Class: BCDice::GameSystem::ParanoiaRebooted

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/ParanoiaRebooted.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'ParanoiaRebooted'
NAME =

ゲームシステム名

'パラノイア リブーテッド'
SORT_KEY =

ゲームシステム名の読みがな

'はらのいありふうてつと'
HELP_MESSAGE =

ダイスボットの使い方

"\u203B\u30B3\u30DE\u30F3\u30C9\u306F\u5165\u529B\u5185\u5BB9\u306E\u524D\u65B9\u4E00\u81F4\u3067\u691C\u51FA\u3057\u3066\u3044\u307E\u3059\u3002\n\u30FB\u901A\u5E38\u306E\u5224\u5B9A\u3000NDx\n\u3000x\uFF1A\u30CE\u30FC\u30C9\u30C0\u30A4\u30B9\u306E\u6570.\u30DE\u30A4\u30CA\u30B9\u3082\u53EF.\n\u3000\u30CE\u30FC\u30C9\u30C0\u30A4\u30B9\u306E\u7D76\u5BFE\u5024 + 1\u500B(\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30C0\u30A4\u30B9)\u306E\u30C0\u30A4\u30B9\u304C\u30ED\u30FC\u30EB\u3055\u308C\u308B.\n\u4F8B\uFF09ND2\u3000ND-3\n\n\u30FB\u30DF\u30E5\u30FC\u30BF\u30F3\u30C8\u30D1\u30EF\u30FC\u5224\u5B9A\u3000MPx\n  x\uFF1A\u30CE\u30FC\u30C9\u30C0\u30A4\u30B9\u306E\u6570.\n\u3000\u30CE\u30FC\u30C9\u30C0\u30A4\u30B9\u306E\u5024 + 1\u500B(\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30C0\u30A4\u30B9)\u306E\u30C0\u30A4\u30B9\u304C\u30ED\u30FC\u30EB\u3055\u308C\u308B.\n\u4F8B\uFF09MP2\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/ParanoiaRebooted.rb', line 31

def eval_game_system_specific_command(command)
  case command
  when /^ND/i
    return get_node_dice_roll(command)
  when /^MP/i
    return get_mutant_power_roll(command)
  else
    return nil
  end
end