Class: YumemoireZombieMode::ZombieMode
- Inherits:
-
Object
- Object
- YumemoireZombieMode::ZombieMode
- Defined in:
- lib/YumemoireFramework.rb
Class Method Summary collapse
-
.ai_decision ⇒ Object
AI Decision Making #.
- .consumption ⇒ Object
- .cremation ⇒ Object
- .final_wishes ⇒ Object
- .parser ⇒ Object
- .reset_standard_hp_restoration ⇒ Object
Class Method Details
.ai_decision ⇒ Object
AI Decision Making #
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# File 'lib/YumemoireFramework.rb', line 1704 def self.ai_decision cchoice = @choice ## Determining user data and user choice. value = File.read("lib/input/user/user_choice.txt").to_s.to_i user_data = File.readlines("lib/data/user/candidates.txt") user_choice = user_data[value] ## Processing AI focused data ai_choice = File.read("lib/data/ai/ai_choice.txt").to_s.to_i ai_initial_candidate = user_data[ai_choice] ai_search_limit = user_data.size.to_i ## Create AI data from user data. ai_search_limit.times do if ai_choice == user_choice #puts "\e[38;2;187;127;118m The specific candidate was found. Terminating selection..." ai_data = user_data.slice!(ai_choice) open("lib/data/ai/candidates.txt", "w") { |f| f.puts ai_data } else puts "\e[38;2;187;127;118mL'ennemi découvre que vous n'avez pas fait ce choix...\e[0m" end sleep(1.5) end ## AI processing data. ai_choice = File.read("lib/data/ai/ai_choice.txt").to_s.to_i ai_data = File.readlines("lib/data/ai/candidates.txt") ai_search_limit = ai_data.size.to_i ai_next_candidate = ai_data[ai_choice] ai_search_limit.times do if ai_next_candidate == user_choice ai_final_candidate = ai_next_candidate puts "\e[38;2;187;127;118mCandidate found, processing input...\e[0m"; sleep(1) # Breaks the loop if an appropriate candidate is found. sleep(1.5) conditions = ["Sword", "Stone", "Tarp"] decision_made = conditions.sample puts "\e[38;2;187;127;118mBy process of elimination, the bot chose: #{ai_data}\e[0m" @cchoice = "#{ai_data}" puts $cchoice break else ai_choice = File.read("lib/data/ai/ai_choice.txt").to_s.to_i ai_data = File.readlines("lib/data/ai/candidates.txt") ai_search_limit = ai_data.size.to_i ai_next_candidate = ai_data[ai_choice] ai_data = user_data.slice!(ai_choice).strip puts "\e[38;2;187;127;118mEnemy found the option #{ai_data}\e[0m" enemy_decision = ["choose", "skip"] decision_made = enemy_decision.sample if decision_made == "choose" puts "\e[38;2;187;127;118mThe enemy chose: #{ai_data}, but found it causes a stalemate. Makes a new decision\e[0m" @cchoice = "#{ai_data}" enemy_decision = ["Epee", "Ishi", "Bache"] decision_made = enemy_decision.sample if decision_made == "Sword" @cchoice = "Epee" elsif decision_made == "Stone" @cchoice = "Ishi" elsif decision_made == "Tarp" @cchoice = "Bache" end break else puts "\e[38;2;187;127;118mEnemy weighed the option of choosing #{ai_data}, but decided to skip its turn.\e[0m" break end sleep(1.5) open("lib/data/ai/candidates.txt", "w") { |f| f.puts ai_data } end end def self.parser loop do system("clear") if $current_day < $lunar_ticks this_day = 29 puts "\e[38;2;187;127;118mLa prochaine phase lunaire est en cours: #{this_day - $current_day} days...\e[0m" else lunar_cycle # Reset lunar ticks to twenty days away. $current_day = 1 end puts "\e[38;2;187;127;118m[ Currency is #{$player_franc} Francs And #{$player_yen} Yen ]\e[0m" puts "\e[38;2;187;127;118m\n[ Stalemates: #{$stalemates} ] [ Player Strikes: #{$player_struck} ] [ Enemy Strikes: #{$enemy_struck} ]\e[0m" puts "\e[38;2;187;127;118m [ #{$player_lunario} Lunario ( You wont need this for most game functions. ) ]" puts "\e[38;2;187;127;118m\n\e[0m" puts "\e[38;2;187;127;118mSouer De Chaos ( Ana Nuveyatusuki ) HP: #{$player_hp} \e[0m" puts "\e[38;2;187;127;118mSouer De Commande ( Ana Nuveyatusuki ) HP: #{$enemy_hp}\e[0m" puts "\e[38;2;187;127;118m\n\e[0m" if $player_hp > 0 system("clear") puts "\e[38;2;187;127;118mYou've been zombiefied!\e[0m" sleep(1.5) system("ruby rockpaper.rb") elsif $enemy_hp <= 0 puts "\e[38;2;187;127;118mYou won\e[0m" gets.chomp abort end conditions = { "Epee" => "Ishi", "Ishi" => "Bache", "Bache" => "Epee", } puts "\e[38;2;187;127;118mTo heal the player, type: Chomp\e[0m" print "\e[38;2;164;145;91m\nEpee, Ishi, or Bache >> \e[0m" @choice = gets.chomp.capitalize if @choice == "Epee" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "0" } elsif @choice == "Ishi" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "1" } elsif @choice == "Bache" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "2" } elsif @choice == "Chomp" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "2" } end puts " " sleep(1.5) # Experiment with using an enemy that learns from player's decisions.' YumemoireFramework::ZombieMode.ai_decision if conditions[@choice] == @cchoice #puts "\e[38;2;187;127;118m You were struck by the enemy!" $enemy_struck = $enemy_struck + 1 # The amount of damage player gets is based on the enemies attack power. #$player_hp = $player_hp - $enemy_atk YumemoireFramework::DamageFormulas.enemy_damage_rate elsif @cchoice == @choice puts "\e[38;2;187;127;118mYou reach a stalemate.\e[0m" $stalemates = $stalemates + 1 elsif conditions[@cchoice] == @choice #puts "\e[38;2;187;127;118m You struck the enemy!" $player_struck = $player_struck + 1 # The amount of damage enemy recieves is based on the player's attack power. #$enemy_hp = $enemy_hp - $player_atk YumemoireFramework::DamageFormulas.player_damage_rate elsif @choice == "Chomp" puts "\e[38;2;187;127;118mYou tried staying at an inn, but hotels don't take the undead...'\e[0m" sleep(1.5) YumemoireFramework::ZombieMode.consumption else puts "\e[38;2;187;127;118m#{@choice} is not a valid option\e[0m" end $current_day = $current_day + 1 end end end |
.consumption ⇒ Object
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# File 'lib/YumemoireFramework.rb', line 1946 def self.consumption puts "You've eaten parts of your own corpse." sleep(1.5) $reset_hp = $reset_hp - 1 $player_hp = $reset_hp print "Your HP was replinished but " puts " you lost 3 hit points from consuming your own body." File.open("lib/player_stats/zombie_player_hp.txt", "w") { |f| $player_hp = $player_hp + 3 f.puts $player_hp -20 } File.open("lib/player_stats/reset_hp.txt", "w") { |f| $reset_hp = $reset_hp - 3 f.puts $reset_hp } system("ruby rock_paper_zombie.rb") end |
.cremation ⇒ Object
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# File 'lib/YumemoireFramework.rb', line 1932 def self.cremation puts "You've self cremated." sleep(1.5) puts "You've opted to self cremate. Restarting the map." $player_hp = $reset_hp puts "Now returning to human form..." system("ruby rockpaper.rb") end |
.final_wishes ⇒ Object
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# File 'lib/YumemoireFramework.rb', line 1973 def self.final_wishes print "Do you wish to self-cremate or continue this battle? ( cremate / consumption ) << " choose_your_fate = gets.chomp if choose_your_fate == "cremate" YumemoreFramework::ZombieMode.cremation elsif choose_your_fate == "consumption" YumemoreFramework::ZombieMode.consumption else puts ">> Last wishes not understoood, defaulting to self-cremation." end end |
.parser ⇒ Object
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# File 'lib/YumemoireFramework.rb', line 1808 def self.parser loop do system("clear") if $current_day < $lunar_ticks this_day = 29 puts "\e[38;2;187;127;118mLa prochaine phase lunaire est en cours: #{this_day - $current_day} days...\e[0m" else lunar_cycle # Reset lunar ticks to twenty days away. $current_day = 1 end puts "\e[38;2;187;127;118m[ Currency is #{$player_franc} Francs And #{$player_yen} Yen ]\e[0m" puts "\e[38;2;187;127;118m\n[ Stalemates: #{$stalemates} ] [ Player Strikes: #{$player_struck} ] [ Enemy Strikes: #{$enemy_struck} ]\e[0m" puts "\e[38;2;187;127;118m [ #{$player_lunario} Lunario ( You wont need this for most game functions. ) ]" puts "\e[38;2;187;127;118m\n\e[0m" puts "\e[38;2;187;127;118mSouer De Chaos ( Ana Nuveyatusuki ) HP: #{$player_hp} \e[0m" puts "\e[38;2;187;127;118mSouer De Commande ( Ana Nuveyatusuki ) HP: #{$enemy_hp}\e[0m" puts "\e[38;2;187;127;118m\n\e[0m" if $player_hp > 0 system("clear") puts "\e[38;2;187;127;118mYou've been zombiefied!\e[0m" sleep(1.5) system("ruby rockpaper.rb") elsif $enemy_hp <= 0 puts "\e[38;2;187;127;118mYou won\e[0m" gets.chomp abort end conditions = { "Epee" => "Ishi", "Ishi" => "Bache", "Bache" => "Epee", } puts "\e[38;2;187;127;118mTo heal the player, type: Chomp\e[0m" print "\e[38;2;164;145;91m\nEpee, Ishi, or Bache >> \e[0m" @choice = gets.chomp.capitalize if @choice == "Epee" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "0" } elsif @choice == "Ishi" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "1" } elsif @choice == "Bache" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "2" } elsif @choice == "Chomp" open("lib/input/user/user_choice.txt", "w") { |f| f.puts "2" } end puts " " sleep(1.5) # Experiment with using an enemy that learns from player's decisions.' YumemoireFramework::ZombieMode.ai_decision if conditions[@choice] == @cchoice #puts "\e[38;2;187;127;118m You were struck by the enemy!" $enemy_struck = $enemy_struck + 1 # The amount of damage player gets is based on the enemies attack power. #$player_hp = $player_hp - $enemy_atk YumemoireFramework::DamageFormulas.enemy_damage_rate elsif @cchoice == @choice puts "\e[38;2;187;127;118mYou reach a stalemate.\e[0m" $stalemates = $stalemates + 1 elsif conditions[@cchoice] == @choice #puts "\e[38;2;187;127;118m You struck the enemy!" $player_struck = $player_struck + 1 # The amount of damage enemy recieves is based on the player's attack power. #$enemy_hp = $enemy_hp - $player_atk YumemoireFramework::DamageFormulas.player_damage_rate elsif @choice == "Chomp" puts "\e[38;2;187;127;118mYou tried staying at an inn, but hotels don't take the undead...'\e[0m" sleep(1.5) YumemoireFramework::ZombieMode.consumption else puts "\e[38;2;187;127;118m#{@choice} is not a valid option\e[0m" end $current_day = $current_day + 1 end end |
.reset_standard_hp_restoration ⇒ Object
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# File 'lib/YumemoireFramework.rb', line 1926 def self.reset_standard_hp_restoration puts "The curse of being a zombie has been lifted. You can not die like any other mortal." $reset_hp = $true_reset_hp end |