Class: BCDice::GameSystem::Warhammer4

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Warhammer4.rb

Defined Under Namespace

Classes: CriticalTable

Constant Summary collapse

ID =

ゲームシステムの識別子

'Warhammer4'
NAME =

ゲームシステム名

'ウォーハンマーRPG第4版'
SORT_KEY =

ゲームシステム名の読みがな

'うおおはんまあ4'
HELP_MESSAGE =

ダイスボットの使い方

"\u25A0 \u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u8868 (whctH, whctA, whctB, whctL, whctHU, whctAU, whctBU, whctLU)\n  \"WH\u90E8\u4F4D \u9811\u5065\u30DC\u30FC\u30CA\u30B9\u4EE5\u4E0B\u30D5\u30E9\u30B0\"\u306E\u5F62\u3067\u6307\u5B9A\u3057\u307E\u3059\u3002\n  \u90E8\u4F4D\u306F\u300CH(\u982D\u90E8)\u300D\u300CA(\u8155)\u300D\u300CB(\u80F4\u4F53)\u300D\u300CL(\u8DB3)\u300D\u306E\uFF14\u30AB\u6240\u3067\u3059\u3002\n  \u9811\u5065\u30DC\u30FC\u30CA\u30B9\u30D5\u30E9\u30B0\u306F\u9811\u5065\u30DC\u30FC\u30CA\u30B9\u4EE5\u4E0B\u306E\u30C0\u30E1\u30FC\u30B8\u306E\u6642\u306BU\u3092\u3064\u3051\u307E\u3059\u3002\n  \u4F8B\uFF09whctH whctAU WHCTL\n\n\u25A0 \u547D\u4E2D\u90E8\u4F4D\u8868 (WHLT)\n  \u547D\u4E2D\u90E8\u4F4D\u3092\u30E9\u30F3\u30C0\u30E0\u306B\u6C7A\u5B9A\u3057\u307E\u3059\u3002(\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u7528)\n\n\u25A0 \u3084\u3063\u3061\u307E\u3063\u305F\uFF01\u8868 (WHFT)\n\u3000\u3084\u3063\u3061\u307E\u3063\u305F\uFF01\u8868\u3092\u30ED\u30FC\u30EB\u3057\u3066\u3001\u7D50\u679C\u3092\u8868\u793A\u3057\u307E\u3059\u3002\n\n\u25A0 \u547D\u4E2D\u5224\u5B9A (WHx)\n  \"WH(\u547D\u4E2D\u5024)\"\u306E\u5F62\u3067\u6307\u5B9A\u3057\u307E\u3059\u3002\n  \u547D\u4E2D\u5224\u5B9A\u3092\u884C\u3063\u3066\u3001\u547D\u4E2D\u3057\u3066\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u3067\u306A\u3051\u308C\u3070\u90E8\u4F4D\u3082\u8868\u793A\u3057\u307E\u3059\u3002\n  \u4F8B\uFF09wh60\u3000\u3000wh(43-20)\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Warhammer4



37
38
39
40
41
# File 'lib/bcdice/game_system/Warhammer4.rb', line 37

def initialize(command)
  super(command)

  @round_type = RoundType::CEIL
end

Instance Method Details

#check_1D100(total, _dice_total, cmp_op, target) ⇒ Object



47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
# File 'lib/bcdice/game_system/Warhammer4.rb', line 47

def check_1D100(total, _dice_total, cmp_op, target)
  return '' if target == '?'
  return '' unless cmp_op == :<=

  t10 = total / 10
  d10 = target / 10
  sl = d10 - t10

  if total <= 5 && sl < 1
    # 自動成功時のSLは最低でも1
    sl = 1
  elsif total >= 96 && sl > -1
    # 自動失敗時のSLは最大でも-1
    sl = -1
  end

  result =
    if total <= 5
      "自動成功"
    elsif total >= 96
      "自動失敗"
    elsif total <= target
      "成功"
    else
      "失敗"
    end

  sl_text = format("(SL%+d)", sl)

  " > #{result}#{sl_text} > #{result_detail(sl, total, target)}"
end

#eval_game_system_specific_command(command) ⇒ Object



43
44
45
# File 'lib/bcdice/game_system/Warhammer4.rb', line 43

def eval_game_system_specific_command(command)
  roll_critical_table(command) || roll_attack(command) || roll_tables(command, TABLES)
end