Class: BCDice::GameSystem::RecordOfLodossWar

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/RecordOfLodossWar.rb

Constant Summary collapse

ID =
'RecordOfLodossWar'
NAME =
'ロードス島戦記RPG'
SORT_KEY =
'ろおとすとうせんきRPG'
HELP_MESSAGE =
"\u25CF\u5224\u5B9A\n\u3000LW<=(\u76EE\u6A19\u5024)\u3067\u5224\u5B9A\u3002\n\u3000\u9054\u6210\u5024\u304C\u76EE\u6A19\u5024\u306E1/10(\u7AEF\u6570\u5207\u308A\u4E0A\u3052)\u4EE5\u4E0B\u3067\u3042\u308C\u3070\u5927\u6210\u529F\u30021\uFF5E10\u3067\u3042\u308C\u3070\u81EA\u52D5\u6210\u529F\u3002\n\u300091\uFF5E100\u3067\u3042\u308C\u3070\u81EA\u52D5\u5931\u6557\u3068\u306A\u308A\u307E\u3059\u3002\n\n\u25CF\u56DE\u907F\u5224\u5B9A\n\u3000LWD<=(\u76EE\u6A19\u5024)\u3067\u56DE\u907F\u5224\u5B9A\u3002\u3053\u306E\u6642\u51FA\u76EE\u304C51\u4EE5\u4E0A\u3067\u81EA\u52D5\u5931\u6557\u3068\u306A\u308A\u307E\u3059\u3002\n\n\u3000\u5224\u5B9A\u3068\u56DE\u907F\u5224\u5B9A\u306F\u3001\u3069\u3061\u3089\u3082\u30B3\u30DE\u30F3\u30C9\u3060\u3051\u306E\u5834\u5408\u3001\u51FA\u76EE\u306E\u8868\u793A\u3068\u81EA\u52D5\u6210\u529F\u3068\u81EA\u52D5\u5931\u6557\u306E\u5224\u5B9A\u306E\u307F\u3092\u884C\u3044\u307E\u3059\u3002\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/RecordOfLodossWar.rb', line 24

def eval_game_system_specific_command(command)
  parser = Command::Parser.new("LWD", "LW", round_type: round_type)
                          .restrict_cmp_op_to(nil, :<=)
  cmd = parser.parse(command)

  if cmd.nil? || ![nil, :<=].include?(cmd.cmp_op)
    return nil
  end

  auto_failure = cmd.command == "LWD" ? 51 : 91
  critical = (cmd.target_number.to_f / 10).ceil

  dice_value = @randomizer.roll_once(100)

  result =
    if dice_value >= auto_failure
      "自動失敗(#{auto_failure})"
    elsif dice_value <= critical
      "大成功(#{critical})"
    elsif dice_value <= 10
      "自動成功"
    elsif cmd.cmp_op
      dice_value <= cmd.target_number ? "成功" : "失敗"
    end

  sequence = [
    "(1D100#{cmd.cmp_op}#{cmd.target_number})",
    dice_value.to_s,
    result
  ].compact

  return sequence.join(" > ")
end