Class: AuthorEngine::CodeEditor
- Defined in:
- lib/author_engine/views/code_editor.rb,
lib/author_engine/code_editor/cursor.rb,
lib/author_engine/code_editor/highlighting.rb
Defined Under Namespace
Classes: CodeInput, Cursor, Highlighting
Constant Summary collapse
- DEFAULT_STRING =
<<-EOF def init @size = 10 @x = width/2 - @size/2 @y = height/2 - @size/2 end def draw rect(@x, @y, @size, @size, pink) text("x: \#{@x}, y: \#{@y}", 0, 0, 8) end def update @x+=1 if button?("right") @x-=1 if button?("left") @y-=1 if button?("up") @y+=1 if button?("down") @x = 0 if @x < 0 @x = 128-@size if @x > 128-@size @y = 0 if @y < 0 @y = 128-@size if @y > 128-@size end EOF
Constants included from Part::Colors
Instance Attribute Summary collapse
-
#x_offset ⇒ Object
Returns the value of attribute x_offset.
-
#y_offset ⇒ Object
Returns the value of attribute y_offset.
Attributes inherited from View
#background, #height, #width, #x, #y
Instance Method Summary collapse
- #blur ⇒ Object
- #button_down(id) ⇒ Object
- #button_up(id) ⇒ Object
- #code ⇒ Object
- #draw ⇒ Object
- #focus ⇒ Object
- #setup ⇒ Object
- #update ⇒ Object
Methods inherited from View
#initialize, instance, instance=, #mouse_inside_view?
Methods included from Part::Colors
#black, #blue, #brown, #dark_blue, #dark_gray, #dark_green, #dark_purple, #green, #indigo, #light_gray, #orange, #peach, #pink, #red, #rgb, #white, #xml_color, #yellow
Methods included from Support
#code_editor, #mouse_over?, #sprite_editor, #window
Constructor Details
This class inherits a constructor from AuthorEngine::View
Instance Attribute Details
#x_offset ⇒ Object
Returns the value of attribute x_offset.
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# File 'lib/author_engine/views/code_editor.rb', line 37 def x_offset @x_offset end |
#y_offset ⇒ Object
Returns the value of attribute y_offset.
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# File 'lib/author_engine/views/code_editor.rb', line 37 def y_offset @y_offset end |
Instance Method Details
#blur ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 63 def blur window.text_input = nil end |
#button_down(id) ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 105 def (id) @cursor.(id) end |
#button_up(id) ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 109 def (id) cursor_pos = @text_input.caret_pos # get a copy of the current cursor location if id == Gosu::KbEnter || id == Gosu::KbReturn # raise if @caret_pos != @text_input.caret_pos @text_input.text = @text_input.text.insert(@text_input.caret_pos, "\n") @cursor.set_position(cursor_pos+1) end @cursor.move(:up) if id == Gosu::KbUp @cursor.move(:down) if id == Gosu::KbDown if id == Gosu::KbTab text = @text_input.text if window. # FIXME: remove spaces behide cursor # chars = @text_input.text.chars # if text[cursor_pos] == " " && text[cursor_pos-1] == " " # chars.delete_at(cursor_pos-1) # chars.delete_at(cursor_pos) # @cursor.set_position(cursor_pos-2) # text = chars.join # elsif text[cursor_pos] == " " # chars.delete_at(cursor_pos-1) # @cursor.set_position(cursor_pos-1) # text = chars.join # else # p text[cursor_pos] # end else @text_input.text = @text_input.text.insert(cursor_pos, " ") p cursor_pos+2 @cursor.set_position(cursor_pos+2) end end @cursor.(id) end |
#code ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 103 def code; @text_input.text; end |
#draw ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 67 def draw # Gosu.draw_rect(0, window.container.header_height, @width, @height, white) super Gosu.clip_to(0, window.container.header_height, window.width, window.height - window.container.header_height) do Gosu.draw_rect(0, window.container.header_height, @line_numbers_width, @height, dark_gray) Gosu.translate(0, @y_offset) do min_width = @font.text_width("0")+@x_padding (@text..lines.map(&:chomp)).each_with_index do |line, index| min_width = @font.text_width("#{index+1}") if @font.text_width("#{index+1}") > min_width @font.draw_text("#{index+1}", 1, window.container.header_height + (@font.height * index), 0) end @line_numbers_width = min_width @text.x = @line_numbers_width+@x_padding end end Gosu.clip_to(@line_numbers_width, window.container.header_height, window.width, @height) do Gosu.translate(@x_offset, @y_offset) do @text.draw_markup @cursor.draw end end end |
#focus ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 58 def focus window.text_input = @text_input window.caption = "Code Editor" end |
#setup ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 38 def setup @font_size = 5 * window.square_scale.floor @font = Gosu::Font.new(@font_size, name: Text::FONT_DEFAULT_BOLD) # "Consolas" @line_numbers_spacing = "00" @line_numbers_width = @font.text_width(@line_numbers_spacing) @text_input = CodeInput.new if window.container.savefile.code.nil? @text_input.text = DEFAULT_STRING else @text_input.text = window.container.savefile.code end @text = AuthorEngine::Text.new(message: "", size: @font_size, x: @line_numbers_width+@x_padding, y: window.container.header_height, font: Text::FONT_DEFAULT) # "DejaVu Sans Mono" @cursor = Cursor.new(view: self, text_input: @text_input, text: @text) @highlighting = Highlighting.new @x_offset, @y_offset = 0, 0 end |
#update ⇒ Object
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# File 'lib/author_engine/views/code_editor.rb', line 94 def update super # @text_input.text+="\n" if Gosu.button_down?(Gosu::KbEnter) || Gosu.button_down?(Gosu::KbReturn) # FIXME @caret_pos = @text_input.caret_pos @highlighting.highlight(string: @text_input.text, text: @text) @cursor.update end |