111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
# File 'lib/bcdice/game_system/Torg.rb', line 111
def eval_game_system_specific_command(command)
string = command.upcase
string = replace_text(string)
if (result = torg_check(string))
return result
end
output = '1'
ttype = ""
value = 0
return nil unless /([RITMDB]T)(\d+([+-]\d+)*)/i =~ string
type = Regexp.last_match(1)
num = Regexp.last_match(2)
case type
when 'RT'
value = ArithmeticEvaluator.eval(num)
output = get_torg_success_level(value)
ttype = '一般結果'
when 'IT'
value = ArithmeticEvaluator.eval(num)
output = get_torg_interaction_result_intimidate_test(value)
ttype = '威圧/威嚇'
when 'TT'
value = ArithmeticEvaluator.eval(num)
output = get_torg_interaction_result_taunt_trick(value)
ttype = '挑発/トリック'
when 'MT'
value = ArithmeticEvaluator.eval(num)
output = get_torg_interaction_result_maneuver(value)
ttype = '間合い'
when 'DT'
value = ArithmeticEvaluator.eval(num)
if string =~ /ODT/i
output = get_torg_damage_ords(value)
ttype = 'オーズダメージ'
else
output = get_torg_damage_posibility(value)
ttype = 'ポシビリティ能力者ダメージ'
end
when 'BT'
output, value = get_torg_bonus_text(num)
ttype = 'ボーナス'
end
if ttype != ''
output = "#{ttype}表[#{value}] > #{output}"
end
return output
end
|