Class: Game

Inherits:
Object
  • Object
show all
Includes:
Defaults
Defined in:
lib/game.rb

Overview

Main game class Use Game.new.run

Constant Summary

Constants included from Defaults

Defaults::COMPUTER_1_NAME, Defaults::COMPUTER_2_NAME, Defaults::COMPUTER_NAME, Defaults::PLAYER_1_NAME, Defaults::PLAYER_2_NAME, Defaults::PLAYER_NAME, Defaults::SHIPS_COUNT, Defaults::SHIP_1_COUNT, Defaults::SHIP_2_COUNT, Defaults::SHIP_3_COUNT, Defaults::SHIP_4_COUNT, Defaults::SHIP_5_COUNT, Defaults::SIZE_X, Defaults::SIZE_Y

Instance Method Summary collapse

Constructor Details

#initializeGame

Returns a new instance of Game.



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# File 'lib/game.rb', line 28

def initialize
  @alphabet = ''
  ('A'..'Z').each { |a| @alphabet << a }
end

Instance Method Details

#comp_vs_compObject



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# File 'lib/game.rb', line 40

def comp_vs_comp
  board = [Board.new(SIZE_X, SIZE_Y, COMPUTER_1_NAME),
           Board.new(SIZE_X, SIZE_Y, COMPUTER_2_NAME)]

  board[0].generate(*SHIPS_COUNT)
  board[1].generate(*SHIPS_COUNT)

  player_name = [COMPUTER_1_NAME, COMPUTER_2_NAME]

  current_player = 0
  result = ' '
  auto = :OFF
  delay = 1
  loop do
    if auto == :OFF
      display(*board)
      puts "Turn: #{player_name[current_player]}\n"
      puts "Press:Enter to continue\tQ+Enter - exit\tA+Enter - demo mode"
      inp = gets.chop
      case inp
      when 'Q', 'q' then return
      when 'A', 'a' then auto = :ON
      when 'AF', 'af'
        auto = :ON
        delay = 0.2
      end
    end

    hit = loop do
      hit = [rand(SIZE_X), rand(SIZE_Y)]
      result = board[current_player - 1].shoot(*hit)
      break hit if result != 'ALREADY SHOT'
    end

    display(*board)
    puts "Turn: #{player_name[current_player]}"
    puts "Hit: #{@alphabet[hit[0]]}#{hit[1]} - #{result}"

    case result
    when 'MISSED'
      current_player == 0 ? (current_player = 1) : (current_player = 0)
    when 'INJURED'
      sleep(delay)
      next
    when 'KILLED'
      if board[current_player - 1].is_ship_alive? == false
        congratulation player_name[current_player]
        return
      end
      sleep(delay)
    end
    sleep(delay)
  end
end

#congratulation(name) ⇒ Object



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# File 'lib/game.rb', line 95

def congratulation(name)
  puts "\nCONGRATULATION!!!"
  puts "#{name} has won"
  puts 'GAME OVER'
  sleep(2)
end

#display(b1, b2) ⇒ Object



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# File 'lib/game.rb', line 33

def display(b1, b2)
  system('clear')
  (SIZE_Y + 5).times do |i|
    puts b1.display(i) << ' ' * 3 << b2.display(i)
  end
end

#human_vs_compObject



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# File 'lib/game.rb', line 106

def human_vs_comp
  puts "\nUnder construction. Try later..."
end

#human_vs_humanObject



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# File 'lib/game.rb', line 102

def human_vs_human
  puts "\nUnder construction. Try later..."
end

#runObject



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# File 'lib/game.rb', line 110

def run
  system('clear')

  greeting
  input = gets.chop

  case input
  when '1' then comp_vs_comp
  when '2' then human_vs_comp
  when '3' then human_vs_human
  when 'q', 'Q' then
  end
end