Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 33

def initialize(title)
    @title = title
    @players = []
end

Instance Attribute Details

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/studio_game/game.rb', line 10

def players
  @players
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 9

def title
  @title
end

Instance Method Details

#add_player(a_player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 38

def add_player(a_player)
    @players << a_player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 12

def high_score_entry(player)
    formatted_name = player.name.ljust(20, '.')
    "#{formatted_name} #{player.score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 26

def load_players(from_file)
  CSV.foreach(from_file) do |row|
    player = Player.new(row[0], row[1].to_i)
    add_player(player)
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 46

def play(rounds)
   puts "There are #{@players.size} players in #{title}: "
   @players.each do |player|
     puts player
   
   end
   treasures = TreasureTrove::TREASURES
   puts "\n\nThere are #{treasures.size} treasures in the game.\nThe treasures are:\n\t"
   treasures.each do |treasures|
       puts "A #{treasures.name} is worth #{treasures.points}"
   end


   1.upto(rounds) do |round|
       if block_given?
         break if yield
       end
       puts "\nRound #{round}:"
   @players.each do |player|
       GameTurn.take_turn(player)
       puts player
   end
   end
end


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# File 'lib/studio_game/game.rb', line 70

def print_stats
    strong_players, wimpy_players = @players.partition { |player| player.strong? }
 
    puts "\n#{@title} Statistics:"

    puts "\n#{strong_players.size} strong players:"
    strong_players.each do |player|
      puts "#{player.name} (#{player.health})"
    end
  
    puts "\n#{wimpy_players.size} wimpy players:"
    wimpy_players.each do |player|
      puts "#{player.name} (#{player.health})"
    end
    puts "\n#{@title} High Scores:"
    @players.sort.each do |player|
      puts high_score_entry(player)
    end
    
    @players.sort.each do |player|
        puts "\n#{player.name}'s point totals:"
        player.each_found_treasure do |treasure|
          puts "#{treasure.points} total #{treasure.name} points"
        end
        puts "#{player.points} grand total points"
      end
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def save_high_scores(to_file="high_scores.txt")
    File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
        file.puts high_score_entry(player)
      end
    end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 42

def total_points
    @players.reduce(0)  { |sum, player| sum + player.points }
end