Method: Interactive.included

Defined in:
lib/interactive.rb

.included(base) ⇒ Object



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# File 'lib/interactive.rb', line 5

def self.included(base)
  base.class_eval do
    alias :old_setup :setup
    alias :old_draw :draw
    
    def setup
      old_setup
      @cache = Cache.new(self).refresh
      @index = @screen.build
    end
    
    def draw
      old_draw
      @screen.join = false
      @old_points ||= []
      @points_to_highlight ||= []
      @cache.restore if @old_points.count > 0
      @points_to_highlight.each do |p|
        @highlight_block.call(p[:original], p[:mapped], @screen) if @highlight_block
        @screen.draw_crosshairs(p[:original])
      end
      @old_points = @points_to_highlight
    end
  end
end