Class: BCDice::GameSystem::Paranoia
- Defined in:
- lib/bcdice/game_system/Paranoia.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Paranoia'- NAME =
ゲームシステム名
'パラノイア'- SORT_KEY =
ゲームシステム名の読みがな
'はらのいあ'- HELP_MESSAGE =
ダイスボットの使い方
"\u203B\u300C\u30D1\u30E9\u30CE\u30A4\u30A2\u300D\u306F\u5B8C\u74A7\u306A\u30B2\u30FC\u30E0\u3067\u3042\u308B\u305F\u3081\u7279\u6B8A\u306A\u30C0\u30A4\u30B9\u30B3\u30DE\u30F3\u30C9\u3092\u5FC5\u8981\u3068\u3057\u307E\u305B\u3093\u3002\n\u203B\u3053\u306E\u30C0\u30A4\u30B9\u30DC\u30C3\u30C8\u306F\u90E8\u5C4B\u306E\u30B7\u30B9\u30C6\u30E0\u540D\u8868\u793A\u7528\u3068\u306A\u308A\u307E\u3059\u3002\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
- #getaRoll ⇒ Object
-
#initialize(command) ⇒ Paranoia
constructor
A new instance of Paranoia.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Paranoia
Returns a new instance of Paranoia.
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# File 'lib/bcdice/game_system/Paranoia.rb', line 23 def initialize(command) super(command) @enabled_upcase_input = false end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Paranoia.rb', line 28 def eval_game_system_specific_command(command) debug('eval_game_system_specific_command command', command) result = '' case command when /geta/i result = getaRoll() end return nil if result.empty? return "#{command} > #{result}" end |
#getaRoll ⇒ Object
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# File 'lib/bcdice/game_system/Paranoia.rb', line 43 def getaRoll() result = "" dice = @randomizer.roll_once(2) result += "幸福ですか? > " getaString = '' case dice when 1 getaString = '幸福です' when 2 getaString = '幸福ではありません' end result += getaString return result end |