Class: BCDice::GameSystem::SamsaraBallad
- Defined in:
- lib/bcdice/game_system/SamsaraBallad.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'SamsaraBallad'- NAME =
ゲームシステム名
'サンサーラ・バラッド'- SORT_KEY =
ゲームシステム名の読みがな
「ゲームシステム名の読みがなの設定方法」(docs/dicebot_sort_key.md)を参考にして設定してください
'さんさあらはらつと'- HELP_MESSAGE =
ダイスボットの使い方
"SB \u901A\u5E38\u306ED100\u30ED\u30FC\u30EB\u3092\u884C\u3046\nSBS \u30B9\u30EF\u30C3\u30D7\u30ED\u30FC\u30EB\u3067D100\u30ED\u30FC\u30EB\u3092\u884C\u3046\nSB#x@y F\u5024\u3092x\u3001C\u5024\u3092y\u3068\u3057\u3066\u901A\u5E38\u306ED100\u30ED\u30FC\u30EB\u3092\u884C\u3046\nSBS#x@y F\u5024\u3092x\u3001C\u5024\u3092y\u3068\u3057\u3066\u30B9\u30EF\u30C3\u30D7\u30ED\u30FC\u30EB\u3067D100\u30ED\u30FC\u30EB\u3092\u884C\u3046\n\n\u4F8B\uFF1A\nSB<=85 \u901A\u5E38\u306E\u6280\u80FD\u3067\u6210\u529F\u738785%\u306E\u5224\u5B9A\nSBS<=70 \u7FD2\u719F\u3092\u5F97\u305F\u6280\u80FD\u3067\u6210\u529F\u738770%\u306E\u5224\u5B9A\nSBS#3@7<=80 \u7FD2\u719F\u3092\u5F97\u305F\u6280\u80FD\u3067\u3001F\u50243\u3001C\u50247\u3067\u6210\u529F\u738780%\u306E\u653B\u6483\u5224\u5B9A\nSB<57 \u901A\u5E38\u306E\u6280\u80FD\u3067\u3001\u80FD\u52D5\u5074\u306E\u9054\u6210\u5024\u304C57\u306E\u53D7\u52D5\u5224\u5B9A\nSBS<70 \u7FD2\u719F\u3092\u5F97\u305F\u6280\u80FD\u3067\u3001\u80FD\u52D5\u5074\u306E\u9054\u6210\u5024\u304C70\u306E\u53D7\u52D5\u5224\u5B9A\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/SamsaraBallad.rb', line 38 def eval_game_system_specific_command(command) debug("eval_game_system_specific_command Begin") parser = Command::Parser.new('SBS', 'SB', round_type: round_type) .enable_critical .enable_fumble .restrict_cmp_op_to(nil, :<=, :<) cmd = parser.parse(command) unless cmd return nil end if cmd.command == 'SB' places_text = nil total = @randomizer.roll_once(100) else a = @randomizer.roll_once(10) b = @randomizer.roll_once(10) places_text = "#{a},#{b}" places = [a, b].map { |n| n == 10 ? 0 : n }.sort total = places[0] * 10 + places[1] total = 100 if total == 0 end result = compare(total, cmd) result_str = if result.failure? "失敗" elsif result.success? "成功" end additional_str = if result.fumble? "ファンブル" elsif result.critical? "クリティカル" end sequence = [ "(D100#{cmd.cmp_op}#{cmd.target_number})", places_text, total.to_s, result_str, additional_str, ].compact result.text = sequence.join(" > ") return result end |