Class: PokerMatchData
- Inherits:
-
Object
- Object
- PokerMatchData
- Defined in:
- lib/acpc_dealer_data/poker_match_data.rb
Instance Attribute Summary collapse
-
#chip_distribution ⇒ Object
readonly
Returns the value of attribute chip_distribution.
-
#data ⇒ Object
readonly
Returns the value of attribute data.
-
#hand_number ⇒ Object
readonly
Returns the value of attribute hand_number.
-
#match_def ⇒ Object
readonly
Returns the value of attribute match_def.
-
#players ⇒ Object
readonly
Returns the value of attribute players.
-
#seat ⇒ Object
Returns the value of attribute seat.
Class Method Summary collapse
- .parse(action_messages, result_messages, player_names, dealer_directory, num_hands = nil) ⇒ Object
- .parse_files(action_messages_file, result_messages_file, player_names, dealer_directory, num_hands = nil) ⇒ Object
Instance Method Summary collapse
- #active_players ⇒ Object
- #betting_sequence ⇒ Object
- #betting_sequence_string ⇒ Object
-
#chip_balances ⇒ Object
return [Array<Integer>] Each player’s current chip balance.
-
#chip_contributions ⇒ Object
return [Array<Array<Integer>>] Each player’s current chip contribution organized by round.
-
#chip_stacks ⇒ Array<ChipStack>
Player stacks.
- #current_hand ⇒ Object
- #final_hand? ⇒ Boolean
- #for_every_hand! ⇒ Object
- #for_every_seat! ⇒ Object
- #for_every_turn! ⇒ Object
-
#initialize(parsed_action_messages, parsed_hand_results, player_names, dealer_directory) ⇒ PokerMatchData
constructor
A new instance of PokerMatchData.
- #initialize_players! ⇒ Object protected
- #non_folded_players ⇒ Object
- #opponents ⇒ Object
- #opponents_cards_visible? ⇒ Boolean
- #player(seat = @seat) ⇒ Object
- #player_acting_sequence ⇒ Object
-
#player_acting_sequence_string ⇒ String
Player acting sequence as a string.
-
#player_blind_relation ⇒ Hash<Player, #to_i] Relation from player to the blind that player paid.
Hash<Player, #to_i] Relation from player to the blind that player paid.
- #player_with_dealer_button ⇒ Object
- #set_chip_distribution!(final_score) ⇒ Object protected
- #set_data!(parsed_action_messages, parsed_hand_results) ⇒ Object protected
- #users_turn_to_act? ⇒ Boolean
Constructor Details
#initialize(parsed_action_messages, parsed_hand_results, player_names, dealer_directory) ⇒ PokerMatchData
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 88 def initialize(, parsed_hand_results, player_names, dealer_directory) if ( .match_def.nil? || parsed_hand_results.match_def.nil? || .match_def != parsed_hand_results.match_def ) raise MatchDefinitionsDoNotMatch end if ( .final_score != parsed_hand_results.final_score ) raise FinalScoresDoNotMatch end @match_def = parsed_hand_results.match_def if parsed_hand_results.final_score set_chip_distribution! parsed_hand_results.final_score end set_data! , parsed_hand_results # Zero-indexed seat @seat = 0 initialize_players! end |
Instance Attribute Details
#chip_distribution ⇒ Object (readonly)
Returns the value of attribute chip_distribution.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17 def chip_distribution @chip_distribution end |
#data ⇒ Object (readonly)
Returns the value of attribute data.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17 def data @data end |
#hand_number ⇒ Object (readonly)
Returns the value of attribute hand_number.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17 def hand_number @hand_number end |
#match_def ⇒ Object (readonly)
Returns the value of attribute match_def.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17 def match_def @match_def end |
#players ⇒ Object (readonly)
Returns the value of attribute players.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 17 def players @players end |
#seat ⇒ Object
Returns the value of attribute seat.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 29 def seat @seat end |
Class Method Details
.parse(action_messages, result_messages, player_names, dealer_directory, num_hands = nil) ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 62 def self.parse(, , player_names, dealer_directory, num_hands=nil) = Celluloid::Future.new do ActionMessages.parse( , player_names, dealer_directory, num_hands ) end parsed_hand_results = Celluloid::Future.new do HandResults.parse( , player_names, dealer_directory, num_hands ) end PokerMatchData.new( .value, parsed_hand_results.value, player_names, dealer_directory ) end |
.parse_files(action_messages_file, result_messages_file, player_names, dealer_directory, num_hands = nil) ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 35 def self.parse_files(, , player_names, dealer_directory, num_hands=nil) = Celluloid::Future.new do ActionMessages.parse_file( , player_names, dealer_directory, num_hands ) end parsed_hand_results = Celluloid::Future.new do HandResults.parse_file( , player_names, dealer_directory, num_hands ) end PokerMatchData.new( .value, parsed_hand_results.value, player_names, dealer_directory ) end |
Instance Method Details
#active_players ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 242 def active_players @players.select { |player_to_collect| player_to_collect.active? } end |
#betting_sequence ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 279 def betting_sequence sequence = [[]] if ( @hand_number.nil? || current_hand.turn_number.nil? || current_hand.turn_number < 1 ) return sequence end turns_taken = current_hand.data[0..current_hand.turn_number-1] turns_taken.each_with_index do |turn, turn_index| next unless turn. sequence[turn..state.round] << turn..action if ( new_round?(sequence.length - 1 , turn_index) || players_all_in?(sequence.length - 1, turn_index, turns_taken) ) sequence << [] end end sequence end |
#betting_sequence_string ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 306 def betting_sequence_string (betting_sequence.map do |per_round| (per_round.map{|action| action.to_acpc}).join('') end).join('/') end |
#chip_balances ⇒ Object
return [Array<Integer>] Each player’s current chip balance.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 230 def chip_balances @players.map { |player| player.chip_balance } end |
#chip_contributions ⇒ Object
return [Array<Array<Integer>>] Each player’s current chip contribution organized by round.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 235 def chip_contributions @players.map { |player| player.chip_contributions } end |
#chip_stacks ⇒ Array<ChipStack>
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 225 def chip_stacks @players.map { |player| player.chip_stack } end |
#current_hand ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 216 def current_hand if @hand_number then @data[@hand_number] else nil end end |
#final_hand? ⇒ Boolean
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 220 def final_hand? if @hand_number then @hand_number >= @data.length - 1 else nil end end |
#for_every_hand! ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 131 def for_every_hand! initialize_players! @data.each_index do |i| @hand_number = i @players.each_with_index do |player, seat| player.start_new_hand!( @match_def.game_def.blinds[current_hand.data.first.[seat].position_relative_to_dealer], @match_def.game_def.chip_stacks[current_hand.data.first.[seat].position_relative_to_dealer], current_hand.data.first.[seat].users_hole_cards ) end yield @hand_number end if @chip_distribution && @chip_distribution != @players.map { |p| p.chip_balance } raise PlayerDataInconsistent, "chip distribution: #{@chip_distribution}, player balances: #{@players.map { |p| p.chip_balance }}" end @hand_number = nil self end |
#for_every_seat! ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 117 def for_every_seat! match_def.game_def.number_of_players.times do |seat| @seat = seat initialize_players! yield seat end self end |
#for_every_turn! ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 156 def for_every_turn! current_hand.for_every_turn!(@seat) do |turn_number| @players.each_with_index do |player, seat| last_match_state = current_hand.last_match_state(seat) match_state = current_hand.current_match_state(seat) if current_hand.last_action && player.seat == current_hand.last_action.seat player.take_action!(current_hand.last_action.action) end if ( player.active? && !match_state.first_state_of_first_round? && match_state.round > last_match_state.round ) player.start_new_round! end if current_hand.final_turn? player.take_winnings!( current_hand.chip_distribution[seat] + @match_def.game_def.blinds[current_hand.current_match_state(seat).position_relative_to_dealer] ) end end yield turn_number end self end |
#initialize_players! ⇒ Object (protected)
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 321 def initialize_players! @players = @match_def.player_names.length.times.map do |seat| Player.join_match( @match_def.player_names[seat], seat, @match_def.game_def.chip_stacks[seat] ) end self end |
#non_folded_players ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 245 def non_folded_players @players.reject { |player_to_reject| player_to_reject.folded? } end |
#opponents ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 239 def opponents @players.reject { |other_player| player == other_player } end |
#opponents_cards_visible? ⇒ Boolean
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 248 def opponents_cards_visible? return false unless current_hand current_hand.current_match_state.list_of_hole_card_hands.reject_empty_elements.length > 1 end |
#player(seat = @seat) ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 129 def player(seat=@seat) @players[seat] end |
#player_acting_sequence ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 188 def player_acting_sequence sequence = [[]] if ( @hand_number.nil? || current_hand.turn_number.nil? || current_hand.turn_number < 1 ) return sequence end turns_taken = current_hand.data[0..current_hand.turn_number-1] turns_taken.each_with_index do |turn, turn_index| next unless turn. sequence[turn..state.round] << turn..seat if ( new_round?(sequence.length - 1 , turn_index) || players_all_in?(sequence.length - 1, turn_index, turns_taken) ) sequence << [] end end sequence end |
#player_acting_sequence_string ⇒ String
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 272 def player_acting_sequence_string (player_acting_sequence.map { |per_round| per_round.join('') }).join('/') end |
#player_blind_relation ⇒ Hash<Player, #to_i] Relation from player to the blind that player paid.
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 261 def player_blind_relation return nil unless current_hand @players.inject({}) do |relation, plr| relation[plr] = @match_def.game_def.blinds[current_hand.current_match_state(plr.seat).position_relative_to_dealer] relation end end |
#player_with_dealer_button ⇒ Object
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 253 def return nil unless current_hand @players.find do |plr| current_hand.current_match_state(plr.seat).position_relative_to_dealer == @players.length - 1 end end |
#set_chip_distribution!(final_score) ⇒ Object (protected)
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 333 def set_chip_distribution!(final_score) @chip_distribution = [] final_score.each do |player_name, amount| begin @chip_distribution[@match_def.player_names.index(player_name.to_s)] = amount rescue TypeError raise PlayerNamesDoNotMatch end end self end |
#set_data!(parsed_action_messages, parsed_hand_results) ⇒ Object (protected)
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 346 def set_data!(, parsed_hand_results) @data = [] .data.zip(parsed_hand_results.data).each do |, hand_result| @data << HandData.new( @match_def, , hand_result ) end self end |
#users_turn_to_act? ⇒ Boolean
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# File 'lib/acpc_dealer_data/poker_match_data.rb', line 275 def users_turn_to_act? return false unless current_hand && current_hand.next_action current_hand.next_action.seat == @seat end |