Class: BCDice::GameSystem::Amadeus

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Amadeus.rb

Direct Known Subclasses

Amadeus_Korean

Constant Summary collapse

ID =

ゲームシステムの識別子

'Amadeus'
NAME =

ゲームシステム名

'アマデウス'
SORT_KEY =

ゲームシステム名の読みがな

'あまてうす'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・判定(Rx±y@z>=t)
   能力値のダイスごとに成功・失敗の判定を行います。
   x:能力ランク(S,A~D) y:修正値(省略可)
   z:スペシャル最低値(省略:6) t:目標値(省略:4)
    例) RA RB-1 RC>=5 RD+2 RS-1@5>=6
   出力書式は
    (達成値)_(判定結果)[(出目)(対応するインガ)]
   C,Dランクでは対応するインガは出力されません。
    出力例) 2_ファンブル![1黒] / 3_失敗[3青]
  ・各種表
   境遇表 ECT/関係表 RT/親心表 PRT/戦場表 BST/休憩表 BT/
   ファンブル表 FT/致命傷表 FWT/戦果表 BRT/ランダムアイテム表 RIT/
   損傷表 WT/悪夢表 NMT/目標表 TGT/制約表 CST/
   ランダムギフト表 RGT/決戦戦果表 FBT/
   店内雰囲気表 SAT/特殊メニュー表 SMT
  ・試練表(~VT)
   ギリシャ神群 GCVT/ヤマト神群 YCVT/エジプト神群 ECVT/
   クトゥルフ神群 CCVT/北欧神群 NCVT/中華神群 CHVT/
    ラストクロニクル神群 LCVT/ケルト神群 KCVT/ダンジョン DGVT/日常 DAVT
  ・挑戦テーマ表(~CT)
   武勇 PRCT/技術 TCCT/頭脳 INCT/霊力 PSCT/愛 LVCT/日常 DACT
INFO_MESSAGE_TEXT
CHECK_DICE_COUNT =
{"S" => 4, "A" => 3, "B" => 2, "C" => 1, "D" => 2}.freeze
TABLES =
translate_tables(:ja_jp)

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Amadeus



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# File 'lib/bcdice/game_system/Amadeus.rb', line 40

def initialize(command)
  super(command)

  @sort_add_dice = true
  @enabled_d66 = true
  @d66_sort_type = D66SortType::ASC
end

Class Method Details

.translate_tables(locale) ⇒ Object



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# File 'lib/bcdice/game_system/Amadeus.rb', line 118

def self.translate_tables(locale)
  {
    "ECT" => DiceTable::Table.from_i18n("Amadeus.table.ECT", locale),
    "BST" => DiceTable::Table.from_i18n("Amadeus.table.BST", locale),
    "RT" => DiceTable::Table.from_i18n("Amadeus.table.RT", locale),
    "PRT" => DiceTable::Table.from_i18n("Amadeus.table.PRT", locale),
    "FT" => DiceTable::Table.from_i18n("Amadeus.table.FT", locale),
    "BT" => DiceTable::D66Table.from_i18n("Amadeus.table.BT", locale),
    "FWT" => DiceTable::Table.from_i18n("Amadeus.table.FWT", locale),
    "BRT" => DiceTable::Table.from_i18n("Amadeus.table.BRT", locale),
    "RIT" => DiceTable::Table.from_i18n("Amadeus.table.RIT", locale),
    "WT" => DiceTable::Table.from_i18n("Amadeus.table.WT", locale),
    "NMT" => DiceTable::Table.from_i18n("Amadeus.table.NMT", locale),
    "TGT" => DiceTable::Table.from_i18n("Amadeus.table.TGT", locale),
    "CST" => DiceTable::Table.from_i18n("Amadeus.table.CST", locale),
    "GCVT" => DiceTable::Table.from_i18n("Amadeus.table.GCVT", locale),
    "YCVT" => DiceTable::Table.from_i18n("Amadeus.table.YCVT", locale),
    "ECVT" => DiceTable::Table.from_i18n("Amadeus.table.ECVT", locale),
    "CCVT" => DiceTable::Table.from_i18n("Amadeus.table.CCVT", locale),
    "NCVT" => DiceTable::Table.from_i18n("Amadeus.table.NCVT", locale),
    "DGVT" => DiceTable::Table.from_i18n("Amadeus.table.DGVT", locale),
    "DAVT" => DiceTable::Table.from_i18n("Amadeus.table.DAVT", locale),
    "PRCT" => DiceTable::Table.from_i18n("Amadeus.table.PRCT", locale),
    "TCCT" => DiceTable::Table.from_i18n("Amadeus.table.TCCT", locale),
    "INCT" => DiceTable::Table.from_i18n("Amadeus.table.INCT", locale),
    "PSCT" => DiceTable::Table.from_i18n("Amadeus.table.PSCT", locale),
    "LVCT" => DiceTable::Table.from_i18n("Amadeus.table.LVCT", locale),
    "DACT" => DiceTable::Table.from_i18n("Amadeus.table.DACT", locale),
    "RGT" => DiceTable::Table.from_i18n("Amadeus.table.RGT", locale),
    "FBT" => DiceTable::Table.from_i18n("Amadeus.table.FBT", locale),
    "CHVT" => DiceTable::Table.from_i18n("Amadeus.table.CHVT", locale),
    "LCVT" => DiceTable::Table.from_i18n("Amadeus.table.LCVT", locale),
    "KCVT" => DiceTable::Table.from_i18n("Amadeus.table.KCVT", locale),
    "SAT" => DiceTable::D66Table.from_i18n("Amadeus.table.SAT", locale),
    "SMT" => DiceTable::D66Table.from_i18n("Amadeus.table.SMT", locale),
  }
end

Instance Method Details

#amadeusDice(command) ⇒ Object



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# File 'lib/bcdice/game_system/Amadeus.rb', line 55

def amadeusDice(command)
  return nil unless /^(R([A-DS])([+\-\d]*))(@(\d))?((>(=)?)([+\-\d]*))?(@(\d))?$/i =~ command

  commandText = Regexp.last_match(1)
  skillRank = Regexp.last_match(2)
  modifyText = Regexp.last_match(3)
  signOfInequality = (Regexp.last_match(7).nil? ? ">=" : Regexp.last_match(7))
  targetText = (Regexp.last_match(9).nil? ? "4" : Regexp.last_match(9))
  if nil | Regexp.last_match(5)
    specialNum = Regexp.last_match(5).to_i
  elsif nil | Regexp.last_match(11)
    specialNum = Regexp.last_match(11).to_i
  else
    specialNum = 6
  end

  diceCount = CHECK_DICE_COUNT[skillRank]
  modify = ArithmeticEvaluator.eval(modifyText)
  target = ArithmeticEvaluator.eval(targetText)

  diceList = @randomizer.roll_barabara(diceCount, 6)
  diceText = diceList.join(",")
  specialText = (specialNum == 6 ? "" : "@#{specialNum}")

  message = "(#{commandText}#{specialText}#{signOfInequality}#{targetText}) > [#{diceText}]#{modifyText}"
  diceList = [diceList.min] if skillRank == "D"
  is_loop = false
  diceList.each do |dice|
    if  is_loop
      message += " / "
    elsif diceList.length > 1
      is_loop = true
    end
    achieve = dice + modify
    result = check_success(achieve, dice, signOfInequality, target, specialNum)
    if is_loop
      inga_table = translate("Amadeus.inga_table")
      inga = inga_table[dice - 1]
      message += "#{achieve}_#{result}[#{dice}#{inga}]"
    else
      message += "#{achieve}_#{result}[#{dice}]"
    end
  end

  return message
end

#check_success(total_n, dice_n, signOfInequality, diff, special_n) ⇒ Object



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# File 'lib/bcdice/game_system/Amadeus.rb', line 102

def check_success(total_n, dice_n, signOfInequality, diff, special_n)
  return translate("Amadeus.fumble") if dice_n == 1
  return translate("Amadeus.special") if dice_n >= special_n

  cmp_op = Normalize.comparison_operator(signOfInequality)
  target_num = diff.to_i

  if total_n.send(cmp_op, target_num)
    translate("success")
  else
    translate("failure")
  end
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/Amadeus.rb', line 48

def eval_game_system_specific_command(command)
  text = amadeusDice(command)
  return text unless text.nil?

  return roll_tables(command, self.class::TABLES)
end