Class: BCDice::GameSystem::WerewolfTheApocalypse5th

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/WerewolfTheApocalypse5th.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'WerewolfTheApocalypse5th'
NAME =

ゲームシステム名

'Werewolf: The Apocalypse 5th Edition'
SORT_KEY =

ゲームシステム名の読みがな

'わあうふるしあほかりふす5'
HELP_MESSAGE =

ダイスボットの使い方

"\u30FB\u5224\u5B9A\u30B3\u30DE\u30F3\u30C9(nWAFx+x \u307E\u305F\u306F nWAIxRx)\n  WAF\u30B3\u30DE\u30F3\u30C9\u306FRage\u30C0\u30A4\u30B9\u3068\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3092\u500B\u5225\u306B\u6307\u5B9A\u3059\u308B\u3002\n  WAI\u30B3\u30DE\u30F3\u30C9\u306FRage\u30C0\u30A4\u30B9\u3092\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u306E\u5185\u6570\u3068\u3057\u3066\u6307\u5B9A\u3059\u308B\u3002\n\n    \u4F8B\uFF1A\u96E3\u6613\u5EA62\u30019\u30C0\u30A4\u30B9\u30D7\u30FC\u30EB\u3067Rage\u30C0\u30A4\u30B93\u500B\u306E\u5834\u5408\u3001\u305D\u308C\u305E\u308C\u4EE5\u4E0B\u306E\u3088\u3046\u306A\u30B3\u30DE\u30F3\u30C9\u3068\u306A\u308B\u3002\n    2WAF6+3\n    2WAI9R3\n\n  \u96E3\u6613\u5EA6\u6307\u5B9A\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u6210\u529F\u3068\u5931\u6557\u3001\uFF08Rage\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Brutal outcome\u3001Critical\u51E6\u7406\u3001Total Failure\u3001Critical Win\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n  \u4F8B) (\u96E3\u6613\u5EA6)WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n      (\u96E3\u6613\u5EA6)WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n      (\u96E3\u6613\u5EA6)WAI(\u901A\u5E38\u30C0\u30A4\u30B9)R(Rage\u30C0\u30A4\u30B9)\n      (\u96E3\u6613\u5EA6)WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n  \u96E3\u6613\u5EA6\u7701\u7565\uFF1A\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3001\u5224\u5B9A\u5931\u6557\u3001\uFF08Rage\u30C0\u30A4\u30B9\u304C\u3042\u308B\u5834\u5408\uFF09Brutal outcome\u3001Critical\u51E6\u7406\u3001Total Failure\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u3046\n              \u5224\u5B9A\u6210\u529F\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n              Critical Win\u306E\u30D2\u30F3\u30C8\u3092\u51FA\u529B\n  \u4F8B) WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n      WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n      WAI(\u901A\u5E38\u30C0\u30A4\u30B9)R(Rage\u30C0\u30A4\u30B9)\n      WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n  \u96E3\u6613\u5EA60\u6307\u5B9A\uFF1ACritical\u51E6\u7406\u3068\u6210\u529F\u6570\u306E\u30AB\u30A6\u30F3\u30C8\u3092\u884C\u3044\u3001\u5168\u3066\u306E\u30C1\u30A7\u30C3\u30AF\u3092\u884C\u308F\u306A\u3044\n  \u4F8B) 0WAF(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n      0WAF(\u901A\u5E38\u30C0\u30A4\u30B9)\n      0WAI(\u901A\u5E38\u30C0\u30A4\u30B9)+(Rage\u30C0\u30A4\u30B9)\n      0WAI(\u901A\u5E38\u30C0\u30A4\u30B9)\n\n"
DIFFICULTY_INDEX =
1
DICE_POOL_RAGE_DICE_NO_INCLUDED_INDEX =
5
RAGE_DICE_NO_INCLUDED_INDEX =
7
COMMAND_RAGE_DICE_INCLUDED_INDEX =
9
DICE_POOL_RAGE_DICE_INCLUDED_INDEX =
10
RAGE_DICE_INCLUDED_INDEX =
12
NOT_CHECK_SUCCESS =

難易度に指定可能な特殊値

-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/WerewolfTheApocalypse5th.rb', line 59

def eval_game_system_specific_command(command)
  m = /\A(\d+)?(((WAF)(\d+)(\+(\d+))?)|((WAI)(\d+)(R(\d+))?))$/.match(command)
  unless m
    return ''
  end

  dice_pool, rage_dice_pool = get_dice_pools(m)
  if dice_pool < 0
    return "ダイスプール0のときにRageダイスは指定できません。"
  end
  if rage_dice_pool > 5
    return "5を超えるRageダイス指定はできません。"
  end

  dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
  result_text = "(#{dice_pool}D10"

  if rage_dice_pool >= 0
    rage_dice_text, rage_success_dice, rage_ten_dice, brutal_result_dice = make_dice_roll(rage_dice_pool)

    brutal_outcome = brutal_result_dice / 2
    ten_dice += rage_ten_dice
    success_dice += rage_success_dice

    result_text = "#{result_text}+#{rage_dice_pool}D10) > [#{dice_text}]+[#{rage_dice_text}] "
  else
    rage_ten_dice = 0
    brutal_outcome = 0
    result_text = "#{result_text}) > [#{dice_text}] "
  end

  success_dice += get_critical_success(ten_dice)

  difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS

  return get_roll_result(result_text, success_dice, ten_dice, rage_ten_dice, brutal_outcome, difficulty)
end