Class: Game
Overview
Main game class Use Game.new.run
Constant Summary
Constants included
from Defaults
Defaults::COMPUTER_1_NAME, Defaults::COMPUTER_2_NAME, Defaults::COMPUTER_NAME, Defaults::PLAYER_1_NAME, Defaults::PLAYER_2_NAME, Defaults::PLAYER_NAME, Defaults::SHIPS_COUNT, Defaults::SHIP_1_COUNT, Defaults::SHIP_2_COUNT, Defaults::SHIP_3_COUNT, Defaults::SHIP_4_COUNT, Defaults::SHIP_5_COUNT, Defaults::SIZE_X, Defaults::SIZE_Y
Instance Method Summary
collapse
Constructor Details
#initialize ⇒ Game
Returns a new instance of Game.
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# File 'lib/game.rb', line 28
def initialize
@alphabet = ''
('A'..'Z').each { |a| @alphabet << a }
end
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Instance Method Details
#comp_vs_comp ⇒ Object
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# File 'lib/game.rb', line 40
def comp_vs_comp
board = [Board.new(SIZE_X, SIZE_Y, COMPUTER_1_NAME),
Board.new(SIZE_X, SIZE_Y, COMPUTER_2_NAME)]
board[0].generate(*SHIPS_COUNT)
board[1].generate(*SHIPS_COUNT)
player_name = [COMPUTER_1_NAME, COMPUTER_2_NAME]
current_player = 0
result = ' '
auto = :OFF
delay = 1
loop do
if auto == :OFF
display(*board)
puts "Turn: #{player_name[current_player]}\n"
puts "Press:Enter to continue\tQ+Enter - exit\tA+Enter - demo mode"
inp = gets.chop
case inp
when 'Q', 'q' then return
when 'A', 'a' then auto = :ON
when 'AF', 'af'
auto = :ON
delay = 0.2
end
end
hit = loop do
hit = [rand(SIZE_X), rand(SIZE_Y)]
result = board[current_player - 1].shoot(*hit)
break hit if result != 'ALREADY SHOT'
end
display(*board)
puts "Turn: #{player_name[current_player]}"
puts "Hit: #{@alphabet[hit[0]]}#{hit[1]} - #{result}"
case result
when 'MISSED'
current_player == 0 ? (current_player = 1) : (current_player = 0)
when 'INJURED'
sleep(delay)
next
when 'KILLED'
if board[current_player - 1].is_ship_alive? == false
congratulation player_name[current_player]
return
end
sleep(delay)
end
sleep(delay)
end
end
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#congratulation(name) ⇒ Object
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# File 'lib/game.rb', line 95
def congratulation(name)
puts "\nCONGRATULATION!!!"
puts "#{name} has won"
puts 'GAME OVER'
sleep(2)
end
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#display(b1, b2) ⇒ Object
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# File 'lib/game.rb', line 33
def display(b1, b2)
system('clear')
(SIZE_Y + 5).times do |i|
puts b1.display(i) << ' ' * 3 << b2.display(i)
end
end
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#human_vs_comp ⇒ Object
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# File 'lib/game.rb', line 106
def human_vs_comp
puts "\nUnder construction. Try later..."
end
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#human_vs_human ⇒ Object
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# File 'lib/game.rb', line 102
def human_vs_human
puts "\nUnder construction. Try later..."
end
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#run ⇒ Object
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# File 'lib/game.rb', line 110
def run
system('clear')
greeting
input = gets.chop
case input
when '1' then comp_vs_comp
when '2' then human_vs_comp
when '3' then human_vs_human
when 'q', 'Q' then
end
end
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