Class: AcpcTableManager::Proxy

Inherits:
Object
  • Object
show all
Includes:
AcpcPokerTypes, SimpleLogging
Defined in:
lib/acpc_table_manager/proxy.rb

Class Method Summary collapse

Instance Method Summary collapse

Methods included from SimpleLogging

#log, #log_with, #logger

Constructor Details

#initialize(match_id, match_name, dealer_information, users_seat, game_definition, player_names = 'user p2', number_of_hands = 1, must_send_ready = false) ⇒ Proxy

TODO:

Reduce the # of params

Returns a new instance of Proxy.

Parameters:

  • match_id (String)

    The ID of the match in which this player is participating.

  • match_name (String)

    The name of the match in which this player is participating.

  • dealer_information (DealerInformation)

    Information about the dealer to which this bot should connect.

  • game_definition (GameDefinition, #to_s)

    A game definition; either a GameDefinition or the name of the file containing a game definition.

  • player_names (String) (defaults to: 'user p2')

    The names of the players in this match.

  • number_of_hands (Integer) (defaults to: 1)

    The number of hands in this match.



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# File 'lib/acpc_table_manager/proxy.rb', line 53

def initialize(
  match_id,
  match_name,
  dealer_information,
  users_seat,
  game_definition,
  player_names='user p2',
  number_of_hands=1,
  must_send_ready=false
)
  @logger = AcpcTableManager.new_log File.join('proxies', "#{match_name}.#{match_id}.#{users_seat}.log")

  log __method__, {
    dealer_information: dealer_information,
    users_seat: users_seat,
    game_definition: game_definition,
    player_names: player_names,
    number_of_hands: number_of_hands
  }

  @match_id = match_id
  @player_proxy = AcpcPokerPlayerProxy::PlayerProxy.new(
    dealer_information,
    game_definition,
    users_seat,
    must_send_ready
  ) do |players_at_the_table|

    if players_at_the_table.match_state
      update_database! players_at_the_table

      yield players_at_the_table if block_given?
    else
      log __method__, {before_first_match_state: true}
    end
  end
end

Class Method Details

.start(match, must_send_ready = false) ⇒ Object



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# File 'lib/acpc_table_manager/proxy.rb', line 23

def self.start(match, must_send_ready = false)
  game_definition = GameDefinition.parse_file(match.game_definition_file_name)
  match.game_def_hash = game_definition.to_h
  match.save!

  proxy = new(
    match.id,
    match.sanitized_name,
    AcpcDealer::ConnectionInformation.new(
      match.port_numbers[match.seat - 1],
      ::AcpcTableManager.config.dealer_host
    ),
    match.seat - 1,
    game_definition,
    match.player_names.join(' '),
    match.number_of_hands,
    must_send_ready
  ) do |players_at_the_table|
    yield players_at_the_table if block_given?
  end
end

Instance Method Details

#match_ended?Boolean

Returns:

  • (Boolean)

See Also:

  • PlayerProxy#match_ended?


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# File 'lib/acpc_table_manager/proxy.rb', line 161

def match_ended?
  return false if @player_proxy.nil?

  @match ||= begin
    Match.find(@match_id)
  rescue Mongoid::Errors::DocumentNotFound
    log(
      __method__,
      {
        msg: "Unable to find match",
        match_id: @match_id,
        match_ended: @player_proxy.match_ended?
      }
    )
    return true
  end
  @player_proxy.match_ended? @match.number_of_hands
end

#next_hand!Object



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# File 'lib/acpc_table_manager/proxy.rb', line 91

def next_hand!
  log __method__

  if @player_proxy.hand_ended?
    @player_proxy.next_hand! do |players_at_the_table|
      update_database! players_at_the_table

      yield players_at_the_table if block_given?
    end
   end

  log(
    __method__,
    {
      users_turn_to_act?: @player_proxy.users_turn_to_act?,
      match_ended?: @player_proxy.match_ended?
    }
  )

  self
end

#play!(action, fast_forward = false) ⇒ Object

Player action interface

See Also:

  • PlayerProxy#play!


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# File 'lib/acpc_table_manager/proxy.rb', line 115

def play!(action, fast_forward = false)
  log __method__, users_turn_to_act?: @player_proxy.users_turn_to_act?, action: action

  if @player_proxy.users_turn_to_act?
    action = PokerAction.new(action) unless action.is_a?(PokerAction)

    @player_proxy.play! action do |players_at_the_table|
      update_database! players_at_the_table, fast_forward

      yield players_at_the_table if block_given?
    end

    log(
      __method__,
      {
        users_turn_to_act?: @player_proxy.users_turn_to_act?,
        match_ended?: @player_proxy.match_ended?
      }
    )
  end

  self
end

#play_check_fold!Object



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# File 'lib/acpc_table_manager/proxy.rb', line 141

def play_check_fold!
  log __method__
  if @player_proxy.users_turn_to_act?
    play!(
      if (
        @player_proxy.legal_actions.any? do |a|
          a == AcpcPokerTypes::PokerAction::FOLD
        end
      )
        AcpcPokerTypes::PokerAction::FOLD
      else
        AcpcPokerTypes::PokerAction::CALL
      end,
      true
    )
  end
  self
end

#users_turn_to_act?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_table_manager/proxy.rb', line 139

def users_turn_to_act?() @player_proxy.users_turn_to_act? end