Class: BCDice::GameSystem::WerewolfTheApocalypse5th
- Defined in:
- lib/bcdice/game_system/WerewolfTheApocalypse5th.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'WerewolfTheApocalypse5th'
- NAME =
ゲームシステム名
'Werewolf: The Apocalypse 5th Edition'
- SORT_KEY =
ゲームシステム名の読みがな
'わあうふるしあほかりふす5'
- HELP_MESSAGE =
ダイスボットの使い方
"\u30FB\u5224\u5B9A\u30B3\u30DE\u30F3\u30C9(nWAFx+x \u307E\u305F\u306F nWAIxRx)\n WAF\u30B3\u30DE\u30F3\u30C9\u306FRage\u30C0\u30A4\u30B9\u3068\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3092\u500B\u5225\u306B\u6307\u5B9A\u3059\u308B\u3002\n WAI\u30B3\u30DE\u30F3\u30C9\u306FRage\u30C0\u30A4\u30B9\u3092\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u306E\u5185\u6570\u3068\u3057\u3066\u6307\u5B9A\u3059\u308B\u3002\n\n \u4F8B\uFF1A\u96E3\u6613\u5EA62\u30019\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3067Rage\u30C0\u30A4\u30B93\u500B\u306E\u5834\u5408\u3001\u305D\u308C\u305E\u308C\u4EE5\u4E0B\u306E\u3088\u3046\u306A\u30B3\u30DE\u30F3\u30C9\u3068\u306A\u308B\u3002\n 2WAF6+3\n 2WAI9R3\n\n \u96E3\u6613\u5EA6\u6307\u5B9A\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u6210\u529F\u3068\u5931\u6557\u3001\uFF08Rage\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Brutal outcome\u3001Critical\u51E6\u7406\u3001Total Failure\u3001Critical Win\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n \u4F8B) (\u96E3\u6613\u5EA6)WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)WAI(\u901A\u5E38\u30C0\u30A4\u30B9)R(Rage\u30C0\u30A4\u30B9)\n (\u96E3\u6613\u5EA6)WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n \u96E3\u6613\u5EA6\u7701\u7565\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u5931\u6557\u3001\uFF08Rage\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Brutal outcome\u3001Critical\u51E6\u7406\u3001Total Failure\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n \u5224\u5B9A\u6210\u529F\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n Critical Win\u306E\u30D2\u30F3\u30C8\u3092\u51FA\u529B\n \u4F8B) WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n WAI(\u901A\u5E38\u30C0\u30A4\u30B9)R(Rage\u30C0\u30A4\u30B9)\n WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n \u96E3\u6613\u5EA60\u6307\u5B9A\uFF1ACritical\u51E6\u7406\u3068\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3092\u884C\u3044\u3001\u5168\u3066\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n \u4F8B) 0WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n 0WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n 0WAI(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n 0WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n"
- DIFFICULTY_INDEX =
1
- DICE_POOL_RAGE_DICE_NO_INCLUDED_INDEX =
5
- RAGE_DICE_NO_INCLUDED_INDEX =
7
- COMMAND_RAGE_DICE_INCLUDED_INDEX =
9
- DICE_POOL_RAGE_DICE_INCLUDED_INDEX =
10
- RAGE_DICE_INCLUDED_INDEX =
12
- NOT_CHECK_SUCCESS =
難易度に指定可能な特殊値
-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 |
# File 'lib/bcdice/game_system/WerewolfTheApocalypse5th.rb', line 59 def eval_game_system_specific_command(command) m = /\A(\d+)?(((WAF)(\d+)(\+(\d+))?)|((WAI)(\d+)(R(\d+))?))$/.match(command) unless m return '' end dice_pool, rage_dice_pool = get_dice_pools(m) if dice_pool < 0 return "ダイスプール0のときにRageダイスは指定できません。" end if rage_dice_pool > 5 return "5を超えるRageダイス指定はできません。" end dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool) result_text = "(#{dice_pool}D10" if rage_dice_pool >= 0 rage_dice_text, rage_success_dice, rage_ten_dice, brutal_result_dice = make_dice_roll(rage_dice_pool) brutal_outcome = brutal_result_dice / 2 ten_dice += rage_ten_dice success_dice += rage_success_dice result_text = "#{result_text}+#{rage_dice_pool}D10) > [#{dice_text}]+[#{rage_dice_text}] " else rage_ten_dice = 0 brutal_outcome = 0 result_text = "#{result_text}) > [#{dice_text}] " end success_dice += get_critical_success(ten_dice) difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS return get_roll_result(result_text, success_dice, ten_dice, rage_ten_dice, brutal_outcome, difficulty) end |