Method: CoordinateSystem#original
- Defined in:
- lib/coordinate_system.rb
#original(onscreen_point) ⇒ Object
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# File 'lib/coordinate_system.rb', line 87 def original(onscreen_point) p1 = @standard_transform.inverse * onscreen_point o = @basis_matrix.inverse* p1 {:x => o[0][0], :y => o[1][0]} end |