Class: AuthorEngine::LevelEditor

Inherits:
View
  • Object
show all
Defined in:
lib/author_engine/views/level_editor.rb

Constant Summary

Constants included from Part::Colors

Part::Colors::COLORS

Instance Attribute Summary collapse

Attributes inherited from View

#background, #height, #width, #x, #y

Instance Method Summary collapse

Methods inherited from View

#blur, #button_down, #initialize, instance, instance=, #mouse_inside_view?

Methods included from Part::Colors

#black, #blue, #brown, #dark_blue, #dark_gray, #dark_green, #dark_purple, #green, #indigo, #light_gray, #orange, #peach, #pink, #red, #rgb, #white, #xml_color, #yellow

Methods included from Support

#code_editor, #mouse_over?, #sprite_editor, #window

Constructor Details

This class inherits a constructor from AuthorEngine::View

Instance Attribute Details

#levelsObject (readonly)

Returns the value of attribute levels.



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# File 'lib/author_engine/views/level_editor.rb', line 4

def levels
  @levels
end

Instance Method Details

#button_up(id) ⇒ Object



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# File 'lib/author_engine/views/level_editor.rb', line 154

def button_up(id)
  super
  @sprites_picker.button_up(id) if @show_sprite_picker
  @level_picker.button_up(id)   if @show_level_picker

  if (!@show_sprite_picker && !@show_level_picker)
    place_or_remove_tile(id)
  end
end

#drawObject



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# File 'lib/author_engine/views/level_editor.rb', line 34

def draw
  super
  @sprites_picker.draw if @show_sprite_picker
  @level_picker.draw if @show_level_picker


  Gosu.draw_rect(@editor_x - 4, @editor_y, (128 * @scale) + 8, (128 * @scale), white)
  Gosu.clip_to(@editor_x, @editor_y, 128 * @scale,128 * @scale) do
    Gosu.draw_rect(@editor_x, @editor_y, 128 * @scale,128 * @scale, Gosu::Color::BLACK)

    Gosu.translate(@viewport_x, @viewport_y) do
      Gosu.scale(@scale, @scale, @editor_x, @editor_y) do
        if @levels[@level_picker.active_level]
          @levels[@level_picker.active_level].each do |s|
            SpriteEditor.instance.sprites[s.sprite].draw(
              ((s.x) * @sprite_size) + @editor_x,
              ((s.y) * @sprite_size) + @editor_y,
              s.z
            )
          end
        end

        SpriteEditor.instance.sprites[@sprites_picker.active_sprite].draw(
          (normalize((window.mouse_x - @viewport_x) - @editor_x) * @sprite_size) + @editor_x,
          (normalize((window.mouse_y - @viewport_y) - @editor_y) * @sprite_size) + @editor_y,
          0, 1,1,
          Gosu::Color.rgba(255,255,255, 150)
        )
      end
    end
  end

  @coordinates.draw if @show_coordinates
end

#focusObject



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# File 'lib/author_engine/views/level_editor.rb', line 30

def focus
  window.caption = "Level Editor"
end

#move_viewportObject



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# File 'lib/author_engine/views/level_editor.rb', line 118

def move_viewport
  @viewport_y += 1 * @scale if window.button_down?(Gosu::KbUp)
  @viewport_y -= 1 * @scale if window.button_down?(Gosu::KbDown)

  @viewport_x += 1 * @scale if window.button_down?(Gosu::KbLeft)
  @viewport_x -= 1 * @scale if window.button_down?(Gosu::KbRight)

  @viewport_x, @viewport_y = 0, 0 if window.button_down?(Gosu::Kb0)
end

#normalize(int) ⇒ Object



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# File 'lib/author_engine/views/level_editor.rb', line 128

def normalize(int)
  i = (int.to_f / (@sprite_size * @scale)).floor

  return i
end

#place(x, y, z, mode) ⇒ Object



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# File 'lib/author_engine/views/level_editor.rb', line 134

def place(x, y, z, mode)
  sprite = @levels[@level_picker.active_level].detect do |s|
    s.x == x && s.y == y && s.z == z
  end

  case mode
  when :add
    new_sprite = Sprite.new(@sprites_picker.active_sprite, x, y, z)
    if sprite
      @levels[@level_picker.active_level][@levels[@level_picker.active_level].index(sprite)] = new_sprite
    else
      @levels[@level_picker.active_level] << new_sprite
    end
  when :remove
    @levels[@level_picker.active_level].delete(sprite) if sprite
  else
    raise
  end
end

#place_or_remove_tile(button) ⇒ Object



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# File 'lib/author_engine/views/level_editor.rb', line 107

def place_or_remove_tile(button)
  return unless mouse_inside_view?

  case button
  when Gosu::MsLeft
    place(normalize((window.mouse_x - @viewport_x) - @editor_x), normalize((window.mouse_y - @viewport_y) - @editor_y), @level_picker.active_layer, :add)
  when Gosu::MsRight
    place(normalize((window.mouse_x - @viewport_x) - @editor_x), normalize((window.mouse_y - @viewport_y) - @editor_y), @level_picker.active_layer, :remove)
  end
end

#setupObject



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# File 'lib/author_engine/views/level_editor.rb', line 5

def setup
  @sprites_picker = SpritePicker.new(y: 0)
  @sprites_picker.y = window.height - (@sprites_picker.height+(@sprites_picker.offset*2))

  @level_picker = LevelPicker.new(y: self.y + 4)

  @show_sprite_picker = true
  @show_level_picker  = true
  @show_coordinates   = true

  if window.container.savefile.levels.size > 0
    @levels = window.container.savefile.levels
  else
    @levels = [ [] ]
  end

  @viewport_x, @viewport_y = 0, 0

  @scale = (self.height.to_f / AuthorEngine::Window::VIEW_HEIGHT)
  @editor_x, @editor_y = self.width / 2 - ((AuthorEngine::Window::VIEW_HEIGHT * @scale) / 2), self.y

  @sprite_size =  window.sprite_size
  @coordinates = AuthorEngine::Text.new(z: 18)
end

#updateObject



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# File 'lib/author_engine/views/level_editor.rb', line 69

def update
  super

  if mouse_over?(@sprites_picker) && @show_sprite_picker
    @show_sprite_picker = true
  else
    @show_sprite_picker = false
    if window.mouse_x.between?(@sprites_picker.x, @sprites_picker.x + @sprites_picker.width) &&
      window.mouse_y.between?(window.height - (@sprites_picker.offset*2+4), window.height)
      @show_sprite_picker = true
    end
  end

  if mouse_over?(@level_picker) && @show_level_picker
    @show_level_picker = true
  else
    @show_level_picker = false
    if window.mouse_x.between?(@level_picker.x, @level_picker.x + @level_picker.width) &&
      window.mouse_y.between?(self.y, self.y + (@level_picker.offset*2+4))
      @show_level_picker = true
    end
  end

  if mouse_inside_view?
    if (!@show_sprite_picker && !@show_level_picker)
      @show_coordinates = true
      @coordinates.message = "x: #{normalize((window.mouse_x - @viewport_x) - @editor_x)}, y: #{normalize((window.mouse_y - @viewport_y) - @editor_y)}"
      @coordinates.x = window.mouse_x
      @coordinates.y = window.mouse_y - window.square_scale*16
      move_viewport
    else
      @show_coordinates = false
    end
  end

  # puts "X: #{normalize(window.mouse_x - @editor_x)} y: #{normalize(window.mouse_y - @editor_y)}"
end