Class: AuthorEngine::LevelEditor
- Inherits:
-
View
- Object
- View
- AuthorEngine::LevelEditor
show all
- Defined in:
- lib/author_engine/views/level_editor.rb
Constant Summary
Part::Colors::COLORS
Instance Attribute Summary collapse
Attributes inherited from View
#background, #height, #width, #x, #y
Instance Method Summary
collapse
Methods inherited from View
#blur, #button_down, #initialize, instance, instance=, #mouse_inside_view?
#black, #blue, #brown, #dark_blue, #dark_gray, #dark_green, #dark_purple, #green, #indigo, #light_gray, #orange, #peach, #pink, #red, #rgb, #white, #xml_color, #yellow
Methods included from Support
#code_editor, #mouse_over?, #sprite_editor, #window
Instance Attribute Details
#levels ⇒ Object
Returns the value of attribute levels.
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# File 'lib/author_engine/views/level_editor.rb', line 4
def levels
@levels
end
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Instance Method Details
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# File 'lib/author_engine/views/level_editor.rb', line 158
def button_up(id)
super
@sprites_picker.button_up(id) if @show_sprite_picker
@level_picker.button_up(id) if @show_level_picker
if (!@show_sprite_picker && !@show_level_picker)
place_or_remove_tile(id)
end
end
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#draw ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 34
def draw
super
@sprites_picker.draw if @show_sprite_picker
@level_picker.draw if @show_level_picker
Gosu.draw_rect(@editor_x - 4, @editor_y, (128 * @scale) + 8, (128 * @scale), white)
Gosu.clip_to(@editor_x, @editor_y, 128 * @scale,128 * @scale) do
Gosu.draw_rect(@editor_x, @editor_y, 128 * @scale,128 * @scale, Gosu::Color::BLACK)
Gosu.translate(@viewport_x, @viewport_y) do
Gosu.scale(@scale, @scale, @editor_x, @editor_y) do
if @levels[@level_picker.active_level]
@levels[@level_picker.active_level].each do |s|
SpriteEditor.instance.sprites[s.sprite].draw(
((s.x) * @sprite_size) + @editor_x,
((s.y) * @sprite_size) + @editor_y,
s.z
)
end
end
SpriteEditor.instance.sprites[@sprites_picker.active_sprite].draw(
(normalize((window.mouse_x - @viewport_x) - @editor_x) * @sprite_size) + @editor_x,
(normalize((window.mouse_y - @viewport_y) - @editor_y) * @sprite_size) + @editor_y,
0, 1,1,
Gosu::Color.rgba(255,255,255, 150)
)
end
end
end
@coordinates.draw if @show_coordinates
end
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#focus ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 30
def focus
window.caption = "Level Editor"
end
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#move_viewport ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 118
def move_viewport
if window.button_down?(Gosu::KbUp)
@viewport_y += 1 * @scale
elsif window.button_down?(Gosu::KbDown)
@viewport_y -= 1 * @scale
elsif window.button_down?(Gosu::KbLeft)
@viewport_x += 1 * @scale
elsif window.button_down?(Gosu::KbRight)
@viewport_x -= 1 * @scale
elsif window.button_down?(Gosu::Kb0)
@viewport_x, @viewport_y = 0, 0
end
end
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#normalize(int) ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 132
def normalize(int)
i = (int.to_f / (@sprite_size * @scale)).floor
return i
end
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#place(x, y, z, mode) ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 138
def place(x, y, z, mode)
sprite = @levels[@level_picker.active_level].detect do |s|
s.x == x && s.y == y && s.z == z
end
case mode
when :add
new_sprite = Sprite.new(@sprites_picker.active_sprite, x, y, z)
if sprite
@levels[@level_picker.active_level][@levels[@level_picker.active_level].index(sprite)] = new_sprite
else
@levels[@level_picker.active_level] << new_sprite
end
when :remove
@levels[@level_picker.active_level].delete(sprite) if sprite
else
raise
end
end
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#place_or_remove_tile(button) ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 107
def place_or_remove_tile(button)
return unless mouse_inside_view?
case button
when Gosu::MsLeft
place(normalize((window.mouse_x - @viewport_x) - @editor_x), normalize((window.mouse_y - @viewport_y) - @editor_y), @level_picker.active_layer, :add)
when Gosu::MsRight
place(normalize((window.mouse_x - @viewport_x) - @editor_x), normalize((window.mouse_y - @viewport_y) - @editor_y), @level_picker.active_layer, :remove)
end
end
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#setup ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 5
def setup
@sprites_picker = SpritePicker.new(y: 0)
@sprites_picker.y = window.height - (@sprites_picker.height+(@sprites_picker.offset*2))
@level_picker = LevelPicker.new(y: self.y + 4)
@show_sprite_picker = true
@show_level_picker = true
@show_coordinates = true
if window.container.savefile.levels.size > 0
@levels = window.container.savefile.levels
else
@levels = [ [] ]
end
@viewport_x, @viewport_y = 0, 0
@scale = (self.height.to_f / AuthorEngine::Window::VIEW_HEIGHT)
@editor_x, @editor_y = self.width / 2 - ((AuthorEngine::Window::VIEW_HEIGHT * @scale) / 2), self.y
@sprite_size = window.sprite_size
@coordinates = AuthorEngine::Text.new(z: 18)
end
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#update ⇒ Object
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# File 'lib/author_engine/views/level_editor.rb', line 69
def update
super
if mouse_over?(@sprites_picker) && @show_sprite_picker
@show_sprite_picker = true
else
@show_sprite_picker = false
if window.mouse_x.between?(@sprites_picker.x, @sprites_picker.x + @sprites_picker.width) &&
window.mouse_y.between?(window.height - (@sprites_picker.offset*2+4), window.height)
@show_sprite_picker = true
end
end
if mouse_over?(@level_picker) && @show_level_picker
@show_level_picker = true
else
@show_level_picker = false
if window.mouse_x.between?(@level_picker.x, @level_picker.x + @level_picker.width) &&
window.mouse_y.between?(self.y, self.y + (@level_picker.offset*2+4))
@show_level_picker = true
end
end
if mouse_inside_view?
if (!@show_sprite_picker && !@show_level_picker)
@show_coordinates = true
@coordinates.message = "x: #{normalize((window.mouse_x - @viewport_x) - @editor_x)}, y: #{normalize((window.mouse_y - @viewport_y) - @editor_y)}"
@coordinates.x = window.mouse_x
@coordinates.y = window.mouse_y - window.square_scale*16
move_viewport
else
@show_coordinates = false
end
end
end
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