Class: AcpcTableManager::TableQueue

Inherits:
Object
  • Object
show all
Includes:
SimpleLogging
Defined in:
lib/acpc_table_manager/table_queue.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from SimpleLogging

#log, #log_with, #logger

Constructor Details

#initialize(game_definition_key_) ⇒ TableQueue

Returns a new instance of TableQueue.



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# File 'lib/acpc_table_manager/table_queue.rb', line 24

def initialize(game_definition_key_)
  @logger = AcpcTableManager.new_log 'queue.log'
  @game_definition_key = game_definition_key_

  log(
    __method__,
    game_definition_key: @game_definition_key,
    max_num_matches: AcpcTableManager.exhibition_config.games[@game_definition_key]['max_num_matches']
  )
end

Instance Attribute Details

#running_matchesObject (readonly)

Returns the value of attribute running_matches.



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# File 'lib/acpc_table_manager/table_queue.rb', line 20

def running_matches
  @running_matches
end

Instance Method Details

#available_special_portsObject



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# File 'lib/acpc_table_manager/table_queue.rb', line 83

def available_special_ports
  if AcpcTableManager.exhibition_config.special_ports_to_dealer
    AcpcTableManager.exhibition_config.special_ports_to_dealer - Match.ports_in_use
  else
    []
  end
end

#change_in_number_of_running_matches?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_table_manager/table_queue.rb', line 73

def change_in_number_of_running_matches?
  prevNumMatchesRunning = Match.running(my_matches).length
  yield if block_given?
  prevNumMatchesRunning != Match.running(my_matches).length
end

#check!Object



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# File 'lib/acpc_table_manager/table_queue.rb', line 91

def check!
  return if length < 1

  my_matches_to_start = matches_to_start.to_a

  max_running_matches = AcpcTableManager.exhibition_config.games[@game_definition_key]['max_num_matches']
  check_num_running_matches = max_running_matches > 0

  num_running_matches = 0
  if check_num_running_matches
    num_running_matches = Match.running(my_matches).length
    log(
      __method__,
      num_running_matches: num_running_matches,
      num_matches_to_start: my_matches_to_start.length
    )
  end

  matches_started = []
  while
    !my_matches_to_start.empty? &&
    (
      !check_num_running_matches ||
      num_running_matches < max_running_matches
    )

    matches_started << dequeue(my_matches_to_start.pop)
    num_running_matches += 1
  end

  log(
    __method__,
    matches_started: matches_started,
    num_running_matches: num_running_matches,
    num_matches_to_start: matches_to_start.length
  )

  matches_started
end

#lengthObject



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# File 'lib/acpc_table_manager/table_queue.rb', line 79

def length
  matches_to_start.length
end

#matches_to_startObject



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# File 'lib/acpc_table_manager/table_queue.rb', line 65

def matches_to_start
  my_matches.queue
end

#my_matchesObject



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# File 'lib/acpc_table_manager/table_queue.rb', line 69

def my_matches
  Match.where(game_definition_key: @game_definition_key.to_sym)
end

#start_players!(match) ⇒ Object



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# File 'lib/acpc_table_manager/table_queue.rb', line 35

def start_players!(match)
  Opponents.start(match)
  log(__method__, msg: "Opponents started for #{match.id}")

  start_proxy! match
end

#start_proxy!(match) ⇒ Object



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# File 'lib/acpc_table_manager/table_queue.rb', line 42

def start_proxy!(match)
  command = "#{File.expand_path('../../../exe/acpc_proxy', __FILE__)} -t #{AcpcTableManager.config_file} -m #{match.id}"
  log(
    __method__,
    msg: "Starting proxy for #{match.id}",
    command: command
  )

  match.proxy_pid = Timeout.timeout(3) do
    pid = Process.spawn(command)
    Process.detach(pid)
    pid
  end
  match.save!

  log(
    __method__,
    msg: "Started proxy for \"#{match.name}\" (#{match.id})",
    pid: match.proxy_pid
  )
  self
end