Class: BCDice::GameSystem::GoldenSkyStories
- Defined in:
- lib/bcdice/game_system/GoldenSkyStories.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'GoldenSkyStories'- NAME =
ゲームシステム名
'ゆうやけこやけ'- SORT_KEY =
ゲームシステム名の読みがな
'ゆうやけこやけ'- HELP_MESSAGE =
ダイスボットの使い方
"\u203B\u300C\u3086\u3046\u3084\u3051\u3053\u3084\u3051\u300D\u306F\u30C0\u30A4\u30B9\u30ED\u30FC\u30EB\u3092\u4F7F\u7528\u3057\u306A\u3044\u30B7\u30B9\u30C6\u30E0\u3067\u3059\u3002\n\u203B\u3053\u306E\u30C0\u30A4\u30B9\u30DC\u30C3\u30C8\u306F\u90E8\u5C4B\u306E\u30B7\u30B9\u30C6\u30E0\u540D\u8868\u793A\u7528\u3068\u306A\u308A\u307E\u3059\u3002\n\n\u30FB\u4E0B\u99C4\u5360\u3044 (GETA)\n \u3042\u30FC\u3057\u305F\u3066\u3093\u304D\u306B\u306A\u30FC\u308C\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
- #getaRoll ⇒ Object
-
#initialize(command) ⇒ GoldenSkyStories
constructor
A new instance of GoldenSkyStories.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ GoldenSkyStories
Returns a new instance of GoldenSkyStories.
26 27 28 29 |
# File 'lib/bcdice/game_system/GoldenSkyStories.rb', line 26 def initialize(command) super(command) @enabled_upcase_input = false end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
31 32 33 34 35 36 37 38 39 40 41 42 43 44 |
# File 'lib/bcdice/game_system/GoldenSkyStories.rb', line 31 def eval_game_system_specific_command(command) debug('eval_game_system_specific_command command', command) result = '' case command when /geta/i result = getaRoll() end return nil if result.empty? return "#{command} > #{result}" end |
#getaRoll ⇒ Object
46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 |
# File 'lib/bcdice/game_system/GoldenSkyStories.rb', line 46 def getaRoll() result = "" dice = @randomizer.roll_once(7) # result << " あーしたてんきになーれっ > [#{diceList.join(',')}] > " result += "下駄占い > " getaString = '' case dice when 1 getaString = '裏:あめ' when 2 getaString = '表:はれ' when 3 getaString = '裏:あめ' when 4 getaString = '表:はれ' when 5 getaString = '裏:あめ' when 6 getaString = '表:はれ' when 7 getaString = '横:くもり' end result += getaString return result end |