Class: Baku::World
- Inherits:
-
Object
- Object
- Baku::World
- Defined in:
- lib/baku/world.rb
Instance Attribute Summary collapse
-
#blackboard ⇒ Object
readonly
Returns the value of attribute blackboard.
-
#delta_ms ⇒ Object
readonly
Returns the value of attribute delta_ms.
-
#entity_manager ⇒ Object
readonly
Returns the value of attribute entity_manager.
Instance Method Summary collapse
- #add_system(system) ⇒ Object
- #create_entity(tags = []) ⇒ Object
- #destroy_entity(entity) ⇒ Object
- #dispose ⇒ Object
- #draw ⇒ Object
-
#initialize ⇒ World
constructor
A new instance of World.
- #update(delta_ms) ⇒ Object
Constructor Details
#initialize ⇒ World
Returns a new instance of World.
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# File 'lib/baku/world.rb', line 5 def initialize # TODO: there's currently no way to interleave update and draw systems. # Is this something we'll eventually need? @update_systems = [] @draw_systems = [] @entity_manager = EntityManager.new @blackboard = {} end |
Instance Attribute Details
#blackboard ⇒ Object (readonly)
Returns the value of attribute blackboard.
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# File 'lib/baku/world.rb', line 3 def blackboard @blackboard end |
#delta_ms ⇒ Object (readonly)
Returns the value of attribute delta_ms.
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# File 'lib/baku/world.rb', line 3 def delta_ms @delta_ms end |
#entity_manager ⇒ Object (readonly)
Returns the value of attribute entity_manager.
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# File 'lib/baku/world.rb', line 3 def entity_manager @entity_manager end |
Instance Method Details
#add_system(system) ⇒ Object
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# File 'lib/baku/world.rb', line 23 def add_system(system) system_list = if system.game_loop_step == :update @update_systems elsif system.game_loop_step == :draw @draw_systems end if system_list.map(&:class).include?(system.class) raise StandardError.new("Already added #{system.class} system to world.") end system_list << system @entity_manager.register_component_mask(system.component_mask) system.world = self end |
#create_entity(tags = []) ⇒ Object
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# File 'lib/baku/world.rb', line 42 def create_entity( = []) entity = Entity.new() @entity_manager.add_entity(entity) entity end |
#destroy_entity(entity) ⇒ Object
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# File 'lib/baku/world.rb', line 48 def destroy_entity(entity) @entity_manager.remove_entity(entity) end |
#dispose ⇒ Object
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# File 'lib/baku/world.rb', line 16 def dispose @update_systems.clear @draw_systems.clear @entity_manager.dispose @blackboard.clear end |
#draw ⇒ Object
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# File 'lib/baku/world.rb', line 57 def draw @draw_systems.each(&:execute) end |
#update(delta_ms) ⇒ Object
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# File 'lib/baku/world.rb', line 52 def update(delta_ms) @delta_ms = delta_ms @update_systems.each(&:execute) end |