Class: BCDice::GameSystem::EclipsePhase

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/EclipsePhase.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'EclipsePhase'
NAME =

ゲームシステム名

'エクリプス・フェイズ'
SORT_KEY =

ゲームシステム名の読みがな

'えくりふすふえいす'
HELP_MESSAGE =

ダイスボットの使い方

'1D100<=m 方式の判定で成否、クリティカル・ファンブルを自動判定'

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#check_1D100(total, _dice_total, cmp_op, target) ⇒ Object



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# File 'lib/bcdice/game_system/EclipsePhase.rb', line 19

def check_1D100(total, _dice_total, cmp_op, target)
  return '' if target == '?'
  return '' unless cmp_op == :<=

  diceValue = total % 100 # 出目00は100ではなく00とする
  dice_ten_place = diceValue / 10
  dice_one_place = diceValue % 10

  if dice_ten_place == dice_one_place
    return ' > 決定的失敗' if diceValue == 99
    return ' > 00 > 決定的成功' if diceValue == 0
    return ' > 決定的成功' if total <= target

    return ' > 決定的失敗'
  end

  diff_threshold = 30

  if total <= target
    if total >= diff_threshold
      ' > エクセレント'
    else
      ' > 成功'
    end
  elsif (total - target) >= diff_threshold
    ' > シビア'
  else
    ' > 失敗'
  end
end