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# File 'lib/a_maze_ing/game_window.rb', line 173
def button_down(id)
if id == Gosu::KB_LEFT
check_available_move(3, @player)
end
if id == Gosu::KB_RIGHT
check_available_move(1, @player)
end
if id == Gosu::KB_UP
check_available_move(0, @player)
end
if id == Gosu::KB_DOWN
check_available_move(2, @player)
end
if @game_mode == 2 or @game_mode == 3
if id == Gosu::KB_A
check_available_move(3, @player_2)
end
if id == Gosu::KB_D
check_available_move(1, @player_2)
end
if id == Gosu::KB_W
check_available_move(0, @player_2)
end
if id == Gosu::KB_S
check_available_move(2, @player_2)
end
end
if id == Gosu::KB_ESCAPE
close
else
super
end
end
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