Class: PokerMatchData

Inherits:
Object
  • Object
show all
Defined in:
lib/acpc_dealer_data/poker_match_data.rb

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(parsed_action_messages, parsed_hand_results, player_names, dealer_directory) ⇒ PokerMatchData



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 88

def initialize(parsed_action_messages, parsed_hand_results, player_names, dealer_directory)
  if (
    parsed_action_messages.match_def.nil? ||
    parsed_hand_results.match_def.nil? ||
    parsed_action_messages.match_def != parsed_hand_results.match_def
  )
    raise MatchDefinitionsDoNotMatch
  end

  if (
    parsed_action_messages.final_score != parsed_hand_results.final_score
  )
    raise FinalScoresDoNotMatch
  end

  @match_def = parsed_hand_results.match_def

  if parsed_hand_results.final_score
    set_chip_distribution! parsed_hand_results.final_score
  end

  set_data! parsed_action_messages, parsed_hand_results

  # Zero-indexed seat
  @seat = 0

  initialize_players!
end

Instance Attribute Details

#chip_distributionObject (readonly)

Returns the value of attribute chip_distribution.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17

def chip_distribution
  @chip_distribution
end

#dataObject (readonly)

Returns the value of attribute data.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17

def data
  @data
end

#hand_numberObject (readonly)

Returns the value of attribute hand_number.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17

def hand_number
  @hand_number
end

#match_defObject (readonly)

Returns the value of attribute match_def.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17

def match_def
  @match_def
end

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17

def players
  @players
end

#seatObject

Returns the value of attribute seat.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 29

def seat
  @seat
end

Class Method Details

.parse(action_messages, result_messages, player_names, dealer_directory, num_hands = nil) ⇒ Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 62

def self.parse(action_messages, result_messages, player_names, dealer_directory, num_hands=nil)
  parsed_action_messages = Celluloid::Future.new do
    ActionMessages.parse(
      action_messages,
      player_names,
      dealer_directory,
      num_hands
    )
  end
  parsed_hand_results = Celluloid::Future.new do
    HandResults.parse(
      result_messages,
      player_names,
      dealer_directory,
      num_hands
    )
  end

  PokerMatchData.new(
    parsed_action_messages.value,
    parsed_hand_results.value,
    player_names,
    dealer_directory
  )
end

.parse_files(action_messages_file, result_messages_file, player_names, dealer_directory, num_hands = nil) ⇒ Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 35

def self.parse_files(action_messages_file, result_messages_file, player_names, dealer_directory, num_hands=nil)
  parsed_action_messages = Celluloid::Future.new do
    ActionMessages.parse_file(
      action_messages_file, 
      player_names, 
      dealer_directory,
      num_hands
    )
  end
  parsed_hand_results = Celluloid::Future.new do 
    HandResults.parse_file(
      result_messages_file, 
      player_names, 
      dealer_directory,
      num_hands
    )
  end

  PokerMatchData.new(
    parsed_action_messages.value, 
    parsed_hand_results.value, 
    player_names, 
    dealer_directory
  )
end

Instance Method Details

#active_playersObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 242

def active_players
  @players.select { |player_to_collect| player_to_collect.active? }
end

#betting_sequenceObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 279

def betting_sequence
  sequence = [[]]
  
  if (
    @hand_number.nil? || 
    current_hand.turn_number.nil? || 
    current_hand.turn_number < 1
  )
    return sequence
  end
    
  turns_taken = current_hand.data[0..current_hand.turn_number-1]
  turns_taken.each_with_index do |turn, turn_index|
    next unless turn.action_message

    sequence[turn.action_message.state.round] << turn.action_message.action

    if (
      new_round?(sequence.length - 1 , turn_index) ||
      players_all_in?(sequence.length - 1, turn_index, turns_taken)
    )
      sequence << []
    end
  end

  sequence
end

#betting_sequence_stringObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 306

def betting_sequence_string
  (betting_sequence.map do |per_round|
     (per_round.map{|action| action.to_acpc}).join('')
  end).join('/')
end

#chip_balancesObject

return [Array<Integer>] Each player’s current chip balance.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 230

def chip_balances
  @players.map { |player| player.chip_balance }
end

#chip_contributionsObject

return [Array<Array<Integer>>] Each player’s current chip contribution organized by round.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 235

def chip_contributions
  @players.map { |player| player.chip_contributions }
end

#chip_stacksArray<ChipStack>



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 225

def chip_stacks
  @players.map { |player| player.chip_stack }
end

#current_handObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 216

def current_hand
  if @hand_number then @data[@hand_number] else nil end
end

#final_hand?Boolean



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 220

def final_hand?
  if @hand_number then @hand_number >= @data.length - 1 else nil end
end

#for_every_hand!Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 131

def for_every_hand!
  initialize_players!

  @data.each_index do |i|
    @hand_number = i

    @players.each_with_index do |player, seat|
      player.start_new_hand!(
        @match_def.game_def.blinds[current_hand.data.first.state_messages[seat].position_relative_to_dealer],
        @match_def.game_def.chip_stacks[current_hand.data.first.state_messages[seat].position_relative_to_dealer],
        current_hand.data.first.state_messages[seat].users_hole_cards
      )
    end

    yield @hand_number
  end

  if @chip_distribution && @chip_distribution != @players.map { |p| p.chip_balance }
    raise PlayerDataInconsistent, "chip distribution: #{@chip_distribution}, player balances: #{@players.map { |p| p.chip_balance }}"
  end

  @hand_number = nil
  self
end

#for_every_seat!Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 117

def for_every_seat!
  match_def.game_def.number_of_players.times do |seat|
    @seat = seat

    initialize_players!

    yield seat
  end

  self
end

#for_every_turn!Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 156

def for_every_turn!
  current_hand.for_every_turn!(@seat) do |turn_number|
    @players.each_with_index do |player, seat|
      last_match_state = current_hand.last_match_state(seat)
      match_state = current_hand.current_match_state(seat)

      if current_hand.last_action && player.seat == current_hand.last_action.seat

        player.take_action!(current_hand.last_action.action)
      end

      if (
        player.active? &&
        !match_state.first_state_of_first_round? && 
        match_state.round > last_match_state.round
      )
        player.start_new_round!
      end

      if current_hand.final_turn?
        player.take_winnings!(
          current_hand.chip_distribution[seat] + @match_def.game_def.blinds[current_hand.current_match_state(seat).position_relative_to_dealer]
        )
      end
    end

    yield turn_number
  end

  self
end

#initialize_players!Object (protected)



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 321

def initialize_players!
  @players = @match_def.player_names.length.times.map do |seat|
    Player.join_match(
      @match_def.player_names[seat], 
      seat,
      @match_def.game_def.chip_stacks[seat]
    )
  end

  self
end

#non_folded_playersObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 245

def non_folded_players
  @players.reject { |player_to_reject| player_to_reject.folded? }
end

#opponentsObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 239

def opponents
  @players.reject { |other_player| player == other_player }
end

#opponents_cards_visible?Boolean



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 248

def opponents_cards_visible?
  return false unless current_hand
  
  current_hand.current_match_state.list_of_hole_card_hands.reject_empty_elements.length > 1
end

#player(seat = @seat) ⇒ Object



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 129

def player(seat=@seat) @players[seat] end

#player_acting_sequenceObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 188

def player_acting_sequence
  sequence = [[]]
  
  if (
    @hand_number.nil? || 
    current_hand.turn_number.nil? || 
    current_hand.turn_number < 1
  )
    return sequence
  end
    
  turns_taken = current_hand.data[0..current_hand.turn_number-1]
  turns_taken.each_with_index do |turn, turn_index|
    next unless turn.action_message

    sequence[turn.action_message.state.round] << turn.action_message.seat

    if (
      new_round?(sequence.length - 1 , turn_index) ||
      players_all_in?(sequence.length - 1, turn_index, turns_taken)
    )
      sequence << []
    end
  end

  sequence
end

#player_acting_sequence_stringString



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 272

def player_acting_sequence_string
  (player_acting_sequence.map { |per_round| per_round.join('') }).join('/')
end

#player_blind_relationHash<Player, #to_i] Relation from player to the blind that player paid.



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 261

def player_blind_relation
  return nil unless current_hand

  @players.inject({}) do |relation, plr|
    relation[plr] = @match_def.game_def.blinds[current_hand.current_match_state(plr.seat).position_relative_to_dealer]
    relation
  end
end

#player_with_dealer_buttonObject



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 253

def player_with_dealer_button
  return nil unless current_hand

  @players.find do |plr|
    current_hand.current_match_state(plr.seat).position_relative_to_dealer == @players.length - 1
  end
end

#set_chip_distribution!(final_score) ⇒ Object (protected)



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 333

def set_chip_distribution!(final_score)
  @chip_distribution = []
  final_score.each do |player_name, amount|
    begin
      @chip_distribution[@match_def.player_names.index(player_name.to_s)] = amount
    rescue TypeError
      raise PlayerNamesDoNotMatch
    end
  end

  self
end

#set_data!(parsed_action_messages, parsed_hand_results) ⇒ Object (protected)



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 346

def set_data!(parsed_action_messages, parsed_hand_results)
  @data = []
  parsed_action_messages.data.zip(parsed_hand_results.data).each do |action_messages_by_hand, hand_result|
    @data << HandData.new(
      @match_def,
      action_messages_by_hand,
      hand_result
    )
  end

  self
end

#users_turn_to_act?Boolean



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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 275

def users_turn_to_act?
  return false unless current_hand && current_hand.next_action
  current_hand.next_action.seat == @seat
end