Class: BCDice::GameSystem::OracleEngine

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/OracleEngine.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'OracleEngine'
NAME =

ゲームシステム名

'オラクルエンジン'
SORT_KEY =

ゲームシステム名の読みがな

'おらくるえんしん'
HELP_MESSAGE =

ダイスボットの使い方

"  \u30FB\u30AF\u30E9\u30C3\u30C1\u30ED\u30FC\u30EB \uFF08xCL+y>=z)\n  \u30C0\u30A4\u30B9\u3092x\u500B\u632F\u308A\u30011\u500B\u4EE5\u4E0A\u76EE\u6A19\u30B7\u30D5\u30C8z\u306B\u5230\u9054\u3057\u305F\u304B\u5224\u5B9A\u3057\u307E\u3059\u3002\u4FEE\u6B63y\u306F\u5168\u3066\u306E\u30C0\u30A4\u30B9\u306B\u304B\u304B\u308A\u307E\u3059\u3002\n  \u6210\u529F\u3057\u305F\u6642\u306F\u76EE\u6A19\u30B7\u30D5\u30C8\u3092\u3001\u5931\u6557\u3057\u305F\u6642\u306F\u30C0\u30A4\u30B9\u306E\u6700\u5927\u5024-1\u30B7\u30D5\u30C8\u3092\u8FD4\u3057\u307E\u3059\n  z\u304C\u6307\u5B9A\u3055\u308C\u306A\u3044\u3068\u304D\u306F\u3001\u30C0\u30A4\u30B9\u3092x\u500B\u3092\u632F\u308A\u3001\u305D\u308C\u306B\u4FEE\u6B63y\u3057\u305F\u3082\u306E\u3092\u8FD4\u3057\u307E\u3059\u3002\n  \u901A\u5E38\u3001\u6700\u4F4E\u30B7\u30D5\u30C8\u306F1\u3001\u6700\u5927\u30B7\u30D5\u30C8\u306F6\u3067\u3059\u3002\u76EE\u6A19\u30B7\u30D5\u30C8\u3082\u305D\u308D\u3048\u3089\u308C\u307E\u3059\u3002\n  \u307E\u305F\u3001CL\u306E\u5F8C\u306B7\u3092\u5165\u308C\u3001(xCL7+y>=z)\u3068\u5165\u529B\u3059\u308B\u3068\u6700\u5927\u30B7\u30D5\u30C8\u304C7\u306B\u306A\u308A\u307E\u3059\u3002\n \u30FB\u5224\u5B9A (xR6+y@c#f$b>=z)\n  \u30C0\u30A4\u30B9\u3092x\u500B\u632F\u308A\u3001\u5927\u304D\u3044\u3082\u306E2\u3064\u3060\u3051\u3092\u898B\u3066\u9054\u6210\u5024\u3092\u7B97\u51FA\u3057\u3001\u6210\u5426\u3092\u5224\u5B9A\u3057\u307E\u3059\u3002\u4FEE\u6B63y\u306F\u9054\u6210\u5024\u306B\u304B\u304B\u308A\u307E\u3059\u3002\n  \u30C0\u30A4\u30B9\u30D6\u30EC\u30A4\u30AF\u3068\u3057\u3066b\u3092\u3001\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u5024\u3068\u3057\u3066c\u3092\u3001\u30D5\u30A1\u30F3\u30D6\u30EB\u5024\u3068\u3057\u3066f\u3092\u6307\u5B9A\u3067\u304D\u307E\u3059\u3002\n  \u305D\u308C\u305E\u308C\u6307\u5B9A\u3055\u308C\u306A\u3044\u6642\u30010,12,2\u306B\u306A\u308A\u307E\u3059\u3002\n  \u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u5024\u306E\u4E0A\u9650\u306F\u306A\u3057\u3001\u4E0B\u9650\u306F2\u3002\u30D5\u30A1\u30F3\u30D6\u30EB\u5024\u306E\u4E0A\u9650\u306F12\u3001\u4E0B\u9650\u306F0\u3002\n  z\u304C\u6307\u5B9A\u3055\u308C\u306A\u3044\u3068\u304D\u3001\u9054\u6210\u5024\u306E\u7B97\u51FA\u306E\u307F\u884C\u3044\u307E\u3059\u3002\n \u30FB\u30C0\u30E1\u30FC\u30B8\u30ED\u30FC\u30EB\u306E\u30C0\u30A4\u30B9\u30D6\u30EC\u30A4\u30AF (xD6+y$b)\n  \u30C0\u30A4\u30B9\u3092x\u500B\u632F\u308A\u3001\u5408\u8A08\u5024\u3092\u51FA\u3057\u307E\u3059\u3002\u4FEE\u6B63y\u306F\u5408\u8A08\u5024\u306B\u304B\u304B\u308A\u307E\u3059\u3002\n  \u30C0\u30A4\u30B9\u30D6\u30EC\u30A4\u30AF\u3068\u3057\u3066b\u3092\u6307\u5B9A\u3057\u307E\u3059\u3002\u5408\u8A08\u5024\u306F0\u672A\u6E80\u306B\u306A\u308A\u307E\u305B\u3093\u3002\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ OracleEngine

Returns a new instance of OracleEngine.



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 39

def initialize(command)
  super(command)
  @sort_add_dice = true
  @sort_barabara_dice = true
end

Instance Method Details

#clamp(i, min, max) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 108

def clamp(i, min, max)
  if i < min
    min
  elsif i > max
    max
  else
    i
  end
end

#clutch_roll(string) ⇒ Object

クラッチロール



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 57

def clutch_roll(string)
  debug("clutch_roll begin", string)

  parser = Command::Parser.new(/\d+CL[67]?/, round_type: round_type)
                          .restrict_cmp_op_to(nil, :>=)

  @cmd = parser.parse(string)

  unless @cmd
    return nil
  end

  @times, @max_shift = @cmd.command.split("CL").map(&:to_i)
  @max_shift ||= 6
  @cmd.target_number = clamp(@cmd.target_number, 1, @max_shift) if @cmd.cmp_op

  if @times == 0
    return nil
  end

  dice_list = @randomizer.roll_barabara(@times, 6).map { |x| clamp(x + @cmd.modify_number, 1, @max_shift) }.sort

  sequence = [
    expr_clutch(),
    "[#{dice_list.join(', ')}]",
    result_clutch(dice_list.last)
  ]

  return sequence.join(' > ')
end

#damage_roll(string) ⇒ Object

ダメージロール



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 213

def damage_roll(string)
  parser = Command::Parser.new(/\d+D6/, round_type: round_type)
                          .restrict_cmp_op_to(nil)
                          .enable_dollar
  @cmd = parser.parse(string)
  return nil unless @cmd

  @times = @cmd.command.to_i
  @break = (@cmd.dollar || 0).abs

  if @times == 0
    return nil
  end

  dice_list = @randomizer.roll_barabara(@times, 6).sort
  dice_broken = dice_list.pop(@break)

  total_n = dice_list.inject(0, :+) + @cmd.modify_number
  total_n = 0 if total_n < 0

  sequence = [
    expr_damage(),
    result_damage(dice_list, dice_broken),
    total_n
  ]

  return sequence.join(' > ')
end

#dice_result_r(dice_total, dice_list, break_list) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 166

def dice_result_r(dice_total, dice_list, break_list)
  modify_number_text = Format.modifier(@cmd.modify_number)

  if break_list.empty?
    "#{dice_total}[#{dice_list.join(', ')}]#{modify_number_text}"
  else
    "#{dice_total}[#{dice_list.join(', ')}]×[#{break_list.join(', ')}]#{modify_number_text}"
  end
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 45

def eval_game_system_specific_command(command)
  case command
  when /\d+CL.*/i
    clutch_roll(command)
  when /\d+D6.*\$[+\-]?\d.*/
    damage_roll(command)
  when /\d+R6/
    r_roll(command)
  end
end

#expr_clutchObject



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 88

def expr_clutch()
  max_shift = @max_shift == 7 ? 7 : nil
  cmp_op = Format.comparison_operator(@cmd.cmp_op)
  modify_number = Format.modifier(@cmd.modify_number)

  "(#{@times}CL#{max_shift}#{modify_number}#{cmp_op}#{@cmd.target_number})"
end

#expr_damageObject



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 242

def expr_damage()
  modify_number = Format.modifier(@cmd.modify_number)
  brak = @break == 0 ? "" : "b[#{@break}]"

  "(#{@times}D6#{modify_number}#{brak})"
end

#expr_rObject



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 156

def expr_r()
  modify_number = Format.modifier(@cmd.modify_number)
  critical = @critical == 12 ? "" : "c[#{@critical}]"
  fumble = @fumble == 2 ? "" : "f[#{@fumble}]"
  brak = @break == 0 ? "" : "b[#{@break}]"
  cmp_op = Format.comparison_operator(@cmd.cmp_op)

  "(#{@times}R6#{modify_number}#{critical}#{fumble}#{brak}#{cmp_op}#{@cmd.target_number})"
end

#normalize_critical(critical, string) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 192

def normalize_critical(critical, string)
  if /@[+-]/.match(string)
    critical = 12 + critical
  end

  if critical < 2
    critical = 2
  end

  return critical
end

#normalize_fumble(fumble, string) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 204

def normalize_fumble(fumble, string)
  if /#[+-]/.match(string)
    fumble = 2 + fumble
  end

  return clamp(fumble, 0, 12)
end

#r_roll(string) ⇒ Object

判定



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 119

def r_roll(string)
  parser = Command::Parser.new(/\d+R6/, round_type: round_type)
                          .restrict_cmp_op_to(nil, :>=)
                          .enable_critical
                          .enable_fumble
                          .enable_dollar
  @cmd = parser.parse(string)
  unless @cmd
    return nil
  end

  @times = @cmd.command.to_i

  if @times == 0
    return nil
  end

  @critical = normalize_critical(@cmd.critical || 12, string)
  @fumble = normalize_fumble(@cmd.fumble || 2, string)
  @break = (@cmd.dollar || 0).abs

  dice_list = @randomizer.roll_barabara(@times, 6).sort
  dice_broken = dice_list.pop(@break)

  # ブレイク後のダイスから最大値2つの合計がダイスの値
  dice_total = dice_list.dup.pop(2).inject(0, :+)
  total = dice_total + @cmd.modify_number

  sequence = [
    expr_r(),
    dice_result_r(dice_total, dice_list, dice_broken),
    result_r(dice_total, total)
  ]

  return sequence.join(' > ')
end

#result_clutch(after_shift) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 96

def result_clutch(after_shift)
  if @cmd.cmp_op != :>=
    "シフト#{after_shift}"
  elsif after_shift >= @cmd.target_number
    "成功 シフト#{@cmd.target_number}"
  else
    after_shift -= 1
    after_shift = 1 if after_shift < 1
    "失敗 シフト#{after_shift}"
  end
end

#result_damage(dice_list, break_list) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 249

def result_damage(dice_list, break_list)
  dice_total = dice_list.inject(0, :+)
  modify_number_text = Format.modifier(@cmd.modify_number)

  if break_list.empty?
    "#{dice_total}[#{dice_list.join(', ')}]#{modify_number_text}"
  else
    "#{dice_total}[#{dice_list.join(', ')}]×[#{break_list.join(', ')}]#{modify_number_text}"
  end
end

#result_r(dice_total, total) ⇒ Object



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# File 'lib/bcdice/game_system/OracleEngine.rb', line 176

def result_r(dice_total, total)
  if dice_total <= @fumble
    "ファンブル!"
  elsif dice_total >= @critical
    "クリティカル!"
  elsif @cmd.cmp_op == :>=
    if total >= @cmd.target_number
      "#{total} 成功"
    else
      "#{total} 失敗"
    end
  else
    total.to_s
  end
end