Class: BCDice::GameSystem::StrangerOfSwordCity

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/StrangerOfSwordCity.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'StrangerOfSwordCity'
NAME =

ゲームシステム名

'剣の街の異邦人TRPG'
SORT_KEY =

ゲームシステム名の読みがな

'つるきのまちのいほうしんTRPG'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・判定 xSR or xSRy or xSR+y or xSR-y or xSR+y>=z
   x=ダイス数、y=修正値(省略可、±省略時は+として扱う)、z=難易度(省略可)
   判定時はクリティカル、ファンブルの自動判定を行います。
  ・通常のnD6ではクリティカル、ファンブルの自動判定は行いません。
  ・D66ダイスあり
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ StrangerOfSwordCity

Returns a new instance of StrangerOfSwordCity.



26
27
28
29
30
31
32
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 26

def initialize(command)
  super(command)

  @sort_add_dice = true
  @d66_sort_type = D66SortType::NO_SORT
  @round_type = RoundType::FLOOR
end

Instance Method Details

#checkRoll(command) ⇒ Object



45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 45

def checkRoll(command)
  debug("checkRoll begin command", command)

  result = ''
  return result unless command =~ /^(\d+)SR([+\-]?\d+)?(>=(\d+))?$/i

  diceCount = Regexp.last_match(1).to_i
  modify = Regexp.last_match(2).to_i
  difficulty = Regexp.last_match(4).to_i if Regexp.last_match(4)

  diceList = @randomizer.roll_barabara(diceCount, 6).sort
  dice = diceList.sum()

  totalValue = (dice + modify)
  modifyText = getModifyText(modify)
  result += "(#{command}) > #{dice}[#{diceList.join(',')}]#{modifyText}#{totalValue}"

  criticalResult = getCriticalResult(diceList)
  unless criticalResult.nil?
    result += " > クリティカル(+#{criticalResult}D6)"
    return result
  end

  if isFumble(diceList, diceCount)
    result += ' > ファンブル'
    return result
  end

  unless difficulty.nil?
    result += totalValue >= difficulty ? ' > 成功' : ' > 失敗'
  end

  return result
end

#eval_game_system_specific_command(command) ⇒ Object



34
35
36
37
38
39
40
41
42
43
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 34

def eval_game_system_specific_command(command)
  debug('eval_game_system_specific_command command', command)

  command = command.upcase

  result = checkRoll(command)
  return result unless result.empty?

  return result
end

#getCriticalResult(diceList) ⇒ Object



87
88
89
90
91
92
93
94
95
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 87

def getCriticalResult(diceList)
  dice6Count = diceList.select { |i| i == 6 }.size

  if dice6Count >= 2
    return dice6Count.to_s
  end

  return nil
end

#getModifyText(modify) ⇒ Object



80
81
82
83
84
85
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 80

def getModifyText(modify)
  return "" if modify == 0
  return modify.to_s if modify < 0

  return "+#{modify}"
end

#isFumble(diceList, diceCount) ⇒ Object



97
98
99
# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 97

def isFumble(diceList, diceCount)
  (diceList.select { |i| i == 1 }.size >= diceCount)
end