Class: AASM::StateMachineStore
- Inherits:
-
Object
- Object
- AASM::StateMachineStore
- Defined in:
- lib/aasm/state_machine_store.rb
Class Method Summary collapse
-
.[]= ⇒ Object
do not overwrite existing state machines, which could have been created by inheritance, see AASM::ClassMethods method inherited.
- .fetch(klass, fallback = nil) ⇒ Object (also: [])
-
.register(klass, overwrite = false, state_machine = nil) ⇒ Object
do not overwrite existing state machines, which could have been created by inheritance, see AASM::ClassMethods method inherited.
- .stores ⇒ Object
- .unregister(klass) ⇒ Object
Instance Method Summary collapse
- #clone ⇒ Object
-
#initialize ⇒ StateMachineStore
constructor
A new instance of StateMachineStore.
- #machine(name) ⇒ Object (also: #[])
- #machine_names ⇒ Object (also: #keys)
- #register(name, machine, force = false) ⇒ Object
Constructor Details
#initialize ⇒ StateMachineStore
Returns a new instance of StateMachineStore.
40 41 42 |
# File 'lib/aasm/state_machine_store.rb', line 40 def initialize @machines = {} end |
Class Method Details
.[]= ⇒ Object
do not overwrite existing state machines, which could have been created by inheritance, see AASM::ClassMethods method inherited
22 23 24 25 26 27 28 29 30 31 32 33 |
# File 'lib/aasm/state_machine_store.rb', line 22 def register(klass, overwrite = false, state_machine = nil) raise "Cannot register #{klass}" unless klass.is_a?(Class) case name = template = overwrite when FalseClass then stores[klass.to_s] ||= new when TrueClass then stores[klass.to_s] = new when Class then stores[klass.to_s] = stores[template.to_s].clone when Symbol then stores[klass.to_s].register(name, state_machine) when String then stores[klass.to_s].register(name, state_machine) else raise "Don't know what to do with #{overwrite}" end end |
.fetch(klass, fallback = nil) ⇒ Object Also known as: []
24 25 26 27 28 29 30 31 32 |
# File 'lib/aasm/state_machine_store.rb', line 24 def fetch(klass, fallback = nil) stores[klass.to_s] || fallback && begin match = klass.ancestors.find do |ancestor| ancestor.include? AASM and stores[ancestor.to_s] end stores[match.to_s] end end |
.register(klass, overwrite = false, state_machine = nil) ⇒ Object
do not overwrite existing state machines, which could have been created by inheritance, see AASM::ClassMethods method inherited
10 11 12 13 14 15 16 17 18 19 20 21 |
# File 'lib/aasm/state_machine_store.rb', line 10 def register(klass, overwrite = false, state_machine = nil) raise "Cannot register #{klass}" unless klass.is_a?(Class) case name = template = overwrite when FalseClass then stores[klass.to_s] ||= new when TrueClass then stores[klass.to_s] = new when Class then stores[klass.to_s] = stores[template.to_s].clone when Symbol then stores[klass.to_s].register(name, state_machine) when String then stores[klass.to_s].register(name, state_machine) else raise "Don't know what to do with #{overwrite}" end end |
.stores ⇒ Object
4 5 6 |
# File 'lib/aasm/state_machine_store.rb', line 4 def stores @stores ||= {} end |
.unregister(klass) ⇒ Object
35 36 37 |
# File 'lib/aasm/state_machine_store.rb', line 35 def unregister(klass) stores.delete(klass.to_s) end |
Instance Method Details
#clone ⇒ Object
44 45 46 47 48 49 50 |
# File 'lib/aasm/state_machine_store.rb', line 44 def clone StateMachineStore.new.tap do |store| @machines.each_pair do |name, machine| store.register(name, machine.clone) end end end |
#machine(name) ⇒ Object Also known as: []
52 53 54 |
# File 'lib/aasm/state_machine_store.rb', line 52 def machine(name) @machines[name.to_s] end |
#machine_names ⇒ Object Also known as: keys
57 58 59 |
# File 'lib/aasm/state_machine_store.rb', line 57 def machine_names @machines.keys end |
#register(name, machine, force = false) ⇒ Object
62 63 64 65 66 67 68 69 70 71 |
# File 'lib/aasm/state_machine_store.rb', line 62 def register(name, machine, force = false) raise "Cannot use #{name.inspect} for machine name" unless name.is_a?(Symbol) or name.is_a?(String) raise "Cannot use #{machine.inspect} as a machine" unless machine.is_a?(AASM::StateMachine) if force @machines[name.to_s] = machine else @machines[name.to_s] ||= machine end end |