Class: Autocad::BoundingBox
- Inherits:
-
Object
- Object
- Autocad::BoundingBox
- Defined in:
- lib/autocad/bounding_box.rb
Overview
A BoundingBox represents a bounding box around a picture.
A bounding box also defines a local coordinate system for a picture. The bounding box must contain the origin of the coordinate system. However the origin need not be centered within the box.
No particular guarantees are made about the tightness of the bounding box, though it can assumed to be reasonably tight.
Instance Attribute Summary collapse
-
#bottom ⇒ Object
readonly
Returns the value of attribute bottom.
-
#left ⇒ Object
readonly
Returns the value of attribute left.
-
#right ⇒ Object
readonly
Returns the value of attribute right.
-
#top ⇒ Object
readonly
Returns the value of attribute top.
Class Method Summary collapse
-
.centered(width, height) ⇒ Object
Create a BoundingBox with the given width and height and the origin centered within the box.
- .empty ⇒ Object
-
.from_min_max(min_pt, max_pt) ⇒ Object
Create a BoundingBox from minimum and maximum points.
Instance Method Summary collapse
- #==(other) ⇒ Object
- #above(other) ⇒ Object
- #at(point) ⇒ Object
- #at_landmark(landmark) ⇒ Object
- #beside(other) ⇒ Object
- #center ⇒ Object
- #contains?(pt) ⇒ Boolean
-
#enclose(point) ⇒ Object
Expand bounding box to enclose the given Point.
- #eql?(other) ⇒ Boolean
-
#eval(landmark) ⇒ Object
Evaluate the landmark relative to the origin of this bounding box, returning the location described by the landmark.
-
#expand(expansion) ⇒ Object
Add expansion to all sides of this bounding box.
- #hash ⇒ Object
- #height ⇒ Object
-
#initialize(left, top, right, bottom) ⇒ BoundingBox
constructor
A new instance of BoundingBox.
- #lower_left ⇒ Object (also: #bottom_left)
- #on(other) ⇒ Object
- #origin_at(point) ⇒ Object
- #origin_at_landmark(landmark) ⇒ Object
- #scale_to_fit(bb) ⇒ Object
- #transform(transform) ⇒ Object
- #upper_right ⇒ Object (also: #top_right)
- #width ⇒ Object
Constructor Details
#initialize(left, top, right, bottom) ⇒ BoundingBox
Returns a new instance of BoundingBox.
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# File 'lib/autocad/bounding_box.rb', line 40 def initialize(left, top, right, bottom) @left = left @top = top @right = right @bottom = bottom end |
Instance Attribute Details
#bottom ⇒ Object (readonly)
Returns the value of attribute bottom.
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# File 'lib/autocad/bounding_box.rb', line 38 def bottom @bottom end |
#left ⇒ Object (readonly)
Returns the value of attribute left.
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# File 'lib/autocad/bounding_box.rb', line 38 def left @left end |
#right ⇒ Object (readonly)
Returns the value of attribute right.
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# File 'lib/autocad/bounding_box.rb', line 38 def right @right end |
#top ⇒ Object (readonly)
Returns the value of attribute top.
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# File 'lib/autocad/bounding_box.rb', line 38 def top @top end |
Class Method Details
.centered(width, height) ⇒ Object
Create a BoundingBox with the given width and height and the origin centered within the box.
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# File 'lib/autocad/bounding_box.rb', line 18 def centered(width, height) w = width / 2.0 h = height / 2.0 new(-w, h, w, -h) end |
.empty ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 12 def empty new(0, 0, 0, 0) end |
.from_min_max(min_pt, max_pt) ⇒ Object
Create a BoundingBox from minimum and maximum points
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# File 'lib/autocad/bounding_box.rb', line 25 def from_min_max(min_pt, max_pt) min_pt = Point3d.new(min_pt) max_pt = Point3d.new(max_pt) new( min_pt.x, # left max_pt.y, # top max_pt.x, # right min_pt.y # bottom ) end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 59 def ==(other) return false unless other.is_a?(BoundingBox) left.round(6) == other.left.round(6) && top.round(6) == other.top.round(6) && right.round(6) == other.right.round(6) && bottom.round(6) == other.bottom.round(6) end |
#above(other) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 114 def above(other) self.class.new( [left, other.left].min, (height + other.height) / 2.0, [right, other.right].max, -(height + other.height) / 2.0 ) end |
#at(point) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 133 def at(point) x = point.x y = point.y new_left = [left + x, 0].min new_top = [top + y, 0].max new_right = [right + x, 0].max new_bottom = [bottom + y, 0].min self.class.new(new_left, new_top, new_right, new_bottom) end |
#at_landmark(landmark) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 145 def at_landmark(landmark) at(eval(landmark)) end |
#beside(other) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 105 def beside(other) self.class.new( -(width + other.width) / 2.0, [top, other.top].max, (width + other.width) / 2.0, [bottom, other.bottom].min ) end |
#center ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 80 def center Point3d.new((left + right) / 2.0, (top + bottom) / 2.0, 0) end |
#contains?(pt) ⇒ Boolean
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# File 'lib/autocad/bounding_box.rb', line 84 def contains?(pt) pt.x >= left && pt.x <= right && pt.y >= bottom && pt.y <= top end |
#enclose(point) ⇒ Object
Expand bounding box to enclose the given Point
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# File 'lib/autocad/bounding_box.rb', line 169 def enclose(point) self.class.new( [left, point.x].min, [top, point.y].max, [right, point.x].max, [bottom, point.y].min ) end |
#eql?(other) ⇒ Boolean
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# File 'lib/autocad/bounding_box.rb', line 51 def eql?(other) other.class == self.class && other.left == left && other.top == top && other.right == right && other.bottom == bottom end |
#eval(landmark) ⇒ Object
Evaluate the landmark relative to the origin of this bounding box, returning the location described by the landmark.
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# File 'lib/autocad/bounding_box.rb', line 125 def eval(landmark) Point3d.new( landmark.x.eval(left, right), landmark.y.eval(bottom, top), 0 ) end |
#expand(expansion) ⇒ Object
Add expansion to all sides of this bounding box
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# File 'lib/autocad/bounding_box.rb', line 185 def (expansion) self.class.new( left - expansion, top + expansion, right + expansion, bottom - expansion ) end |
#hash ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 47 def hash [self.class, left, top, right, bottom].hash end |
#height ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 92 def height top - bottom end |
#lower_left ⇒ Object Also known as: bottom_left
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# File 'lib/autocad/bounding_box.rb', line 74 def lower_left Point3d.new(left, bottom, 0) end |
#on(other) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 96 def on(other) self.class.new( [left, other.left].min, [top, other.top].max, [right, other.right].max, [bottom, other.bottom].min ) end |
#origin_at(point) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 149 def origin_at(point) # Vector maths to work out where the edges of the bounding box lie in # relation to the new origin new_top_left = Point3d.new(left, top, 0) - point new_bottom_right = Point3d.new(right, bottom, 0) - point # Make sure the bounding box includes the origin new_left = [new_top_left.x, 0].min new_top = [new_top_left.y, 0].max new_right = [new_bottom_right.x, 0].max new_bottom = [new_bottom_right.y, 0].min self.class.new(new_left, new_top, new_right, new_bottom) end |
#origin_at_landmark(landmark) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 164 def origin_at_landmark(landmark) origin_at(eval(landmark)) end |
#scale_to_fit(bb) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 178 def scale_to_fit(bb) return 1 if bb.width == 0 || bb.height == 0 [width / bb.width, height / bb.height].min end |
#transform(transform) ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 194 def transform(transform) self.class.empty .enclose(transform.call(Point3d.new(left, top, 0))) .enclose(transform.call(Point3d.new(right, top, 0))) .enclose(transform.call(Point3d.new(left, bottom, 0))) .enclose(transform.call(Point3d.new(right, bottom, 0))) end |
#upper_right ⇒ Object Also known as: top_right
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# File 'lib/autocad/bounding_box.rb', line 68 def upper_right Point3d.new(right, top, 0) end |
#width ⇒ Object
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# File 'lib/autocad/bounding_box.rb', line 88 def width right - left end |