{dice_pool}D10" if hunger_dice_pool >= 0 hunger_dice_text, hunger_success_dice, hunger_ten_dice, hunger_botch_dice = make_dice_roll(hunger_dice_pool) ten_dice += hunger_ten_dice success_dice += hunger_success_dice result_text = "#{result_text}+#{hunger_dice_pool}D10) > [#{dice_text}]+[#{hunger_dice_text}] " else hunger_ten_dice = 0 hunger_botch_dice = 0 result_text = "#{result_text}) > [#{dice_text}] " end success_dice += get_critical_success(ten_dice) difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS return get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty) end |