Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 9

def initialize(title)
    @title = title.capitalize
    @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 8

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 14

def add_player(player)
    @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 106

def high_score_entry(player)
    "#{player.name}".ljust(20, '.') + "#{player.score}\n"
end

#load_players(filename) ⇒ Object



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# File 'lib/studio_game/game.rb', line 91

def load_players(filename)
    File.readlines(filename).each do |line|
        add_player(Player.from_csv(line))
    end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 18

def play(rounds)
    puts "\nThere are #{@players.size} in #{@title}."

    @players.each do |player|
        puts player
    end

    treasures = TreasureTrove::TREASURES

    puts "\nThere are #{treasures.size} treasures to be found:"

    treasures.each do |t|
        puts "A #{t.name} is worth #{t.points} points"
    end

    1.upto(rounds) do |r|
        if block_given?
            break if yield
        end
        
        puts "\n"
        puts "Round #{r}".center(20, '-')
        @players.each do |player|
            GameTurn.take_turn(player)
            puts player
        end
    end

    puts "Game Over".center(50, '*')
end


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# File 'lib/studio_game/game.rb', line 49

def print_name_and_health(player)
    puts "#{player.name} (#{player.health})\n"
end


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# File 'lib/studio_game/game.rb', line 53

def print_stats
    strong_players, wimpy_players = @players.partition {|p| p.strong?}
    puts "\n#{@title} Statistics:\n"
    puts "\n#{strong_players.size} strong players:"
    
    strong_players.each do |p|
        print_name_and_health(p)
    end

    puts "\n#{wimpy_players.size} wimpy players:"
    
    wimpy_players.each do |p|
        print_name_and_health(p)
    end

    puts "\n#{@title} High Scores:"
    
    @players.sort.each do |p|
        puts high_score_entry(p)
    end

    puts "\n"
    @players.sort.each do |player|
        puts "#{player.name}'s point totals:"
        player.each_found_treasure do |treasure|
            puts "#{treasure.points} total #{treasure.name} points"
        end
        puts "#{player.points} grand total points\n\n"
    end

    puts "#{total_points} total points from treasures found"

end

#save_high_scores(high_score_filename = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 97

def save_high_scores(high_score_filename="high_scores.txt")
    File.open(high_score_filename, "w") do |file|
        file.puts "#{@title} High Scores:"
        @players.sort.each do |p|
            file.puts high_score_entry(p)
        end
    end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 87

def total_points
    @players.reduce(0) {|sum, player| sum + player.points}
end