Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(p_name) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
-
#load_players(file_name) ⇒ Object
stuck here.
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(file_name = "high_scores.txt") ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
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# File 'lib/studio_game/game.rb', line 12 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 10 def title @title end |
Instance Method Details
#add_player(p_name) ⇒ Object
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# File 'lib/studio_game/game.rb', line 17 def add_player(p_name) @players << p_name end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 97 def high_score_entry(player) formatted_name = player.player_name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(file_name) ⇒ Object
stuck here. I do not know why it is not saving the name. whenever I run it says @player_name=nil
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# File 'lib/studio_game/game.rb', line 78 def load_players(file_name) File.readlines(file_name).each do |line| # name, health = line.split(',') # new_player = Player.new(name, health.to_i) # add_player(new_player) add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 21 def play(rounds) puts "There are #{@players.size} players in #{@title}." puts @players treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." } 1.upto(rounds) do |count| puts "\nRound #{count}:" @players.each do |player| GameTurn.take_turn(player) end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 71 def print_name_and_health(player) player.sort.each {|player| puts player.player_name.ljust(20,'.') + "#{player.health}"} end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 36 def print_stats puts "\n#{title}'s Stats:" @players.sort.each do |player| puts "\n#{player.player_name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points." end puts "#{player.points} grand total points." end strong, weak = @players.partition {|player| player.strong?} puts "\nStrong:" # strong.each {|player| print_name_and_health(player)} # puts strong if (strong) print_name_and_health(strong) end puts "\nWeak:" # weak.each {|player| print_name_and_health(player)} # puts weak if (weak) print_name_and_health(weak) end # binding.pry #sorted_players = @players.sort {|p1, p2| p2.health <=> p1.health} puts "\n#{title} High Scores:" #@players.sort.each {|player| puts player.player_name.ljust(10,'.') + "#{player.score}"} @players.sort.each {|player| puts high_score_entry(player)} #weak.each {|player| print_name_and_health(player)} end |
#save_high_scores(file_name = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 87 def save_high_scores(file_name="high_scores.txt") File.open(file_name, "w") do |file| @players.sort.each do |player| # formatted_name = player.player_name.ljust(20, '.') # file.puts "#{formatted_name} #{player.score}" file.puts high_score_entry(player) end end end |