Method: AdventureRL::Animation#next_image

Defined in:
lib/AdventureRL/Animation.rb

#next_imageObject



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# File 'lib/AdventureRL/Animation.rb', line 30

def next_image
  @current_image_index += 1
  @current_image_index  = 0  if (@current_image_index >= @images.size)
  @image = @images[@current_image_index]
  set_timeout
end