Class: AsciiParadise::Base

Inherits:
Object
  • Object
show all
Defined in:
lib/ascii_paradise/base/base.rb,
lib/ascii_paradise/base/menu.rb,
lib/ascii_paradise/base/debug.rb,
lib/ascii_paradise/base/reset.rb,
lib/ascii_paradise/base/colours.rb,
lib/ascii_paradise/base/initialize.rb

Overview

AsciiParadise::Base

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(optional_arguments = ARGV) ⇒ Base

#

initialize

#


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# File 'lib/ascii_paradise/base/initialize.rb', line 14

def initialize(
    optional_arguments = ARGV
  )
  register_sigint
  reset
  # ======================================================================= #
  # === Handle blocks given to us next
  # ======================================================================= #
  if block_given?
    yielded = yield
    if yielded.is_a? Hash 
      # =================================================================== #
      # === :run_n_times
      # =================================================================== #
      if yielded.has_key? :run_n_times
        set_run_n_times(yielded.delete(:run_n_times))
      end
      # =================================================================== #
      # === main_dir
      # =================================================================== #
      if yielded.has_key? :main_dir
        set_main_dir(yielded.delete(:main_dir))
      # =================================================================== #
      # === :animation_dir
      # =================================================================== #
      elsif yielded.has_key? :animation_dir
        set_main_dir(yielded.delete(:animation_dir))
      end
      # =================================================================== #
      # === :sleep_for_n_seconds
      # =================================================================== #
      if yielded.has_key? :sleep_for_n_seconds
        set_sleep_for_n_seconds(yielded.delete(:sleep_for_n_seconds))
      end
    else # Else assume a Symbol.
      case yielded
      # =================================================================== #
      # Prevent instant running.
      # =================================================================== #
      when :do_not_run_already,
           :do_not_run_yet
        do_not_run_already
      end
    end
  end
end

Class Method Details

.animation_dir?Boolean

#

AsciiParadise::Base.animation_dir?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/base.rb', line 129

def self.animation_dir?
  ::AsciiParadise.animations_dir?
end

.e(i = '') ⇒ Object

#

Base.e

#


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# File 'lib/ascii_paradise/base/colours.rb', line 111

def self.e(i = '')
  ::AsciiParadise.e(i)
end

.runObject

#

AsciiParadise::Base.run

#


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# File 'lib/ascii_paradise/base/base.rb', line 152

def self.run
  new
end

Instance Method Details

#animation_directory?Boolean Also known as: animation_dir?, which_dir?, main_dir?

#

animation_directory?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/base.rb', line 136

def animation_directory?
  Base.animation_dir?
end

#clear_screenObject

#

clear_screen

#


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# File 'lib/ascii_paradise/base/base.rb', line 53

def clear_screen
  ::AsciiParadise.clear_screen
end

#colour_parse_this_string(i) ⇒ Object

#

colour_parse_this_string

#


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# File 'lib/ascii_paradise/base/colours.rb', line 132

def colour_parse_this_string(i)
  ::AsciiParadise.colour_parse_this_string(i)
end

#debug?Boolean

#

debug?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/debug.rb', line 25

def debug?
  ::AsciiParadise.debug?
end

#do_not_run_alreadyObject Also known as: do_not_run_yet

#

do_not_run_already

#


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# File 'lib/ascii_paradise/base/base.rb', line 70

def do_not_run_already
  @run_already = false
end

#do_not_use_clearObject

#

do_not_use_clear

#


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# File 'lib/ascii_paradise/base/base.rb', line 46

def do_not_use_clear
  @do_clear = false
end

#do_use_random_colourObject Also known as: use_a_random_colour

#

do_use_random_colour

#


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# File 'lib/ascii_paradise/base/colours.rb', line 50

def do_use_random_colour
  set_colour(:random_colour)
end

#do_wait_for_keypress_event(i = true) ⇒ Object

#

do_wait_for_keypress_event

The argument can be true, by default, or also another argument. Some symbols may have a special instruction.

#


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# File 'lib/ascii_paradise/base/base.rb', line 63

def do_wait_for_keypress_event(i = true)
  @wait_for_keypress_on_each_frame = i
end

#e(i = '') ⇒ Object

#

e

#


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# File 'lib/ascii_paradise/base/colours.rb', line 118

def e(i = '')
  Base.e(i)
end

#enable_debugObject

#

enable_debug

Delegate to the toplevel-method next.

#


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# File 'lib/ascii_paradise/base/debug.rb', line 18

def enable_debug
  ::AsciiParadise.enable_debug
end

#is_animated?Boolean

#

is_animated?

By default, sublcasses of this class are not animated. This is different for those ruby files that subclass from AsciiParadise::Animation.

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/base.rb', line 110

def is_animated?
  false
end
#

menu (menu tag)

#


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# File 'lib/ascii_paradise/base/menu.rb', line 20

def menu(i)
  if i.is_a? Array
    i.each {|entry| menu(entry) }
  else
    case i.to_s # case tag
    # ===================================================================== #
    # === volcano --full-debug
    #
    # This entry-point is called "full-debug", which means that we will
    # try to heavily "debug" the ascii-animation at hand, e. g. correct
    # faulty entries and such.
    # ===================================================================== #
    when /^-?-?everything$/i,
         /^-?-?full(-|_)?debug$/i,
         /^-?-?query$/i,
         /^-?-?frame(-|_)?wait$/i,
         /^-?-?all$/i,
         /^-?-?debugeverything$/i,
         /^-?-?debug(-|_)?per(-|_)?frame$/i,
         '-all',
         '-query'
      enable_debug
      do_wait_for_keypress_event
    # ===================================================================== #
    # === turtles --random
    # ===================================================================== #
    when /^-?-?random$/i
      sample = AsciiParadise.available_ascii_components?.sample
      AsciiParadise.run(sample)
      exit
    # ===================================================================== #
    # === turtles --overview
    # ===================================================================== #
    when *AsciiParadise.available_ascii_components_options
      show_available_components
      exit
    # ===================================================================== #
    # === turtles --colourspray
    # ===================================================================== #
    when /^-?-?colour(-|_| )?spray$/i,
         /^-?-?use(-|_| )?colour(-|_| )?spray$/i
      # =================================================================== #
      # Must invoke use_a_random_colour here so that we start by
      # using a random colour already.
      # =================================================================== #
      use_a_random_colour
      do_use_colour_spray
    # ===================================================================== #
    # === ademo --frame
    # ===================================================================== #
    when /^-?-?debug$/,
         /^-?-?frames?$/,
         /^-?-?enable(-|_)?frames$/
      enable_debug
    # ===================================================================== #
    # === volcano --numbers
    # ===================================================================== #
    when /^-?-?numbers\??$/i,
         /^-?-?super(-|_)?debug$/,
         /^-?-?individual(_|-)?frames$/i, # === swimming_lanes --individual-frames
         /^-?-?slow$/i
      enable_debug
      do_wait_for_keypress_event(:also_show_red_numbers) # jumpingpig --numbers
    # ===================================================================== #
    # === turtle --framerate
    # === whip --framerate
    # ===================================================================== #
    when /-?-?framerate\??$/i,
         /-?-?delay\??$/i
      _ = self
      _.do_not_run_yet
      e 'The delay for '+simp(self.class.to_s)+
        ' is '+sfancy(_.delay?.to_s+' seconds')+' per frame.'
      exit
    # ===================================================================== #
    # === volcano --wait-for-keypress
    # ===================================================================== #
    when /^-?-?keypress$/i,
         /^-?-?wait$/i, # diver --wait
         /^-?-?wait(_|-)?for(_|-)?keypress$/i,
         /^-?-?steps?$/i
      do_wait_for_keypress_event
    # ===================================================================== #
    # === volcano --help
    # ===================================================================== #
    when /^-?-?help$/i # help tag
      show_help
      exit
    # ===================================================================== #
    # === volcano --n_animated_components?
    # ===================================================================== #
    when /^-?-?n(_|-)?animated(_|-)?components\??$/i,
         /^-?-?n(_|-)?components\??$/i # === volcano --n_components?
      report_how_many_animated_components_exist
      exit
    # ===================================================================== #
    # === volcano --rainbow-colours
    # === volcano --rainbows
    # ===================================================================== #
    when /^-?-?rainbow(-|_| )?colou?rs$/i,
         /^-?-?rainbow(_|-| )?line$/i,
         /^-?-?rainbows?$/i
      do_use_rainbow_colours
    # ===================================================================== #
    # === volcano --show-frame=25
    # === volcano --frame15
    # ===================================================================== #
    when /^-?-?show(-|_)?frames?=(.+)$/i, # === $2
         /^-?-?frame(\d+)$/i # === $2
      _ = $1.to_s.dup
      _ = $2.to_s.dup if $2
      show_frame_at_this_position(_)
      exit
    # ===================================================================== #
    # === ademon :default
    # ===================================================================== #
    when :default,
         'default'
      set_run_n_times :default
    # ===================================================================== #
    # === turtles --run-n-times=2
    # ===================================================================== #
    when /^-?-?run(-|_)?n(-|_)?times=(\d+)$/i # $3
      set_run_n_times($3.to_s.dup)
    # ===================================================================== #
    # === turtles --half-colour
    # ===================================================================== #
    when /^-?-?half(-|_)?colou?r$/
      do_use_half_colours
    # ===================================================================== #
    # === turtles --disco-inferno
    #
    # URL is at:
    #
    #   http://rubular.com/r/eEYhiWpEpx
    #
    # Additional invocation examples:
    #
    #   trampoline --disco-inferno
    #   volcano --disco-inferno
    #
    # ===================================================================== #
    when /^-?-?disco(-|_)?inferno$/i,
         /colour-?animation/,
         /disco/,
         /inferno/,
         /random-?colours/, # earth --random-colours
         '--random-colours'
      do_use_disco_inferno
    # ===================================================================== #
    # === turtles --is_animated?
    # ===================================================================== #
    when /^-?-?is(-|_)?animated\??$/i,
          /^-?-?animated\??$/i
      e is_animated?
      exit
    # ===================================================================== #
    # === turtles 1
    # ===================================================================== #
    when /^\d+$/ # If only numbers.
      set_run_n_times(i)
    # ===================================================================== #
    # === turtles --random-colour
    # ===================================================================== #
    when /^-?-?random(-|_)?colou?r$/i,
         /rcolour$/i,
         'RCOL'
      do_use_random_colour
    # ===================================================================== #
    # === turtle --colour=slateblue
    # ===================================================================== #
    when /^-?-?colou?r=(.+)/,
         /^-?-?use(-|_)?this(-|_)?colour=(.+)/ # See: http://rubular.com/r/kH829if9FU
      _ = $1.to_s.dup
      _ = $3.to_s.dup if $3
      set_use_this_colour(_)
    # ===================================================================== #
    # === whip --noclear
    # ===================================================================== #
    when 'dont_clear','dontclear','do_not_use_clear',
         /^-?-?no(-|_)?clear$/i,
         'noc'
      do_not_use_clear
    # ===================================================================== #
    # === exploding_bubbles --delay=5
    # === turtles --delay=12
    # ===================================================================== #
    when /-?-?delay=(\d{1,2})/
      set_delay($1)
    else # else it was not found, so we decide what to do.
      # =================================================================== #
      # Handle Konsole-colours next:
      # =================================================================== #
      if ::Colours.is_this_input_a_html_colour?(i.delete('-'))
        set_use_this_colour(
          i.delete('-')
        )
      end
    end
  end
end

#project_base_dir?Boolean

#

project_base_dir?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/base.rb', line 84

def project_base_dir?
  ::AsciiParadise.project_base_dir?
end

#register_sigintObject

#

register_sigint

#


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# File 'lib/ascii_paradise/base/base.rb', line 32

def register_sigint
  ::AsciiParadise.register_sigint
end

#remove_trailing_ansci_escape_code(i) ⇒ Object

#

remove_trailing_ansci_escape_code

#


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# File 'lib/ascii_paradise/base/colours.rb', line 125

def remove_trailing_ansci_escape_code(i)
  ::Colours.remove_trailing_end_from(i)
end

#report_how_many_animated_components_existObject

#

report_how_many_animated_components_exist

#


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# File 'lib/ascii_paradise/base/base.rb', line 98

def report_how_many_animated_components_exist
  e 'There are '+
    sfancy(::AsciiParadise.n_animated_components?.to_s)+
    ' animated entries available.'
end

#resetObject

#

reset

#


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# File 'lib/ascii_paradise/base/reset.rb', line 14

def reset
  # ======================================================================= #
  # By default we will use colours.
  # ======================================================================= #
  @use_colours = true
  # ======================================================================= #
  # === @wait_for_keypress_on_each_frame
  #
  # Whether to wait for a keypress event, on each frame, or whether
  # we will not. This is mostly only used for debugging purposes.
  #
  # Thus, by default this variable is set to false.
  # ======================================================================= #
  @wait_for_keypress_on_each_frame = false
  # ======================================================================= #
  # === @run_already
  #
  # If true then the animation will be run at once when called.
  # ======================================================================= #
  @run_already = true
end

#return_basename_of_this_file_without_the_extension(i) ⇒ Object

#

return_basename_of_this_file_without_the_extension

#


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# File 'lib/ascii_paradise/base/base.rb', line 145

def return_basename_of_this_file_without_the_extension(i)
  File.basename(i).sub(/#{File.extname(i)}$/,'')
end

#return_random_colourObject

#

return_random_colour

This method will return, as String, a random HTML colour, such as “steelblue”.

#


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# File 'lib/ascii_paradise/base/colours.rb', line 60

def return_random_colour
  ::Colours.random_html_colour
end

#rev(use_colours = use_colours? ) ⇒ Object

#

rev (rev tag)

#


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# File 'lib/ascii_paradise/base/colours.rb', line 177

def rev(
    use_colours = use_colours?
  )
  return ::Colours.rev if use_colours
  return '' # else return an empty String.
end

#royalblue(i = '', use_colours = use_colours? ) ⇒ Object

#

royalblue

#


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# File 'lib/ascii_paradise/base/colours.rb', line 166

def royalblue(
    i = '', use_colours = use_colours?
  )
  i = i.dup
  i = ::Colours.send(__method__, i) if use_colours
  return i
end

#set_use_this_colour(i = ::AsciiParadise.colour?) ⇒ Object Also known as: set_colour, use_this_colour

#

set_use_this_colour

Set a specific colour through this method here.

Setting a random colour is also possible, e. g. by using as argument :random_colour.

#


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# File 'lib/ascii_paradise/base/colours.rb', line 29

def set_use_this_colour(
    i = ::AsciiParadise.colour?
  )
  case i
  when nil, :default
    i = DEFAULT_COLOUR_TO_USE # Hardcoded default in this case.
  end
  i = i.to_s.dup # Do not retain the String as frozen.
  i.delete!('-') if i.include? '--'
  case i # case tag
  when /^-?-?random(_|-)?colour$/i # handofgod --colour=random-colour
    i = return_random_colour
  end
  i = i.to_sym unless i.is_a? Symbol
  @use_this_colour = i
end

#sfancy(i) ⇒ Object

#

sfancy

#


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# File 'lib/ascii_paradise/base/colours.rb', line 78

def sfancy(i)
  if @use_colours
    AsciiParadise.sfancy(i)
  else
    ''
  end
end

#sfile(i) ⇒ Object

#

sfile

#


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# File 'lib/ascii_paradise/base/colours.rb', line 89

def sfile(i)
  if @use_colours
    AsciiParadise.sfile(i)
  else
    ''
  end
end

#show_available_componentsObject

#

show_available_components

#


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# File 'lib/ascii_paradise/base/base.rb', line 91

def show_available_components
  ::AsciiParadise.show_available_ascii_components
end

#show_helpObject Also known as: help

#

show_help (help tag)

To invoke this method, try:

fireworks --help
#


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# File 'lib/ascii_paradise/base/base.rb', line 122

def show_help
  ::AsciiParadise.show_help
end

#simp(i) ⇒ Object

#

simp

#


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# File 'lib/ascii_paradise/base/colours.rb', line 67

def simp(i)
  if @use_colours
    AsciiParadise.simp(i)
  else
    ''
  end
end

#slategrey(i = '') ⇒ Object

#

slategrey

#


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# File 'lib/ascii_paradise/base/colours.rb', line 157

def slategrey(i = '')
  i = i.dup
  i = ::Colours.send(__method__, i) if @use_colours
  return i
end

#sort_files(i) ⇒ Object

#

sort_files

#


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# File 'lib/ascii_paradise/base/base.rb', line 39

def sort_files(i)
  ::AsciiParadise.sort_files(i)
end

#static_dir?Boolean

#

static_dir?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/base.rb', line 77

def static_dir?
  "#{project_base_dir?}static_ascii/"
end

#steelblue(i = '') ⇒ Object Also known as: tomato

#

steelblue

#


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# File 'lib/ascii_paradise/base/colours.rb', line 139

def steelblue(i = '')
  i = i.dup
  i = ::Colours.send(__method__, i) if @use_colours
  return i
end

#swarn(i) ⇒ Object

#

swarn

#


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# File 'lib/ascii_paradise/base/colours.rb', line 100

def swarn(i)
  if @use_colours
    AsciiParadise.swarn(i)
  else
    ''
  end
end

#use_colours?Boolean

#

use_colours?

#

Returns:

  • (Boolean)


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# File 'lib/ascii_paradise/base/colours.rb', line 17

def use_colours?
  @use_colours
end