Method: AdventureRL::Animation#next_image
- Defined in:
- lib/AdventureRL/Animation.rb
#next_image ⇒ Object
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# File 'lib/AdventureRL/Animation.rb', line 30 def next_image @current_image_index += 1 @current_image_index = 0 if (@current_image_index >= @images.size) @image = @images[@current_image_index] set_timeout end |