Method: Baku::World#add_system
- Defined in:
- lib/baku/world.rb
#add_system(system) ⇒ Object
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# File 'lib/baku/world.rb', line 23 def add_system(system) system_list = if system.game_loop_step == :update @update_systems elsif system.game_loop_step == :draw @draw_systems end if system_list.map(&:class).include?(system.class) raise StandardError.new("Already added #{system.class} system to world.") end system_list << system @entity_manager.register_component_mask(system.component_mask) system.world = self end |