Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 13

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 11

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 18

def add_player(player)
  @players.push(player)
  # puts @players
end

#load_players(file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 95

def load_players(file)
  File.readlines(file).each do |line|
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 23

def play(rounds)
  puts "Let's play Knuckleheads!"

  puts "\nLooks like we have #{@players.size} players this game:"
  @players.each do |player|
    formatted_name = player.name.ljust(20, '.')
    puts "#{formatted_name} #{player.health} HP"
  end

  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.count} treasures in the Treasure Trove:"

  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} HP"
  end

  1.upto(rounds) do |round|
    puts "\nRound #{round}:"

    @players.each do |player|      
      GameTurn.take_turn(player)
      puts "#{player}"
      puts "\n"
    end
  end

  
end


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# File 'lib/studio_game/game.rb', line 52

def print_high_scores(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end


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# File 'lib/studio_game/game.rb', line 91

def print_name_and_health(player)
  puts "#{player.name} (#{player.health}"
end


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# File 'lib/studio_game/game.rb', line 57

def print_stats
  puts "\n*** Knucklehead Statistics ***"

  strong_players, wimpy_players = @players.partition { |player| player.strong? }

  puts "\n#{strong_players.count} strong players:"

  strong_players.each do |player|
    puts "#{player.name} (#{player.health})"
  end

  puts "\n#{wimpy_players.count} wimpy players:"

  wimpy_players.each do |player|
    puts "#{player.name} (#{player.health})"
  end

  puts "\n#{title} Final Ranking:"
  @players.sort.each do |player|
    puts print_high_scores(player)
  end

  @players.each do |player|
    puts "\n#{player.name}'s Point Breakdown"
    player.each_found_treasure do |treasure|
      puts "+ #{treasure.points} total #{treasure.name} points"
    end
    puts "= #{player.points} Treasure Points"
    puts "+ #{player.health} HP"
    puts "= #{player.score} Total Game Points"
  end

end

#save_high_scores(file = "high_scores_revised.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 101

def save_high_scores(file="high_scores_revised.txt")
  
  File.open(file, "w") do |file|
    file.puts "#{@title} High Score"

    @players.sort.each do |player|
      file.puts print_high_scores(player)
    end

  end
end