Class: AcpcTableManager::AcpcProxy
- Inherits:
-
Object
- Object
- AcpcTableManager::AcpcProxy
- Includes:
- ProxyUtils, SimpleLogging
- Defined in:
- lib/acpc_table_manager/acpc_proxy.rb
Instance Attribute Summary collapse
-
#game ⇒ Object
readonly
Returns the value of attribute game.
-
#game_info ⇒ Object
readonly
Returns the value of attribute game_info.
-
#id ⇒ Object
readonly
Returns the value of attribute id.
-
#last_message_received ⇒ Object
readonly
Returns the value of attribute last_message_received.
-
#state_index ⇒ Object
readonly
Returns the value of attribute state_index.
Instance Method Summary collapse
- #act(action) ⇒ Object
- #action_timeout_reached ⇒ Object
-
#initialize(id, game) ⇒ AcpcProxy
constructor
A new instance of AcpcProxy.
- #match_over? ⇒ Boolean
- #message_loop ⇒ Object
- #must_send_ready ⇒ Object
- #num_hands_per_match ⇒ Object
- #play(action) ⇒ Object
- #start(seat, port) ⇒ Object
Methods included from ProxyUtils
all_in, amount_to_call, betting_sequence, chip_contribution_after_calling, chip_contributions_in_previous_rounds, #exit_and_del_saved, minimum_wager_to, opponents, #play_check_fold!, players, players_at_the_table_to_json, pot_after_call, pot_at_start_of_round, pot_fraction_wager_to_over_round, #start_proxy
Methods included from SimpleLogging
Constructor Details
#initialize(id, game) ⇒ AcpcProxy
Returns a new instance of AcpcProxy.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 12 def initialize(id, game) @game = game @id = id @game_info = AcpcTableManager.exhibition_config.games[game] unless @game_info raise OptionParser::ArgumentError.new( "\"#{game}\" is not a recognized game. Registered games: #{AcpcTableManager.exhibition_config.games.keys}." ) end @logger = AcpcTableManager.new_log( "#{id}.log", File.join(AcpcTableManager.config.log_directory, 'proxies') ) @communicator = AcpcTableManager::ProxyCommunicator.new(id) @communicator.del_saved # Clear stale messages to avoid unpredictable behaviour @state_index = 0 = Time.now end |
Instance Attribute Details
#game ⇒ Object (readonly)
Returns the value of attribute game.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 10 def game @game end |
#game_info ⇒ Object (readonly)
Returns the value of attribute game_info.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 10 def game_info @game_info end |
#id ⇒ Object (readonly)
Returns the value of attribute id.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 10 def id @id end |
#last_message_received ⇒ Object (readonly)
Returns the value of attribute last_message_received.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 10 def end |
#state_index ⇒ Object (readonly)
Returns the value of attribute state_index.
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 10 def state_index @state_index end |
Instance Method Details
#act(action) ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 53 def act(action) if action == 'next-hand' @proxy.next_hand! do |patt| log 'next_hand! block', match_state: patt.match_state.to_s @communicator.publish( AcpcTableManager::ProxyUtils.players_at_the_table_to_json( patt, num_hands_per_match, @state_index ) ) @state_index += 1 end log( 'after next_hand!', users_turn_to_act?: @proxy.users_turn_to_act?, match_over?: match_over? ) else log 'before play', users_turn_to_act?: @proxy.users_turn_to_act?, action: action if @proxy.users_turn_to_act? play action log( 'after play', users_turn_to_act?: @proxy.users_turn_to_act?, match_over?: match_over? ) else log 'skipped play' end end end |
#action_timeout_reached ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 120 def action_timeout_reached AcpcTableManager.config.proxy_timeout_s && ( Time.now > ( + AcpcTableManager.config.proxy_timeout_s ) ) end |
#match_over? ⇒ Boolean
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 90 def match_over? @proxy.match_ended?(num_hands_per_match) || !@proxy.connected? end |
#message_loop ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 95 def @communicator.subscribe_with_timeout do |data| log __method__, data: data if data['resend'] log __method__, msg: 'Resending match state' @communicator.publish( AcpcTableManager::ProxyUtils.players_at_the_table_to_json( @proxy, num_hands_per_match, @state_index ) ) @state_index += 1 elsif data['kill'] log __method__, msg: 'Exiting' exit_and_del_saved else act data['action'] end exit_and_del_saved if match_over? = Time.now end end |
#must_send_ready ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 33 def must_send_ready() AcpcTableManager.config.must_send_ready end |
#num_hands_per_match ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 35 def num_hands_per_match() @game_info['num_hands_per_match'] end |
#play(action) ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 37 def play(action) action = PokerAction.new(action) unless action.is_a?(PokerAction) @proxy.play!(action) do |patt| log 'play! block', match_state: patt.match_state.to_s @communicator.publish( AcpcTableManager::ProxyUtils.players_at_the_table_to_json( patt, num_hands_per_match, @state_index ) ) @state_index += 1 end end |
#start(seat, port) ⇒ Object
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# File 'lib/acpc_table_manager/acpc_proxy.rb', line 128 def start(seat, port) begin log( __method__, id: @id, game: @game, seat: seat, port: port, version: AcpcTableManager::VERSION, send_channel: @communicator.send_channel, receive_channel: @communicator.receive_channel, must_send_ready: must_send_ready ) @proxy = start_proxy( @game_info, seat, port, must_send_ready ) do |patt| log 'start_proxy_block', match_state: patt.match_state.to_s @communicator.publish( AcpcTableManager::ProxyUtils.players_at_the_table_to_json( patt, num_hands_per_match, @state_index ) ) @state_index += 1 end log 'starting event loop' loop do begin rescue AcpcTableManager::SubscribeTimeout match_is_over = match_over? log( 'subscription timeout reached', { match_over?: match_is_over, users_turn_to_act?: @proxy.users_turn_to_act?, action_timeout_reached: action_timeout_reached, on_proxy_timeout: AcpcTableManager.config.on_proxy_timeout } ) if match_is_over exit_and_del_saved elsif !@proxy.users_turn_to_act? = Time.now elsif action_timeout_reached if AcpcTableManager.config.on_proxy_timeout == 'fold' play_check_fold! @proxy else exit_and_del_saved end end end end rescue => e log( __method__, { id: @id, message: e., backtrace: e.backtrace }, Logger::Severity::ERROR ) AcpcTableManager.notify e # Send an email notification end exit_and_del_saved end |