Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game



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# File 'lib/studio_game/game.rb', line 12

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 10

def title
  @title
end

Instance Method Details

#add_player(p_name) ⇒ Object



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# File 'lib/studio_game/game.rb', line 17

def add_player(p_name)
  @players << p_name
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 97

def high_score_entry(player)
  formatted_name = player.player_name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end

#load_players(file_name) ⇒ Object

stuck here. I do not know why it is not saving the name. whenever I run it says @player_name=nil



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# File 'lib/studio_game/game.rb', line 78

def load_players(file_name)
  File.readlines(file_name).each do |line|
    # name, health = line.split(',')
    # new_player = Player.new(name, health.to_i)
    # add_player(new_player)
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 21

def play(rounds)
  puts "There are #{@players.size} players in #{@title}."
  puts @players
  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." }

  1.upto(rounds) do |count|
    puts "\nRound #{count}:"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
  end
end


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# File 'lib/studio_game/game.rb', line 71

def print_name_and_health(player)
  player.sort.each {|player| puts player.player_name.ljust(20,'.') + "#{player.health}"}
end


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# File 'lib/studio_game/game.rb', line 36

def print_stats
  puts "\n#{title}'s Stats:"

  @players.sort.each do |player|
    puts "\n#{player.player_name}'s point totals:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points."
    end
    puts "#{player.points} grand total points."
  end

  strong, weak = @players.partition {|player| player.strong?}

  puts "\nStrong:"
  # strong.each {|player| print_name_and_health(player)}
  # puts strong
  if (strong)
    print_name_and_health(strong)
  end

  puts "\nWeak:"
  # weak.each {|player| print_name_and_health(player)}
  # puts weak
  if (weak)
    print_name_and_health(weak)
  end
  # binding.pry
  #sorted_players = @players.sort {|p1, p2| p2.health <=> p1.health}
  puts "\n#{title} High Scores:"
  #@players.sort.each {|player| puts player.player_name.ljust(10,'.') + "#{player.score}"}
  @players.sort.each {|player| puts high_score_entry(player)}
  #weak.each {|player| print_name_and_health(player)}

end

#save_high_scores(file_name = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 87

def save_high_scores(file_name="high_scores.txt")
  File.open(file_name, "w") do |file|
    @players.sort.each do |player|
      # formatted_name = player.player_name.ljust(20, '.')
      # file.puts "#{formatted_name} #{player.score}"
      file.puts high_score_entry(player)
    end
  end
end