Class: AcpcPokerTypes::AcpcDealerData::PokerMatchData

Inherits:
Object
  • Object
show all
Defined in:
lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(parsed_action_messages, parsed_hand_results, player_names, dealer_directory) ⇒ PokerMatchData

Returns a new instance of PokerMatchData.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 100

def initialize(
  parsed_action_messages,
  parsed_hand_results,
  player_names,
  dealer_directory
)
  if (
    parsed_action_messages.match_def.nil? ||
    parsed_hand_results.match_def.nil? ||
    parsed_action_messages.match_def != parsed_hand_results.match_def
  )
    raise MatchDefinitionsDoNotMatch
  end

  if parsed_action_messages.final_score != parsed_hand_results.final_score
    raise FinalScoresDoNotMatch
  end

  @match_def = parsed_hand_results.match_def

  if parsed_hand_results.final_score
    set_chip_distribution! parsed_hand_results.final_score
  end

  set_data! parsed_action_messages, parsed_hand_results

  # Zero-indexed seat
  @seat = 0

  initialize_players!
end

Instance Attribute Details

#chip_distributionObject

Returns the value of attribute chip_distribution.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def chip_distribution
  @chip_distribution
end

#dataObject

Returns the value of attribute data.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def data
  @data
end

#hand_numberObject

Returns the value of attribute hand_number.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def hand_number
  @hand_number
end

#match_defObject

Returns the value of attribute match_def.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def match_def
  @match_def
end

#playersObject

Returns the value of attribute players.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def players
  @players
end

#seatObject

Returns the value of attribute seat.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 19

def seat
  @seat
end

Class Method Details

.parse(action_messages, result_messages, player_names, dealer_directory, num_hands = nil) ⇒ Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 68

def self.parse(
  action_messages,
  result_messages,
  player_names,
  dealer_directory,
  num_hands=nil
)
  parsed_action_messages = Celluloid::Future.new do
     AcpcPokerTypes::AcpcDealerData::ActionMessages.parse(
      action_messages,
      player_names,
      dealer_directory,
      num_hands
    )
  end
  parsed_hand_results = Celluloid::Future.new do
     AcpcPokerTypes::AcpcDealerData::HandResults.parse(
      result_messages,
      player_names,
      dealer_directory,
      num_hands
    )
  end

  new(
    parsed_action_messages.value,
    parsed_hand_results.value,
    player_names,
    dealer_directory
  )
end

.parse_files(action_messages_file, result_messages_file, player_names, dealer_directory, num_hands = nil) ⇒ Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 35

def self.parse_files(
  action_messages_file,
  result_messages_file,
  player_names,
  dealer_directory,
  num_hands=nil
)
  parsed_action_messages = Celluloid::Future.new do
     AcpcPokerTypes::AcpcDealerData::ActionMessages.parse_file(
      action_messages_file,
      player_names,
      dealer_directory,
      num_hands
    )
  end
  parsed_hand_results = Celluloid::Future.new do
     AcpcPokerTypes::AcpcDealerData::HandResults.parse_file(
      result_messages_file,
      player_names,
      dealer_directory,
      num_hands
    )
  end

  new(
    parsed_action_messages.value,
    parsed_hand_results.value,
    player_names,
    dealer_directory
  )
end

Instance Method Details

#active_playersObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 264

def active_players
  @players.select { |player_to_collect| player_to_collect.active? }
end

#betting_sequenceObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 301

def betting_sequence
  sequence = [[]]

  if (
    @hand_number.nil? ||
    current_hand.turn_number.nil? ||
    current_hand.turn_number < 1
  )
    return sequence
  end

  turns_taken = current_hand.data[0..current_hand.turn_number-1]
  turns_taken.each_with_index do |turn, turn_index|
    next unless turn.action_message

    sequence[turn.action_message.state.round] << turn.action_message.action

    if (
      new_round?(sequence.length - 1 , turn_index) ||
      players_all_in?(sequence.length - 1, turn_index, turns_taken)
    )
      sequence << []
    end
  end

  sequence
end

#betting_sequence_stringObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 328

def betting_sequence_string
  (betting_sequence.map do |per_round|
     (per_round.map{|action| action.to_acpc}).join('')
  end).join('/')
end

#chip_balancesObject

return [Array<Integer>] Each player’s current chip balance.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 252

def chip_balances
  @players.map { |player| player.chip_balance }
end

#chip_contributionsObject

return [Array<Array<Integer>>] Each player’s current chip contribution organized by round.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 257

def chip_contributions
  @players.map { |player| player.chip_contributions }
end

#chip_stacksArray<ChipStack>

Returns AcpcPokerTypes

stacks.

Returns:

  • (Array<ChipStack>)
    AcpcPokerTypes

    stacks.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 247

def chip_stacks
  @players.map { |player| player.chip_stack }
end

#current_handObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 238

def current_hand
  if @hand_number then @data[@hand_number] else nil end
end

#end_match!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 152

def end_match!
  if @chip_distribution && @chip_distribution != @players.map { |p| p.chip_balance }
    raise DataInconsistent, "chip distribution: #{@chip_distribution}, player balances: #{@players.map { |p| p.chip_balance }}"
  end

  @hand_number = nil
  self
end

#final_hand?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 242

def final_hand?
  if @hand_number then @hand_number >= @data.length - 1 else nil end
end

#for_every_hand!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 161

def for_every_hand!
  while @hand_number.nil? || (@hand_number < @data.length - 1) do
    next_hand!
    yield @hand_number
    current_hand.end_hand!
  end

  end_match!
end

#for_every_seat!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 132

def for_every_seat!
  match_def.game_def.number_of_players.times do |seat|
    @seat = seat

    initialize_players!

    yield seat
  end

  self
end

#for_every_turn!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 200

def for_every_turn!
  while current_hand.turn_number.nil? || (current_hand.turn_number < current_hand.data.length - 1) do
    next_turn!
    yield current_hand.turn_number
  end

  self
end

#hand_started?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 214

def hand_started?
  @hand_number &&
  current_hand.turn_number &&
  current_hand.turn_number > 0
end

#match_has_another_round?(current_round, turn_index, turns_taken) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 209

def match_has_another_round?(current_round, turn_index, turns_taken)
  new_round?(current_round, turn_index) ||
  players_all_in?(current_round, turn_index, turns_taken)
end

#next_hand!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 146

def next_hand!
  init_or_increment_hand_num!
  provide_players_with_new_hand!
  current_hand.start_hand! @seat
end

#next_turn!Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 171

def next_turn!
  current_hand.next_turn!

  @players.each_with_index do |player, seat|
    last_match_state = current_hand.last_match_state(seat)
    match_state = current_hand.current_match_state(seat)

    if current_hand.last_action && player.seat == current_hand.last_action.seat

      player.take_action!(current_hand.last_action.action)
    end

    if (
      player.active? &&
      !match_state.first_state_of_first_round? &&
      match_state.round > last_match_state.round
    )
      player.start_new_round!
    end

    if current_hand.final_turn?
      player.take_winnings!(
        current_hand.chip_distribution[seat] + @match_def.game_def.blinds[current_hand.current_match_state(seat).position_relative_to_dealer]
      )
    end
  end
  self
end

#non_folded_playersObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 267

def non_folded_players
  @players.reject { |player_to_reject| player_to_reject.folded? }
end

#opponentsObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 261

def opponents
  @players.reject { |other_player| player == other_player }
end

#opponents_cards_visible?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 270

def opponents_cards_visible?
  return false unless current_hand

  current_hand.current_match_state.list_of_hole_card_hands.reject_empty_elements.length > 1
end

#player(seat = @seat) ⇒ Object



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 144

def player(seat=@seat) @players[seat] end

#player_acting_sequenceObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 220

def player_acting_sequence
  sequence = [[]]

  return sequence unless hand_started?

  turns_taken = current_hand.data[0..current_hand.turn_number-1]
  turns_taken.each_with_index do |turn, turn_index|
    next unless turn.action_message

    sequence[turn.action_message.state.round] << turn.action_message.seat
    if match_has_another_round?(sequence.length - 1, turn_index, turns_taken)
      sequence << []
    end
  end

  sequence
end

#player_acting_sequence_stringString

TODO:

Untested

Returns player acting sequence as a string.

Returns:

  • (String)

    player acting sequence as a string.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 294

def player_acting_sequence_string
  (player_acting_sequence.map { |per_round| per_round.join('') }).join('/')
end

#player_blind_relationHash<AcpcPokerTypes::, #to_i] Relation from player to the blind that player paid.

Returns Hash<AcpcPokerTypes::, #to_i] Relation from player to the blind that player paid.

Returns:

  • (Hash<AcpcPokerTypes::, #to_i] Relation from player to the blind that player paid.)

    Hash<AcpcPokerTypes::, #to_i] Relation from player to the blind that player paid.



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 283

def player_blind_relation
  return nil unless current_hand

  @players.inject({}) do |relation, plr|
    relation[plr] = @match_def.game_def.blinds[current_hand.current_match_state(plr.seat).position_relative_to_dealer]
    relation
  end
end

#player_with_dealer_buttonObject



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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 275

def player_with_dealer_button
  return nil unless current_hand

  @players.find do |plr|
    current_hand.current_match_state(plr.seat).position_relative_to_dealer == @players.length - 1
  end
end

#users_turn_to_act?Boolean

Returns:

  • (Boolean)


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# File 'lib/acpc_poker_types/acpc_dealer_data/poker_match_data.rb', line 297

def users_turn_to_act?
  return false unless current_hand && current_hand.next_action
  current_hand.next_action.seat == @seat
end